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This article adopts a situated approach in order to explore the significance of Streetpass in mediating social encounters within material environments. This article suggests that this software follows a history of mediating encounters through portal consoles, resulting in a training of players to view encounters within a software-sorted logic of value.<\/jats:p>","DOI":"10.1177\/1555412016635814","type":"journal-article","created":{"date-parts":[[2016,3,2]],"date-time":"2016-03-02T21:03:42Z","timestamp":1456952622000},"page":"587-604","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":1,"title":["Sort Mii Out: Learning to Value Portable Gaming Encounters Through Nintendo\u2019s\n                    <i>Streetpass<\/i>\n                    Software"],"prefix":"10.1177","volume":"13","author":[{"given":"Kyle","family":"Moore","sequence":"first","affiliation":[{"name":"University of Sydney, Sydney, New South Wales, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"179","published-online":{"date-parts":[[2016,3,2]]},"reference":[{"key":"bibr1-1555412016635814","volume-title":"Gaming rhythms: Play and counterplay from the situated to the global","author":"Apperley T.","year":"2010"},{"key":"bibr2-1555412016635814","doi-asserted-by":"crossref","unstructured":"Apperley T., Leorke D. 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