{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,2]],"date-time":"2026-02-02T12:57:36Z","timestamp":1770037056692,"version":"3.49.0"},"reference-count":53,"publisher":"SAGE Publications","issue":"5","license":[{"start":{"date-parts":[[2015,1,19]],"date-time":"2015-01-19T00:00:00Z","timestamp":1421625600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["Games and Culture"],"published-print":{"date-parts":[[2015,9]]},"abstract":"<jats:p> Although video gaming is becoming a more widespread activity beyond its historically core demographic of young males, participation in competitive gaming remains largely male dominated. Addressing this issue, this research examines the experience of female players in one of the world\u2019s most popular games, League of Legends. Two studies\u2014one qualitative (with 15 participants) and the other quantitative (with 16,821 participants)\u2014confirm that although female players accrue skill at the same rate as males, there remains a dearth of female players in this community. Moreover, those females who play with a male partner are less confident in their skills and often focus on supporting their partner\u2019s advancement, not their own. This work suggests that one way to address the gender gap in gaming is to better understand and improve the social dynamics within popular games. <\/jats:p>","DOI":"10.1177\/1555412014567228","type":"journal-article","created":{"date-parts":[[2015,1,20]],"date-time":"2015-01-20T03:38:15Z","timestamp":1421725095000},"page":"438-462","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":101,"title":["Stand by Your Man"],"prefix":"10.1177","volume":"10","author":[{"given":"Rabindra A.","family":"Ratan","sequence":"first","affiliation":[{"name":"Michigan State University, East Lansing, MI, USA"}]},{"given":"Nicholas","family":"Taylor","sequence":"additional","affiliation":[{"name":"North Carolina State University, Raleigh, NC, USA"}]},{"given":"Jameson","family":"Hogan","sequence":"additional","affiliation":[{"name":"North Carolina State University, Raleigh, NC, USA"}]},{"given":"Tracy","family":"Kennedy","sequence":"additional","affiliation":[{"name":"Brock University, St. Catharines, ON, USA"}]},{"given":"Dmitri","family":"Williams","sequence":"additional","affiliation":[{"name":"University of Southern California, Los Angeles, CA, USA"}]}],"member":"179","published-online":{"date-parts":[[2015,1,19]]},"reference":[{"key":"bibr1-1555412014567228","first-page":"95","volume-title":"Wired up: Young people and electronic media","author":"Alloway N.","year":"1998"},{"key":"bibr2-1555412014567228","doi-asserted-by":"publisher","DOI":"10.1037\/0033-295X.84.2.191"},{"key":"bibr3-1555412014567228","doi-asserted-by":"publisher","DOI":"10.1145\/2282338.2282394"},{"key":"bibr4-1555412014567228","first-page":"3","volume-title":"Leisure cultures: Investigations in sport, media and technology","author":"Bryce J.","year":"2003"},{"key":"bibr5-1555412014567228","unstructured":"Carlson P. (2013, 9 12). New League of Legends video uses stats to show how \u201crage doesn\u2019t win games.\u201d PC Gamer. Retrieved from http:\/\/www.pcgamer.com\/2013\/09\/12\/new-league-of-legends-video-uses-stats-to-show-how-rage-doesnt-win-games\/"},{"key":"bibr6-1555412014567228","doi-asserted-by":"publisher","DOI":"10.1177\/1046878105282160"},{"key":"bibr7-1555412014567228","doi-asserted-by":"crossref","unstructured":"Carr D., Oliver M. (2009). Tanks, chauffeurs and backseat drivers: Competence in MMORPGs. Eludamos, 3, 43\u201353. 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