{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,12]],"date-time":"2026-05-12T21:32:43Z","timestamp":1778621563794,"version":"3.51.4"},"reference-count":55,"publisher":"SAGE Publications","issue":"3","license":[{"start":{"date-parts":[[2015,9,29]],"date-time":"2015-09-29T00:00:00Z","timestamp":1443484800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["Games and Culture"],"published-print":{"date-parts":[[2016,5]]},"abstract":"<jats:p>From gold farmers and \u2018100 million brain-damaged online gamers\u2019 to the world\u2019s biggest game company and more players than US citizens, China seems like the cabinet of curiosities for the whole world of digital gaming. This article focuses on news coverage around Chinese gaming and presents three phases of such journalism. China\u2019s emerging games market was most prominently featured between 1999 and 2005, while 2006-2011 focused on extreme play behavior in China. Most recently, a discourse of vast business opportunities and stabilizing markets has been presented by Western news media. In total more than 853 news articles are explored in parallel to the theoretical concept of Sinological-orientalism. This article suggests significant historical changes in the ways in which knowledge of Chinese gaming has been produced in English language news media.<\/jats:p>","DOI":"10.1177\/1555412015607778","type":"journal-article","created":{"date-parts":[[2015,9,29]],"date-time":"2015-09-29T22:08:38Z","timestamp":1443564518000},"page":"298-315","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":14,"title":["Sinological-orientalism in Western News Media"],"prefix":"10.1177","volume":"11","author":[{"given":"Hanna","family":"Wirman","sequence":"first","affiliation":[{"name":"School of Design, The Hong Kong Polytechnic University, Hong Kong"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"179","published-online":{"date-parts":[[2015,9,29]]},"reference":[{"key":"bibr1-1555412015607778","unstructured":"Bailey C. (2006, 10 13). China\u2019s full-time computer gamers. BBC. 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China cracks down on cybercafes. BBC. Retrieved from news.bbc.co.uk\/2\/hi\/asia-pacific\/1668335.stm"},{"key":"bibr29-1555412015607778","unstructured":"H\u00f6glund J. (2008). Electronic empire: Orientalism revisited in the military shooter. Game Studies, 8. Retrieved June 26, 2015, from gamestudies.org\/0801\/articles\/hoeglund"},{"key":"bibr30-1555412015607778","unstructured":"Jacobs A. (2009, 7 28). China puts online games that glorify mafia on its hit list. The New York Times. Retrieved June 26, 2015, from www.nytimes.com\/2009\/07\/29\/world\/asia\/29china.html?_r=0"},{"key":"bibr31-1555412015607778","volume-title":"Creative industries in China","author":"Keane M.","year":"2013"},{"key":"bibr32-1555412015607778","first-page":"72","volume":"51","author":"Komel M.","year":"2014","journal-title":"Teorija in Praksa"},{"key":"bibr33-1555412015607778","unstructured":"Lee J. (2000, 6 29). In China, web revolution means games. The New York Times. 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Retrieved June 26, 2015, from edition.cnn.com\/2010\/LIVING\/08\/30\/mf.video.games.change.lives\/"},{"key":"bibr38-1555412015607778","unstructured":"Montlake S. (2013, 11 14). Chinese video websites, U.S. studios sue Baidu for pirated content. Forbes. Retrieved June 26, 2015, from www.forbes.com\/sites\/simonmontlake\/2013\/11\/14\/chinese-video-websites-u-s-studios-sue-baidu-for-pirated-content\/"},{"key":"bibr39-1555412015607778","doi-asserted-by":"publisher","DOI":"10.1080\/10584609.1993.9962963"},{"key":"bibr40-1555412015607778","doi-asserted-by":"publisher","DOI":"10.1215\/9780822394587"},{"key":"bibr41-1555412015607778","unstructured":"Pfanner E. (2013, 8 18). Baidu deal may reduce app piracy in China. The New York Times. 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Retrieved June 26, 2015, from www.forbes.com\/sites\/kenrapoza\/2012\/07\/22\/in-china-why-piracy-is-here-to-stay\/"},{"key":"bibr47-1555412015607778","volume-title":"Orientalism","author":"Said E. W.","year":"1978"},{"key":"bibr48-1555412015607778","unstructured":"Scott R. (2007, 4 25). The business end of playing games. BBC. Retrieved June 26, 2015, from news.bbc.co.uk\/2\/hi\/technology\/6592335.stm"},{"key":"bibr49-1555412015607778","doi-asserted-by":"crossref","unstructured":"Tassi P. (2013, 12 28). China issues blanker \u2018Battlefield 4\u2019 ban. Forbes. Retrieved June 26, 2015, from www.forbes.com\/sites\/insertcoin\/2013\/12\/28\/china-issues-blanket-battlefield-4-ban\/","DOI":"10.1080\/10463356.2013.11883859"},{"key":"bibr50-1555412015607778","unstructured":"The Huffington Post. (2011, 5 27). Chinese prisoner claims inmates forced to play video games in \u2018gold-farming\u2019 scheme. 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