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Conventional game theories such as ludology and narratology do not provide an insightful account of the sociocultural aspects of game play. Therefore, in this article, we report our observations and investigations into different forms of extrinsic play activities in an online virtual setting. Founded on activity theory, we articulate theoretical models that explicate game play in a sociocultural context. Our findings reveal that extrinsic play constitutes reflective play and expansive play, which transform the play activity and transport the players beyond the original boundary of play.<\/jats:p>","DOI":"10.1177\/1555412009360411","type":"journal-article","created":{"date-parts":[[2010,5,7]],"date-time":"2010-05-07T20:55:28Z","timestamp":1273265728000},"page":"354-380","source":"Crossref","is-referenced-by-count":36,"title":["Computer Games and Sociocultural Play: An Activity Theoretical Perspective"],"prefix":"10.1177","volume":"5","author":[{"family":"Chee Siang Ang","sequence":"first","affiliation":[{"name":"School of Engineering and Digital Arts, University of Kent, UK,"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Panayiotis","family":"Zaphiris","sequence":"additional","affiliation":[{"name":"Department of Multimedia and Graphic Arts, Cyprus University of Technology"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Stephanie","family":"Wilson","sequence":"additional","affiliation":[{"name":"School of Engineering and Digital Arts, University of Kent, UK"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"179","published-online":{"date-parts":[[2010,5,7]]},"reference":[{"key":"atypb1","volume-title":"Wikipedia, the free encyclopaedia","author":"Art of Fighting.","year":"2008"},{"issue":"1","key":"atypb2","volume":"1","author":"Bartle, R.","year":"1996","journal-title":"Journal of MUD Research"},{"key":"atypb3","volume-title":"Moose crossing: Construction, community, and learning in a networked virtual world for kids","author":"Bruckman, A.S.","year":"1997"},{"key":"atypb4","volume-title":"Digital culture, play, & identity: A \u2018World of Warcraft\u2019 reader","author":"Corneliussen, H.","year":"2008"},{"key":"atypb5","volume-title":"Myst","author":"Cyan Worlds.","year":"1993"},{"key":"atypb6","volume-title":"Wikipedia, the free encyclopaedia","author":"Doom.","year":"2008"},{"key":"atypb7","volume-title":"Paper presented at the Other Players Conference","author":"Ducheneaut, N."},{"key":"atypb8","doi-asserted-by":"publisher","DOI":"10.1177\/1555412006292613"},{"key":"atypb9","volume-title":"Paper presented at The SIGCHI conference on Human Factors in computing systems CHI\u201906","author":"Ducheneaut, N."},{"key":"atypb10","volume-title":"Paper presented at the International Symposium on Culture, Creativity and Interaction Design","author":"Eales, R."},{"key":"atypb11","unstructured":"Engestr\u00f6m, Y. 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