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The issues under consideration include textual analysis as procedure, the role of fragmentation in textual analysis, game ontology and the remit of textual analysis, and the role of the player-as-analyst in relation to subjectivity and embodied interpretation. These issues are discussed using a combination of game studies literature, film theory, and literary theory\u2013and with reference to\n                    <jats:italic toggle=\"yes\">Deus Ex: Human Revolution<\/jats:italic>\n                    (2011).\n                  <\/jats:p>","DOI":"10.1177\/1555412017728641","type":"journal-article","created":{"date-parts":[[2018,2,1]],"date-time":"2018-02-01T12:11:36Z","timestamp":1517487096000},"page":"707-723","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":23,"title":["Methodology, Representation, and Games"],"prefix":"10.1177","volume":"14","author":[{"given":"Diane","family":"Carr","sequence":"first","affiliation":[{"name":"UCL Institute of Education, UCL, University of London, London, United Kingdom"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"179","published-online":{"date-parts":[[2017,9,6]]},"reference":[{"key":"e_1_3_3_2_1","first-page":"28","volume-title":"Proceedings of the digital arts and culture conference","author":"Aarseth E.","year":"2003","unstructured":"Aarseth E. 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