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Results show that the designer's gender influences the design outcome of games and that girls expected that they would find the girl-designed games significantly more fun to play than the boy-designed games, whereas boys imagined that the boy-designed games would be significantly more fun to play than the girl-designed games. Boys overwhelmingly picked games based entirely on fighting as their top ranked games. Girls overwhelmingly ranked those same fighting games as their least preferred. Girls as designers consciously envisioned games with both male and female players in mind, whereas boys designed only for other boys. Both 8th-grade boy game ideas were liberally ``borrowed'' from a successful commercial game. <\/jats:p>","DOI":"10.1177\/1555412008325481","type":"journal-article","created":{"date-parts":[[2008,12,3]],"date-time":"2008-12-03T02:43:30Z","timestamp":1228272210000},"page":"74-100","source":"Crossref","is-referenced-by-count":36,"title":["Alien Games"],"prefix":"10.1177","volume":"4","author":[{"given":"Carrie","family":"Heeter","sequence":"first","affiliation":[{"name":"Michigan State University,"}]},{"given":"Rhonda","family":"Egidio","sequence":"additional","affiliation":[{"name":"Michigan State University"}]},{"given":"Punya","family":"Mishra","sequence":"additional","affiliation":[{"name":"Michigan State University"}]},{"given":"Brian","family":"Winn","sequence":"additional","affiliation":[{"name":"Michigan State University"}]},{"given":"Jillian","family":"Winn","sequence":"additional","affiliation":[{"name":"Michigan State University"}]}],"member":"179","published-online":{"date-parts":[[2008,12,1]]},"reference":[{"key":"atypb1","volume-title":"Tech-Savvy: Educating girls in the new computer age","author":"American Association of University Women.","year":"2000"},{"key":"atypb2","unstructured":"Brunner, C., Bennett, D. & Honey, M. 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