{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,29]],"date-time":"2026-07-29T22:25:19Z","timestamp":1785363919211,"version":"3.55.0"},"reference-count":58,"publisher":"SAGE Publications","issue":"6","license":[{"start":{"date-parts":[[2016,5,22]],"date-time":"2016-05-22T00:00:00Z","timestamp":1463875200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["Games and Culture"],"published-print":{"date-parts":[[2016,9]]},"abstract":"<jats:p>Narrative has been a means by which to pass culture down through the generations, to help people understand their environments, and to provide a sense community and identity through telling and listening as well as the unique features of the characters and stories themselves. The most familiar surviving stories that connect us to our ancestors take the form of folklore and mythology. Games, too, have served many of the same functions as storytelling. In modern times, games and storytelling are no less prevalent, although the particular forms they take and functions they fulfill have been vastly expanded. Narrative gaming has become extremely popular, allowing for the consumption of both regional heritage and global multiculturalism. This essay will explore the roles of these contemporary narratives and provide an analysis of the transition from the traditional narrative to the live role-playing game.<\/jats:p>","DOI":"10.1177\/1555412015574195","type":"journal-article","created":{"date-parts":[[2015,3,3]],"date-time":"2015-03-03T20:51:43Z","timestamp":1425415903000},"page":"583-607","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":17,"title":["RPG Mythos"],"prefix":"10.1177","volume":"11","author":[{"given":"Nicholas G.","family":"Cragoe","sequence":"first","affiliation":[{"name":"University of Illinois Urbana\u2013Champaign, Urbana, IL, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"179","published-online":{"date-parts":[[2016,5,22]]},"reference":[{"key":"bibr3-1555412015574195","volume-title":"Neofunctionalism and after","author":"Alexander J. C.","year":"1998"},{"key":"bibr4-1555412015574195","doi-asserted-by":"publisher","DOI":"10.1093\/acprof:oso\/9780195160840.001.0001"},{"key":"bibr5-1555412015574195","volume-title":"Imagined Communities","author":"Anderson B.","year":"2006"},{"key":"bibr6-1555412015574195","doi-asserted-by":"publisher","DOI":"10.1002\/9781118379936.ch23"},{"key":"bibr7-1555412015574195","volume-title":"Mythologies","author":"Barthes R.","year":"2012"},{"key":"bibr8-1555412015574195","doi-asserted-by":"publisher","DOI":"10.2307\/536411"},{"key":"bibr9-1555412015574195","volume-title":"Habits of the heart: Individualism and commitment in American life","author":"Bellah R. N.","year":"2008"},{"key":"bibr10-1555412015574195","volume-title":"The social construction of reality: A treatise in the sociology of knowledge","author":"Berger P. L.","year":"1967"},{"key":"bibr11-1555412015574195","volume-title":"The mind of primitive man","author":"Boas F.","year":"1938"},{"key":"bibr12-1555412015574195","doi-asserted-by":"publisher","DOI":"10.2307\/202060"},{"key":"bibr13-1555412015574195","volume-title":"The functions of role-playing games","author":"Bowman S. L.","year":"2011"},{"key":"bibr14-1555412015574195","volume-title":"The truth never stands in the way of a good story","author":"Brunvand J. H.","year":"2000"},{"key":"bibr15-1555412015574195","volume-title":"The power of myth, with Bill Moyers","author":"Campbell J.","year":"1988"},{"key":"bibr16-1555412015574195","volume-title":"Synthetic worlds: The business & culture of online games","author":"Castronova E.","year":"2005"},{"key":"bibr17-1555412015574195","volume-title":"Conflict sociology: A sociological classic updated","author":"Collins R.","year":"2009"},{"key":"bibr18-1555412015574195","unstructured":"Coogan M. D. (Editor). (2001). The new Oxford annotated bible: New revised standard\n                      Edition with the Apocrypha\n                      . 3rd ed. Oxford, England: Oxford University Press."},{"key":"bibr19-1555412015574195","volume-title":"Digital culture, play, and identity: A world of warcraft reader","author":"Corneliussen H. G.","year":"2008"},{"key":"bibr20-1555412015574195","unstructured":"Dormans J. (2006). On the role of the die: A brief ludologic study of pen-and-paper roleplaying games and their rules. Game Studies, 6. Retrieved Feb. 13, 2015 from http:\/\/gamestudies.org\/0601\/articles\/dormans"},{"key":"bibr21-1555412015574195","volume-title":"Nordic religions in the viking age","author":"DuBois T. A.","year":"1999"},{"key":"bibr22-1555412015574195","volume-title":"The elementary forms of the religious life","author":"Durkheim E.","year":"1965"},{"key":"bibr23-1555412015574195","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-349-17729-5"},{"key":"bibr24-1555412015574195","volume-title":"Shared fantasy: Role-playing games as social worlds","author":"Fine G. A.","year":"2002"},{"key":"bibr25-1555412015574195","doi-asserted-by":"publisher","DOI":"10.1353\/jaf.0.0086"},{"key":"bibr26-1555412015574195","doi-asserted-by":"crossref","DOI":"10.2979\/1702.0","volume-title":"Folkloristics: An introduction","author":"Georges R. A.","year":"1995"},{"key":"bibr27-1555412015574195","volume-title":"The greenwood encyclopedia of folktales and fairy tales","author":"Haase D.","year":"2008"},{"key":"bibr28-1555412015574195","volume-title":"Playing popular culture: A folkloristic perspective on roleplaying