{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,14]],"date-time":"2026-05-14T12:53:50Z","timestamp":1778763230048,"version":"3.51.4"},"reference-count":56,"publisher":"SAGE Publications","issue":"6","license":[{"start":{"date-parts":[[2023,5,29]],"date-time":"2023-05-29T00:00:00Z","timestamp":1685318400000},"content-version":"unspecified","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by-nc\/4.0\/"}],"funder":[{"DOI":"10.13039\/501100000923","name":"Australian Research Council","doi-asserted-by":"publisher","award":["de180100973"],"award-info":[{"award-number":["de180100973"]}],"id":[{"id":"10.13039\/501100000923","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["Games and Culture"],"published-print":{"date-parts":[[2024,9]]},"abstract":"<jats:p>Higher education (HE) has become a common pathway into game development careers. Previous research with students and educators has shown how game development HE exemplifies a \u201ccreative industries\u201d approach that seemingly marries technical and creative skills, professionalism and passion, and individualistic entrepreneurism and interdisciplinary collaboration. However, little research has considered the varied institutional contexts such students and educators find themselves entrenched in. In this article, we argue that game development HE does not simply marry the technical and creative but is instead torn between different disciplinary cultures, ideologies, and aims. Drawing from data on 119 game development HE programs in Australia, we show that while game development HE is consistently positioned as a pathway toward student employability, just what skills and identities are emphasized as crucial for such employability varies pending on the program's institutional context\u2014ultimately showing that combining creativity and technology is neither a straightforward nor neutral process.<\/jats:p>","DOI":"10.1177\/15554120231176874","type":"journal-article","created":{"date-parts":[[2023,5,29]],"date-time":"2023-05-29T03:27:20Z","timestamp":1685330840000},"page":"804-826","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":10,"title":["Creative, Technical, Entrepreneurial: Formative Tensions in Game Development Higher Education"],"prefix":"10.1177","volume":"19","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-4565-4641","authenticated-orcid":false,"given":"Brendan","family":"Keogh","sequence":"first","affiliation":[{"name":"Digital Media Research Centre, School of Communication, Queensland University of Technology, Brisbane, QLD, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Taylor","family":"Hardwick","sequence":"additional","affiliation":[{"name":"Department of Media and Communication, School of Social Sciences, Media, Film and Education, Swinburne University, Hawthorn, VIC, Australia"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"179","published-online":{"date-parts":[[2023,5,29]]},"reference":[{"key":"bibr1-15554120231176874","unstructured":"Abertay University. (2017, November 10). Grand Theft Auto Creator to mark 20 years of games. Abertay University. https:\/\/www.abertay.ac.uk\/news\/2017\/grand-theft-auto-creator-to-mark-20-years-of-games\/"},{"key":"bibr2-15554120231176874","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/9787.001.0001"},{"key":"bibr3-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1080\/13639080903290439"},{"key":"bibr4-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1057\/9780230288713"},{"key":"bibr5-15554120231176874","unstructured":"Barker D. (2018).\n                      The mighty spoon: Representing characters with chronic health conditions in videogames\n                      [PhD thesis]. University of the Sunshine Coast."},{"key":"bibr6-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1080\/03075079312331382448"},{"key":"bibr7-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1108\/00400911111102333"},{"key":"bibr8-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1177\/1474022212465725"},{"issue":"2","key":"bibr9-15554120231176874","first-page":"107","volume":"16","author":"Brown P.","year":"2003","journal-title":"Journal of Education and Work"},{"key":"bibr10-15554120231176874","doi-asserted-by":"publisher","DOI":"10.7591\/9781501746543"},{"key":"bibr11-15554120231176874","unstructured":"Butt M. A. (2022).