{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,1]],"date-time":"2026-05-01T14:30:57Z","timestamp":1777645857961,"version":"3.51.4"},"reference-count":24,"publisher":"SAGE Publications","issue":"1","license":[{"start":{"date-parts":[[2019,8,19]],"date-time":"2019-08-19T00:00:00Z","timestamp":1566172800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["Games and Culture"],"published-print":{"date-parts":[[2021,1]]},"abstract":"<jats:p>Women in video game development face issues such as the pay disparity reported at Rockstar North and the \u201cbro culture\u201d issues reported within Riot Games. Some development roles are rewarded more, whether by pay or creative voice, than others. Although there has been research into gender disparity by roles within other entertainment industries, such as the movie industry, there has yet to be a data-based examination of gender disparity broken down by role within the video game industry. To provide a more nuanced examination of the gender gap that exists in game development, we analyze the gender and roles for 14,265 staff listed in the credits of 27 games produced by seven of the video game publishers most represented in top seller lists to discover how the distribution of women and men varies by role.<\/jats:p>","DOI":"10.1177\/1555412019868381","type":"journal-article","created":{"date-parts":[[2019,8,20]],"date-time":"2019-08-20T00:41:26Z","timestamp":1566261686000},"page":"42-64","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":42,"title":["Gender Composition of Teams and Studios in Video Game Development"],"prefix":"10.1177","volume":"16","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-9147-9579","authenticated-orcid":false,"given":"Eric N.","family":"Bailey","sequence":"first","affiliation":[{"name":"School of Knowledge Science, Japan Advanced Institute of Science and Technology, Nomi, Japan"}]},{"given":"Kazunori","family":"Miyata","sequence":"additional","affiliation":[{"name":"School of Knowledge Science, Japan Advanced Institute of Science and Technology, Nomi, Japan"}]},{"given":"Tetsuhiko","family":"Yoshida","sequence":"additional","affiliation":[{"name":"School of Medicine, Keio University, Tokyo, Japan"}]}],"member":"179","published-online":{"date-parts":[[2019,8,19]]},"reference":[{"key":"bibr1-1555412019868381","volume-title":"Women in tech: The facts 2016 update","author":"Ashcraft C.","year":"2016"},{"key":"bibr2-1555412019868381","unstructured":"CSR Report 2018: Maximizing Our Employees\u2019 Strengths. 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(2017). 2017 Box office: Global revenue hits record $40B even as movie attendance plummets in U.S. Retrieved January 13, 2019, from https:\/\/www.hollywoodreporter.com\/news\/2017-box-office-global-revenue-hits-record-40b-as-movie-attendance-plummets-us-1070879"},{"key":"bibr13-1555412019868381","unstructured":"McCracken et al. v. Riot Games (Super Court of the State of California, County of Los Angeles\u2014Central District 2018)."},{"key":"bibr14-1555412019868381","unstructured":"Rangarajan S. (2018). Here\u2019s the clearest picture of Silicon Valley\u2019s diversity yet: It\u2019s bad. But some companies are doing less bad. Retrieved January 4, 2019, from https:\/\/www.revealnews.org\/article\/heres-the-clearest-picture-of-silicon-valleys-diversity-yet\/"},{"key":"bibr15-1555412019868381","unstructured":"Requiring Transparency Around Salary Ranges Reduces the Gender Wage Gap. (2018). National Women\u2019s Law Center. 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