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The study is predicated on research suggesting that relationships exist between certain personality types and willingness to embrace technology and mobile phone ownership. The same might be argued between personality and certain mobile apps, to include games. Little research, however, has examined personality and mobile games. This is unfortunate, as these games lend themselves naturally to problem-solving challenges and are believed to aid with learning. Findings revealed that agreeableness was the most significant personality type in predicting frequency and number of hours spent playing mobile games, while openness was the most consistent predictor of mobile gaming as a whole. However, overall strength of associations was weak, suggesting care in using personality, as it may be a poor predictor.\n                  <\/jats:p>","DOI":"10.1177\/1555412014565640","type":"journal-article","created":{"date-parts":[[2015,1,15]],"date-time":"2015-01-15T00:41:43Z","timestamp":1421282503000},"page":"481-501","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":19,"title":["Predicting Video Game Behavior"],"prefix":"10.1177","volume":"10","author":[{"given":"Soonhwa","family":"Seok","sequence":"first","affiliation":[{"name":"Korea University, Seoul, Korea"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Boaventura","family":"DaCosta","sequence":"additional","affiliation":[{"name":"Solers Research Group, Orlando, FL, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"179","published-online":{"date-parts":[[2015,1,14]]},"reference":[{"key":"e_1_3_2_2_1","volume-title":"Effectiveness of interactive video in teaching basic photography skills","author":"Abrams A.","year":"1986","unstructured":"Abrams A. 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