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This study shows that after playing a challenging video game for two weeks, women who initially scored lower on this scale significantly increased, while men significantly decreased. No differences were found regarding how much they played, how often they failed, or their reactions to in-game failure. This suggests that this change is not rooted in their behavior, but in their perceptions of their ability to persist in these environments. These perceptions may have been influenced by well-documented stereotype biases that women and other individuals face entering video game communities. While this doesn\u2019t address the root cause, it suggests that the perception of their ability to persist through challenging games can change with exposure, relieving these held biases.<\/jats:p>","DOI":"10.1177\/15554120231162424","type":"journal-article","created":{"date-parts":[[2023,4,9]],"date-time":"2023-04-09T23:48:11Z","timestamp":1681084091000},"page":"267-285","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":1,"title":["Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game"],"prefix":"10.1177","volume":"19","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-5316-6555","authenticated-orcid":false,"given":"Craig G.","family":"Anderson","sequence":"first","affiliation":[{"name":"University of Minnesota, Twin Cities, Minneapolis, MN, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-4064-0438","authenticated-orcid":false,"given":"Amanda L. 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