games and gamers","author":"Holcolm J. A.","year":"2000"},{"key":"bibr29-1555412015574195","volume-title":"Interface culture: How new technology transforms the way we create and communicate","author":"Johnson S.","year":"1997"},{"key":"bibr30-1555412015574195","volume-title":"Myth: Its meaning & functions in ancient & other cultures","author":"Kirk G. S.","year":"1973"},{"key":"bibr31-1555412015574195","doi-asserted-by":"publisher","DOI":"10.1109\/CW.2004.67"},{"key":"bibr32-1555412015574195","doi-asserted-by":"publisher","DOI":"10.1177\/1555412006292618"},{"key":"bibr33-1555412015574195","doi-asserted-by":"publisher","DOI":"10.1177\/1555412009343571"},{"key":"bibr34-1555412015574195","volume-title":"Anthropology & myth","author":"Levi-Strauss C.","year":"1987"},{"key":"bibr35-1555412015574195","volume-title":"Myth and meaning: Cracking the code of culture","author":"Levi-Strauss C.","year":"1995"},{"key":"bibr36-1555412015574195","volume-title":"Traditional storytelling today: An international sourcebook","author":"MacDonald M. R","year":"1999"},{"key":"bibr37-1555412015574195","volume-title":"The fantasy role-playing game: A new performing art","author":"MacKay D.","year":"1974"},{"key":"bibr38-1555412015574195","doi-asserted-by":"publisher","DOI":"10.1353\/nlh.0.0079"},{"key":"bibr39-1555412015574195","volume-title":"Argonauts of the western Pacific","author":"Malinowski B.","year":"1984"},{"key":"bibr40-1555412015574195","doi-asserted-by":"publisher","DOI":"10.1525\/9780520945449"},{"key":"bibr41-1555412015574195","volume-title":"Social theory & social structure","author":"Merton R. K.","year":"1957"},{"key":"bibr42-1555412015574195","doi-asserted-by":"crossref","first-page":"22","DOI":"10.33063\/ijrp.vi1.184","volume":"1","author":"Montola M.","year":"2008","journal-title":"International Journal of Role-Playing"},{"key":"bibr43-1555412015574195","volume-title":"Pervasive games","author":"Montola M.","year":"2012"},{"key":"bibr44-1555412015574195","volume-title":"Irish sagas and folktales","author":"O\u2019Faolain E.","year":"1982"},{"key":"bibr45-1555412015574195","volume-title":"Orality & literacy","author":"Ong W. J.","year":"2002"},{"key":"bibr46-1555412015574195","volume-title":"The emotional significance of imaginary beings: A study of the interaction between psychopathology, literature, and reality in the modern world","author":"Plank R.","year":"1968"},{"key":"bibr47-1555412015574195","volume-title":"The Andaman islanders","author":"Radcliffe-Brown A. R.","year":"1964"},{"key":"bibr48-1555412015574195","volume-title":"Structure and function in primitive society","author":"Radcliffe-Brown A. R.","year":"1968"},{"key":"bibr49-1555412015574195","volume-title":"Super heroes: A modern mythology","author":"Reynolds R.","year":"1992"},{"key":"bibr50-1555412015574195","volume-title":"Folklore & literature: Rival siblings","author":"Rosenberg B. A.","year":"1991"},{"key":"bibr51-1555412015574195","volume-title":"Heroic worlds: A history and guide to roleplaying","author":"Schick L.","year":"1991"},{"key":"bibr52-1555412015574195","doi-asserted-by":"publisher","DOI":"10.1093\/actrade\/9780198724704.001.0001"},{"key":"bibr53-1555412015574195","doi-asserted-by":"publisher","DOI":"10.1002\/1520-6807(198710)24:4<329::AID-PITS2310240406>3.0.CO;2-9"},{"key":"bibr54-1555412015574195","unstructured":"Squire K. (2005). Changing the game: What happens when video games enter the classroom? Innovate, 6. Retrieved from http:\/\/www.innovateonline.info\/pdf\/vol1_issue6\/Changing_the_Game-__What_Happens_When_Video_Games_Enter_the_Classroom_.pdf"},{"key":"bibr55-1555412015574195","doi-asserted-by":"publisher","DOI":"10.1111\/j.1083-6101.2006.00300.x"},{"key":"bibr56-1555412015574195","volume-title":"Retelling stories, framing culture: Traditional story and metanarratives in children\u2019s literature","author":"Stephens J.","year":"1998"},{"key":"bibr57-1555412015574195","doi-asserted-by":"publisher","DOI":"10.17763\/haer.59.2.d364up55vx875411"},{"key":"bibr58-1555412015574195","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/5418.001.0001"},{"key":"bibr59-1555412015574195","volume-title":"Oral tradition as history","author":"Vansina J.","year":"1985"},{"key":"bibr60-1555412015574195","doi-asserted-by":"publisher","DOI":"10.1177\/1555412010364983"}],"container-title":["Games and Culture"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/journals.sagepub.com\/doi\/pdf\/10.1177\/1555412015574195","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/journals.sagepub.com\/doi\/full-xml\/10.1177\/1555412015574195","content-type":"application\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/journals.sagepub.com\/doi\/pdf\/10.1177\/1555412015574195","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,4,29]],"date-time":"2026-04-29T06:32:54Z","timestamp":1777444374000},"score":1,"resource":{"primary":{"URL":"https:\/\/journals.sagepub.com\/doi\/10.1177\/1555412015574195"}},"subtitle":["Narrative Gaming as Modern Mythmaking"],"short-title":[],"issued":{"date-parts":[[2016,5,22]]},"references-count":58,"journal-issue":{"issue":"6","published-print":{"date-parts":[[2016,9]]}},"alternative-id":["10.1177\/1555412015574195"],"URL":"https:\/\/doi.org\/10.1177\/1555412015574195","relation":{},"ISSN":["1555-4120","1555-4139"],"issn-type":[{"value":"1555-4120","type":"print"},{"value":"1555-4139","type":"electronic"}],"subject":[],"published":{"date-parts":[[2016,5,22]]}}}