{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,2]],"date-time":"2026-06-02T10:24:53Z","timestamp":1780395893161,"version":"3.54.1"},"reference-count":44,"publisher":"SAGE Publications","issue":"1-2","license":[{"start":{"date-parts":[[2015,9,2]],"date-time":"2015-09-02T00:00:00Z","timestamp":1441152000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["Games and Culture"],"published-print":{"date-parts":[[2016,1]]},"abstract":"<jats:p>The percentage of older adults who are active gamers has increased tremendously in recent years. Although research shows that video games enhance physical and cognitive well-being in older adults, the role of video games in enhancing social interactions has been relatively understudied. We examined the habits, preferences, motivations, and outcomes of video gameplay among older and younger adults who play games with their family members. The findings reveal that sharing in video games does foster relationships and connections while producing positive emotions for both generations. As a consequence, game designers should take into consideration ways to enhance these social aspects of gameplay.<\/jats:p>","DOI":"10.1177\/1555412015602819","type":"journal-article","created":{"date-parts":[[2015,9,2]],"date-time":"2015-09-02T21:23:36Z","timestamp":1441229016000},"page":"130-149","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":106,"title":["Beyond Entertainment"],"prefix":"10.1177","volume":"11","author":[{"given":"Sanela","family":"Osmanovic","sequence":"first","affiliation":[{"name":"Department of Communication Studies, Louisiana State University, Baton Rouge, LA, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Loretta","family":"Pecchioni","sequence":"additional","affiliation":[{"name":"Department of Communication Studies, Louisiana State University, Baton Rouge, LA, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"179","published-online":{"date-parts":[[2015,9,2]]},"reference":[{"key":"bibr1-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-74889-2_10"},{"key":"bibr2-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1177\/0733464812470747"},{"key":"bibr3-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1016\/j.jadohealth.2010.11.249"},{"key":"bibr4-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1177\/1555412010364978"},{"key":"bibr5-1555412015602819","first-page":"67","volume":"39","author":"De Schutter B.","year":"2014","journal-title":"The European Journal of Communication Research"},{"key":"bibr6-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1145\/1823818.1823827"},{"key":"bibr7-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1176\/foc.7.1.foc137"},{"key":"bibr8-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1145\/1031607.1031667"},{"key":"bibr9-1555412015602819","first-page":"150","volume-title":"Proceedings of the Eighth International Conference on the foundations of digital games","author":"Emmerich K.","year":"2013"},{"key":"bibr10-1555412015602819","unstructured":"Entertainment Software Association. (2004). 2004 Essential facts about the computer and video game industry. Retrieved from http:\/\/www.theesa.com\/facts\/pdfs\/ESA_EF_2004.pdf"},{"key":"bibr11-1555412015602819","unstructured":"Entertainment Software Association. (2011). 2011 Essential facts about the computer and video game industry. Retrieved from http:\/\/www.theesa.com\/facts\/pdfs\/ESA_EF_2011.pdf"},{"key":"bibr12-1555412015602819","volume-title":"2012 Essential facts about the computer and video game industry","author":"Entertainment Software Association","year":"2012"},{"key":"bibr13-1555412015602819","unstructured":"Entertainment Software Association. (2014). 2014 Essential facts about the computer and video game industry. Retrieved from http:\/\/www.theesa.com\/facts\/pdfs\/ESA_EF_2014.pdf"},{"key":"bibr14-1555412015602819","unstructured":"European Summary Report. (2012). Videogames in Europe: Consumer study. Retrieved from http:\/\/www.isfe.eu\/sites\/isfe.eu\/files\/attachments\/euro_summary_-_isfe_consumer_study.pdf"},{"key":"bibr15-1555412015602819","unstructured":"Fahey R. (2008, 7 7). It\u2019s inevitable: Soon we will all be gamers. The Times of London. Retrieved from http:\/\/www.thetimes.co.uk\/tto\/law\/columnists\/article2047355.ece"},{"key":"bibr16-1555412015602819","volume-title":"Older Americans 2012: Key indicators of well-being","author":"Federal Interagency Forum on Aging-Related