{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,30]],"date-time":"2026-06-30T00:39:49Z","timestamp":1782779989895,"version":"3.54.5"},"reference-count":32,"publisher":"SAGE Publications","issue":"1","license":[{"start":{"date-parts":[[2009,12,29]],"date-time":"2009-12-29T00:00:00Z","timestamp":1262044800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Games and Culture"],"published-print":{"date-parts":[[2010,1]]},"abstract":"<jats:p>Much research has described the various practices needed of gaining access and participation in multi-user game communities. Cheat sites are a continuation of game communities where players engage in knowledge building about game related challenges. In this paper we analyze the cheat sites created by players for a tween virtual world called Whyville.net, which encourages youth to participate in a range of social activities and play casual science games. Through analysis we created typologies for both the cheats and sites related to science content. Further, a case study of an exemplary cheat site elaborates on how some player-generated sites work to build knowledge of Whyville. Finally, investigation of over a hundred player-written articles illuminates how Whyvillians contest different practices of cheating and how cheating affects the virtual world. Implications of these findings as cultural artifacts of the game community and as guides for designing informal online learning activities are discussed.<\/jats:p>","DOI":"10.1177\/1555412009351262","type":"journal-article","created":{"date-parts":[[2009,12,30]],"date-time":"2009-12-30T00:58:53Z","timestamp":1262134733000},"page":"64-87","source":"Crossref","is-referenced-by-count":27,"title":["\u2018\u2018Stealing From Grandma\u2019\u2019 or Generating Cultural Knowledge?"],"prefix":"10.1177","volume":"5","author":[{"given":"Deborah A.","family":"Fields","sequence":"first","affiliation":[{"name":"University of California, Los Angeles, California"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Yasmin B.","family":"Kafai","sequence":"additional","affiliation":[{"name":"University of Pennsylvania, Philadelphia, Pennsylvania,"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"179","published-online":{"date-parts":[[2009,12,29]]},"reference":[{"key":"atypb1","volume-title":"Gender differences in the perception and use of an informal science learning web site. 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Netherlands: University of Utrecht."},{"key":"atypb7","doi-asserted-by":"publisher","DOI":"10.1007\/s11412-008-9057-1"},{"key":"atypb8","doi-asserted-by":"publisher","DOI":"10.1177\/1555412009351263"},{"key":"atypb9","volume-title":"What video games have to teach us about learning and literacy","author":"Gee, J.P.","year":"2003"},{"key":"atypb10","volume-title":"The discovery of grounded theory","author":"Glaser, B.G.","year":"1967"},{"key":"atypb11","doi-asserted-by":"publisher","DOI":"10.1177\/1329878X0812600113"},{"key":"atypb12","author":"GrriesYEA.","year":"2003","journal-title":"The Whyville Times"},{"key":"atypb13","volume-title":"Cheat Sites!, The Whyville Times","author":"Ickamcoy.","year":"2003"},{"key":"atypb14","volume-title":"White Paper","author":"Jenkins, H."},{"key":"atypb15","doi-asserted-by":"publisher","DOI":"10.1177\/1555412009351261"},{"key":"atypb16","doi-asserted-by":"publisher","DOI":"10.1108\/10748120910936117"},{"key":"atypb17","doi-asserted-by":"publisher","DOI":"10.1177\/1555412009351260"},{"key":"atypb18","volume-title":"Virtual playgrounds","author":"Kafai, Y.B.","year":"2008"},{"key":"atypb19","doi-asserted-by":"publisher","DOI":"10.1177\/1555412009351265"},{"key":"atypb20","volume-title":"Labelling in Whyville. The Whyville Times","author":"Kemario.","year":"2005"},{"key":"atypb21","volume-title":"Other playings-Cheating in computer games. Online proceedings of the other players conference","author":"Kuecklich, J.","year":"2004"},{"key":"atypb22","author":"LukeG","year":"2002","journal-title":"The Whyville Times"},{"key":"atypb23","doi-asserted-by":"publisher","DOI":"10.1177\/1555412006286688"},{"key":"atypb24","unstructured":"McGonigal, J. ( 2008). Why I love bees: A case study in collective intelligence gaming. In K. Salen (Ed.), The ecology of games: Connecting youth, games and learning (pp. 199-228). Cambridge, MA: The MIT Press."},{"key":"atypb25","author":"oSTEPHo.","year":"2002","journal-title":"The Whyville Times"},{"key":"atypb26","author":"PixiBritt.","year":"2005","journal-title":"The Whyville Times"},{"key":"atypb27","volume-title":"Rules of play: Game design fundamentals","author":"Salen, K.","year":"2004"},{"key":"atypb28","unstructured":"Squire, K. ( 2008). Open-ended video games: A model for developing learning for the interactive age. In K. Salen (Ed.), The John D. and Catherine T. MacArthur Foundation series on digital media and learning (pp. 167-198). Cambridge, MA: The MIT Press."},{"key":"atypb29","doi-asserted-by":"publisher","DOI":"10.1207\/s15327884mca1301_4"},{"key":"atypb30","doi-asserted-by":"publisher","DOI":"10.1007\/s10956-008-9120-8"},{"key":"atypb31","volume-title":"In-game, in-room, in-world: Reconnecting video game play to the rest of kids\u2019 lives","author":"Stevens, R.","year":"2008"},{"key":"atypb32","author":"Twigsy.","year":"2002","journal-title":"The Whyville Times"}],"container-title":["Games and Culture"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/journals.sagepub.com\/doi\/pdf\/10.1177\/1555412009351262","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/journals.sagepub.com\/doi\/pdf\/10.1177\/1555412009351262","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,4,29]],"date-time":"2026-04-29T06:34:57Z","timestamp":1777444497000},"score":1,"resource":{"primary":{"URL":"https:\/\/journals.sagepub.com\/doi\/10.1177\/1555412009351262"}},"subtitle":["Contestations and Effects of Cheating in a Tween Virtual World"],"short-title":[],"issued":{"date-parts":[[2009,12,29]]},"references-count":32,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2010,1]]}},"alternative-id":["10.1177\/1555412009351262"],"URL":"https:\/\/doi.org\/10.1177\/1555412009351262","relation":{},"ISSN":["1555-4120","1555-4139"],"issn-type":[{"value":"1555-4120","type":"print"},{"value":"1555-4139","type":"electronic"}],"subject":[],"published":{"date-parts":[[2009,12,29]]}}}