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The author contends that for serious games to be effective, instructional designers and video game designers need to understand how the game characteristics, competition and goals, rules, challenges, choices, and fantasy, used in both edutainment and serious games, can influence motivation and facilitate learning.<\/jats:p>","DOI":"10.1177\/1555412009354727","type":"journal-article","created":{"date-parts":[[2010,2,11]],"date-time":"2010-02-11T20:41:36Z","timestamp":1265920896000},"page":"177-198","source":"Crossref","is-referenced-by-count":309,"title":["From Edutainment to Serious Games: A Change in the Use of Game Characteristics"],"prefix":"10.1177","volume":"5","author":[{"given":"Dennis","family":"Charsky","sequence":"first","affiliation":[{"name":"Roy H. 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