Statistics","year":"2012"},{"key":"bibr17-1555412015602819","first-page":"387","volume-title":"The handbook of lifespan communication","author":"Fisher C. L.","year":"2014"},{"key":"bibr18-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1145\/1823818.1823826"},{"key":"bibr19-1555412015602819","volume-title":"Awareness of dying","author":"Glaser B. G.","year":"1966"},{"key":"bibr20-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1089\/g4h.2012.0046"},{"key":"bibr21-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1177\/146144804044327"},{"key":"bibr22-1555412015602819","first-page":"23","volume":"7","author":"Kaye L. K.","year":"2012","journal-title":"International Journal of Internet Science"},{"key":"bibr23-1555412015602819","doi-asserted-by":"publisher","DOI":"10.2466\/pr0.1992.70.1.211"},{"key":"bibr24-1555412015602819","doi-asserted-by":"publisher","DOI":"10.20870\/IJVR.2006.5.2.2688"},{"key":"bibr25-1555412015602819","doi-asserted-by":"publisher","DOI":"10.4135\/9781473957657"},{"key":"bibr26-1555412015602819","unstructured":"Lloyd A. (2014, 7 22). Teenage son discovers his deceased father\u2019s ghost car in Xbox rally game. Retrieved February 9, 2015, from https:\/\/autos.yahoo.com\/blogs\/motoramic\/teenage-son-discovers-his-deceased-father-s-ghost-car-in-xbox-rally-game-154558866.html"},{"key":"bibr27-1555412015602819","unstructured":"LoLieL. (2005, 12 14). (Web log comment). Retrieved February 9, 2015, from http:\/\/egloos.zum.com\/loliel\/v\/2023210"},{"key":"bibr28-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1177\/1555412007299434"},{"key":"bibr29-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1080\/03601277.2012.689936"},{"key":"bibr30-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1089\/g4h.2011.0008"},{"key":"bibr31-1555412015602819","volume-title":"Reality is broken, why games make us better and how they can change the world","author":"McGonigal J.","year":"2011"},{"key":"bibr32-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1093\/ageing\/aft194"},{"key":"bibr33-1555412015602819","doi-asserted-by":"publisher","DOI":"10.4135\/9781483349008.n1"},{"key":"bibr34-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2009.0013"},{"key":"bibr35-1555412015602819","doi-asserted-by":"publisher","DOI":"10.4017\/gt.2009.08.04.003.00"},{"key":"bibr36-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1177\/1555412008314132"},{"key":"bibr37-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1145\/2212776.2223798"},{"key":"bibr38-1555412015602819","volume-title":"Successful aging","author":"Rowe J. W.","year":"1998"},{"key":"bibr39-1555412015602819","doi-asserted-by":"publisher","DOI":"10.5130\/pcr.v2i2.2778"},{"key":"bibr40-1555412015602819","first-page":"213","volume-title":"Playing video games. Motives, responses, and consequences","author":"Sherry J.","year":"2006"},{"key":"bibr41-1555412015602819","first-page":"45","volume":"11","author":"Voida A.","year":"2012","journal-title":"Information Society Journal\u2014JUAICS"},{"key":"bibr42-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1111\/j.1460-2466.2009.01453.x"},{"key":"bibr43-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1109\/HICSS.2011.400"},{"key":"bibr44-1555412015602819","doi-asserted-by":"publisher","DOI":"10.1089\/cpb.2006.9.772"}],"container-title":["Games and Culture"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/journals.sagepub.com\/doi\/pdf\/10.1177\/1555412015602819","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/journals.sagepub.com\/doi\/full-xml\/10.1177\/1555412015602819","content-type":"application\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/journals.sagepub.com\/doi\/pdf\/10.1177\/1555412015602819","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,4,29]],"date-time":"2026-04-29T06:32:50Z","timestamp":1777444370000},"score":1,"resource":{"primary":{"URL":"https:\/\/journals.sagepub.com\/doi\/10.1177\/1555412015602819"}},"subtitle":["Motivations and Outcomes of Video Game Playing by Older Adults and Their Younger Family Members"],"short-title":[],"issued":{"date-parts":[[2015,9,2]]},"references-count":44,"journal-issue":{"issue":"1-2","published-print":{"date-parts":[[2016,1]]}},"alternative-id":["10.1177\/1555412015602819"],"URL":"https:\/\/doi.org\/10.1177\/1555412015602819","relation":{},"ISSN":["1555-4120","1555-4139"],"issn-type":[{"value":"1555-4120","type":"print"},{"value":"1555-4139","type":"electronic"}],"subject":[],"published":{"date-parts":[[2015,9,2]]}}}