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The available literature can be separated into two distinct themes focusing on shaping and maintaining the player and the player\u2019s relation to games. A highly functionalistic approach to the use of digital games runs through much of the research due to its preoccupation with social, mental, and bodily health or with the needs of the game industry. This tendency is linked to notions of economical productivity, a theme that is analyzed on the basis of theory formations from cultural gerontology as well as in relation to power and discipline.<\/jats:p>","DOI":"10.1177\/1555412014557541","type":"journal-article","created":{"date-parts":[[2014,11,15]],"date-time":"2014-11-15T01:20:12Z","timestamp":1416014412000},"page":"7-27","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":21,"title":["Play and Productivity"],"prefix":"10.1177","volume":"11","author":[{"given":"Sara Mosberg","family":"Iversen","sequence":"first","affiliation":[{"name":"Department for the Study of Culture, University of Southern Denmark, Odense M, Denmark"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"179","published-online":{"date-parts":[[2014,11,14]]},"reference":[{"key":"bibr1-1555412014557541","volume-title":"Fundamentals of game design","author":"Adams E.","year":"2010"},{"key":"bibr2-1555412014557541","doi-asserted-by":"crossref","unstructured":"Alankus G., Proffitt R., Kelleher C., Engsberg J. 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