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To capitalize on the strengths of the new digital medium, including immersion, engagement, and presence, a new educational game aims to teach the ethics of cultural heritage repatriation through the lens of art history. The use of games to address current issues and conceptualize a framework for understanding the complexities of geopolitics is not new but aligning these considerations with the pressing need to protect cultural heritage as seen in modern-day Ukraine is. This study investigates the process of game design and development from preproduction to postproduction. The final version of The Museum of the Lost provides a model for other institutions with game design and art history departments to collaborate and create educational experiences that optimize the user experience and learning outcomes.<\/jats:p>","DOI":"10.1177\/15554120221131724","type":"journal-article","created":{"date-parts":[[2022,10,18]],"date-time":"2022-10-18T02:53:20Z","timestamp":1666061600000},"page":"759-782","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":21,"title":["A Virtual Reality Educational Game for the Ethics of Cultural Heritage Repatriation"],"prefix":"10.1177","volume":"18","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-0578-6052","authenticated-orcid":false,"given":"James","family":"Hutson","sequence":"first","affiliation":[{"name":"Art History and Visual Culture, Lindenwood University, St. Charles, MO, USA"}]},{"given":"Ben","family":"Fulcher","sequence":"additional","affiliation":[{"name":"Game Design, Lindenwood University, St. Charles, MO, USA"}]}],"member":"179","published-online":{"date-parts":[[2022,10,17]]},"reference":[{"key":"bibr1-15554120221131724","doi-asserted-by":"publisher","DOI":"10.1109\/93.848422"},{"key":"bibr2-15554120221131724","volume-title":"Paper Presented at the 1st International Conference on Future Trends in Computing and Communication Technologies","author":"Adhani N. 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