{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,1]],"date-time":"2026-05-01T14:28:49Z","timestamp":1777645729272,"version":"3.51.4"},"reference-count":28,"publisher":"SAGE Publications","issue":"5","license":[{"start":{"date-parts":[[2015,12,27]],"date-time":"2015-12-27T00:00:00Z","timestamp":1451174400000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["Games and Culture"],"published-print":{"date-parts":[[2018,7]]},"abstract":"<jats:p>Digital gameplay is enacted across many social platforms that can be described as affinity spaces, meaning informal learning environments where players share resources and knowledge. This article examines the ways that a young gamer stitches together several different spaces to play Minecraft. Our study focuses on the play of a single participant, collecting ethnographic data about how he enacts play across several different technologies as both a player and a server administrator. We find that Skype serves as the primary technology that enables gameplay between other spaces (e.g., building a server, playing on that server, and recording gameplay to upload onto YouTube). Relatedly, Skype\u2019s prominence as a communication technology causes some difficulties with backgrounding personal identities during gameplay. Our findings show how everyday interactions in gaming spaces are carried out across affinity spaces and the implications that networked play has for access to the learning opportunities inherent in play.<\/jats:p>","DOI":"10.1177\/1555412015622345","type":"journal-article","created":{"date-parts":[[2015,12,28]],"date-time":"2015-12-28T20:24:56Z","timestamp":1451334296000},"page":"440-458","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":23,"title":["Building Worlds"],"prefix":"10.1177","volume":"13","author":[{"given":"Anthony","family":"Pellicone","sequence":"first","affiliation":[{"name":"College of Information Studies, University of Maryland, College Park, MD, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"June","family":"Ahn","sequence":"additional","affiliation":[{"name":"College of Information Studies, University of Maryland, College Park, MD, USA"},{"name":"College of Education, University of Maryland, College Park, MD, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"179","published-online":{"date-parts":[[2015,12,27]]},"reference":[{"key":"bibr2-1555412015622345","unstructured":"Ahn J., Subramaniam M., Bonsignore E., Pellicone A., Waugh A., Yip J.C. (2014). \u201cI want to be a game designer or scientist\u201d: Connected learning and developing identities with urban, African-American youth. In Proceedings of the Eleventh International Conference of the Learning Sciences (ICLS 2014)."},{"key":"bibr3-1555412015622345","doi-asserted-by":"crossref","first-page":"1","DOI":"10.5334\/csci.30","volume":"3","author":"Banks J.","year":"2010","journal-title":"Cultural Science"},{"key":"bibr4-1555412015622345","unstructured":"Consalvo M. (2012, 9). Confronting toxic gamer culture: A challenge for feminist game studies scholars. Ada: A Journal of Gender, New Media and Technology, 1. Retrieved from http:\/\/adanewmedia.org\/2012\/11\/issue1-consalvo\/"},{"key":"bibr5-1555412015622345","first-page":"85","volume-title":"Social exclusion, power and video game play: New research in digital media and technology","author":"Daniels J.","year":"2012"},{"key":"bibr6-1555412015622345","doi-asserted-by":"publisher","DOI":"10.1177\/1461444809341437"},{"key":"bibr7-1555412015622345","first-page":"51","volume-title":"Learning in video game affinity spaces","author":"Duncan S.","year":"2012"},{"key":"bibr8-1555412015622345","first-page":"1","volume":"1","author":"Duncan S.","year":"2012","journal-title":"Well Played"},{"key":"bibr9-1555412015622345","first-page":"37","volume":"2","author":"Duncan S.","year":"2013","journal-title":"Well Played"},{"key":"bibr10-1555412015622345","first-page":"1","volume-title":"Learning in video game affinity spaces","author":"Duncan S. 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