{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,1]],"date-time":"2026-05-01T14:40:52Z","timestamp":1777646452020,"version":"3.51.4"},"reference-count":64,"publisher":"SAGE Publications","issue":"2","license":[{"start":{"date-parts":[[2014,1,14]],"date-time":"2014-01-14T00:00:00Z","timestamp":1389657600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["Games and Culture"],"published-print":{"date-parts":[[2014,3]]},"abstract":"<jats:p>Multiple recent works have emphasized the contribution that nondigital game scholarship can make to the study of games and gameplay. Warhammer 40,000 is the market dominator of the nondigital tabletop wargame genre. In this article, we perform a ludological analysis of the process of preparing, or drafting, an army for a competitive Warhammer 40,000 tournament. We find that there are four interrelated categories of resources that influence this fundamentally playful process. Our results indicate that this process of preparation constitutes a core component of the appeal of Warhammer 40,000. This emphasizes the importance of understanding the diverse activities that go into gameplay that often exceed the computer game \u201cclient\u201d or board of play. We suggest the category of engagement pastime to encapsulate these extended, ongoing elements of Warhammer 40,000\u2019s appeal, which we define as a collection of interlinked and associated activities that serve to occupy one\u2019s time and thoughts pleasantly.<\/jats:p>","DOI":"10.1177\/1555412013513349","type":"journal-article","created":{"date-parts":[[2014,1,31]],"date-time":"2014-01-31T02:30:50Z","timestamp":1391135450000},"page":"122-147","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":29,"title":["Drafting an Army"],"prefix":"10.1177","volume":"9","author":[{"given":"Marcus","family":"Carter","sequence":"first","affiliation":[{"name":"Computing and Information Systems, The University of Melbourne, Melbourne, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Martin","family":"Gibbs","sequence":"additional","affiliation":[{"name":"Computing and Information Systems, The University of Melbourne, Melbourne, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mitchell","family":"Harrop","sequence":"additional","affiliation":[{"name":"Computing and Information Systems, The University of Melbourne, Melbourne, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"179","published-online":{"date-parts":[[2014,1,14]]},"reference":[{"key":"bibr1-1555412013513349","author":"Andy","year":"2011","journal-title":"Tales from the Maelstrom"},{"key":"bibr2-1555412013513349","volume-title":"Gaming rythms: Play and counterplay from the situated to the global","author":"Apperly T.","year":"2009"},{"key":"bibr3-1555412013513349","doi-asserted-by":"publisher","DOI":"10.1145\/1255047.1255081"},{"key":"bibr4-1555412013513349","doi-asserted-by":"publisher","DOI":"10.1145\/1124772.1124836"},{"key":"bibr5-1555412013513349","volume-title":"Proceedings of the DiGRA 2013 Conference: DeFragging Game Studies","author":"Bergstrom K.","year":"2013"},{"key":"bibr6-1555412013513349","first-page":"167","volume-title":"Tabletop","author":"Berland M.","year":"2011"},{"key":"bibr7-1555412013513349","first-page":"423","volume-title":"Proceedings of the Human-Computer Interaction Conference: Interact","volume":"01","author":"Bj\u00f6rk S.","year":"2001"},{"key":"bibr8-1555412013513349","first-page":"12","author":"Bogost I.","year":"2012","journal-title":"Game Studies"},{"key":"bibr9-1555412013513349","volume-title":"Man, play and games","author":"Caillois R.","year":"1961"},{"key":"bibr10-1555412013513349","first-page":"47","volume-title":"Proceedings of the 8th International Conference on the Foundations of Digital Games","author":"Carter M.","year":"2013"},{"key":"bibr11-1555412013513349","doi-asserted-by":"publisher","DOI":"10.1145\/2282338.2282346"},{"key":"bibr12-1555412013513349","volume-title":"Synthetic worlds: The business and culture of online games","author":"Castronova E.","year":"2005"},{"key":"bibr13-1555412013513349","volume-title":"Exodus to the virtual world","author":"Castronova E.","year":"2007"},{"key":"bibr14-1555412013513349","volume-title":"Leet noobs: The life and death of an expert player group in world of warcraft","author":"Chen M.","year":"2012"},{"key":"bibr15-1555412013513349","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/1802.001.0001"},{"key":"bibr16-1555412013513349","doi-asserted-by":"publisher","DOI":"10.1145\/1536513.1536531"},{"key":"bibr17-1555412013513349","volume-title":"Tabletop: Analog game design","author":"Costikyan G.","year":"2011"},{"key":"bibr18-1555412013513349","volume-title":"Proceedings of the DiGRA 2003 Conference: Level Up","author":"Crogan P.","year":"2003"},{"key":"bibr19-1555412013513349","doi-asserted-by":"publisher","DOI":"10.5749\/minnesota\/9780816653348.001.0001"},{"key":"bibr20-1555412013513349","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-28643-1_57"},{"key":"bibr21-1555412013513349","volume-title":"Shared fantasy: Role-Playing Games as Social Worlds Chicago","author":"Fine G. 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