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A second reason for associating games with escapism relates to a common perception of play and games as opposite of seriousness and work and somehow set apart from the ordinary, everyday life. The paper discusses the nature of escapism and relates it to the above theoretical issues which contribute to a view of digital games as inherently escapist. The paper proposes a renewed view on digital games and escapism that takes into account their distinctive qualities and their role in everyday life.<\/jats:p>","DOI":"10.1177\/1555412009360412","type":"journal-article","created":{"date-parts":[[2010,5,7]],"date-time":"2010-05-07T20:55:28Z","timestamp":1273265728000},"page":"335-353","source":"Crossref","is-referenced-by-count":106,"title":["Digital Games and Escapism"],"prefix":"10.1177","volume":"5","author":[{"given":"Gordon","family":"Calleja","sequence":"first","affiliation":[{"name":"IT-University of Copenhagen, Copenhagen, Denmark,"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"179","published-online":{"date-parts":[[2010,5,7]]},"reference":[{"key":"atypb1","doi-asserted-by":"crossref","DOI":"10.56021\/9780801855788","volume-title":"Cybertext: Perspectives on ergodic literature","author":"Aarseth, E.","year":"1997"},{"key":"atypb2","volume-title":"Paper presented at Digital Arts and Culture Conference","author":"Aarseth, E."},{"key":"atypb3","volume-title":"Across the electronic frontier","author":"Barlow, J.P.","year":"1990"},{"key":"atypb4","volume-title":"Got game: How the gamer generation is reshaping business forever","author":"Beck, J.C.","year":"2004"},{"key":"atypb5","volume-title":"World of warcraft","author":"Blizzard, Entertainment.","year":"2004"},{"key":"atypb6","volume-title":"You play world of warcraft? 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