\n                      Gaming lifeworlds: Videogames in culture\n                      [PhD thesis]. University of Sydney."},{"key":"bibr12-15554120231176874","doi-asserted-by":"publisher","DOI":"10.5204\/thesis.eprints.227919"},{"key":"bibr13-15554120231176874","volume-title":"Qualitative data analysis using RQDA","author":"Chandra Y.","year":"2019"},{"key":"bibr14-15554120231176874","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/12109.001.0001"},{"key":"bibr15-15554120231176874","volume-title":"Hidden innovation: Policy, industry and the creative sector","author":"Cunningham S.","year":"2013"},{"key":"bibr16-15554120231176874","doi-asserted-by":"publisher","DOI":"10.4337\/9781788118583"},{"key":"bibr17-15554120231176874","doi-asserted-by":"publisher","DOI":"10.3384\/cu.2000.1525.146263"},{"key":"bibr18-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1080\/00131857.2020.1804343"},{"key":"bibr19-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1177\/0957926593004002002"},{"key":"bibr20-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1080\/17510694.2019.1583036"},{"key":"bibr21-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1177\/1527476419851080"},{"key":"bibr22-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1177\/1461444820986831"},{"key":"bibr23-15554120231176874","doi-asserted-by":"publisher","DOI":"10.4337\/9781782545705"},{"key":"bibr24-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1177\/1555412018764992"},{"key":"bibr25-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1080\/17510694.2018.1532760"},{"key":"bibr26-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1177\/1555412019873746"},{"key":"bibr27-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1177\/13548565211056123"},{"key":"bibr28-15554120231176874","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/14513.001.0001"},{"key":"bibr29-15554120231176874","doi-asserted-by":"publisher","DOI":"10.4324\/9780203704028"},{"key":"bibr30-15554120231176874","first-page":"29","volume-title":"Independent videogames: Cultures, networks, techniques and politics","author":"Kerr A.","year":"2021"},{"key":"bibr31-15554120231176874","volume-title":"Computer games and the social imaginary","author":"Kirkpatrick G.","year":"2013"},{"key":"bibr32-15554120231176874","volume":"5","author":"K\u00fccklich J.","year":"2005","journal-title":"Fibreculture"},{"key":"bibr33-15554120231176874","unstructured":"Langreo L. (2022). Want to get girls interested in STEM careers? Try Minecraft.\n                      Education Week\n                      . https:\/\/www.edweek.org\/technology\/want-to-get-girls-interested-in-stem-careers-try-minecraft\/2022\/06"},{"issue":"11","key":"bibr34-15554120231176874","first-page":"8","volume":"7","author":"Lipkin N.","year":"2013","journal-title":"Loading"},{"key":"bibr35-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1057\/9781137399687"},{"key":"bibr36-15554120231176874","volume-title":"Be creative: Making a living in the new culture industries","author":"McRobbie A.","year":"2016"},{"key":"bibr37-15554120231176874","doi-asserted-by":"crossref","unstructured":"Muscat A. (2018).\n                      Ambiguous worlds: Understanding the design of first-person Walker games\n                      [PhD thesis]. RMIT University.","DOI":"10.1145\/3242671.3242705"},{"key":"bibr38-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1080\/13639080.2020.1820962"},{"key":"bibr39-15554120231176874","doi-asserted-by":"publisher","DOI":"10.4337\/9781781000977.00018"},{"key":"bibr40-15554120231176874","doi-asserted-by":"publisher","DOI":"10.4324\/9781315725437"},{"key":"bibr41-15554120231176874","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/9035.001.0001"},{"key":"bibr42-15554120231176874","unstructured":"Penney T., McCrea C., Lade J., Inabinet K. (2020). The resilience of game design education. Proceedings of the 2020 Australian Council of Art and Design Conference, pp.1\u201321.  https:\/\/acuads.com.au\/conference\/article\/the-resilience-of-game-design-education\/"},{"key":"bibr43-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1108\/HER-06-2020-0040"},{"key":"bibr44-15554120231176874","volume-title":"Platforms and cultural production","author":"Poell T.","year":"2022"},{"key":"bibr45-15554120231176874","volume-title":"Independent videogames: Cultures, networks, techniques and politics","author":"Ruffino P.","year":"2021"},{"key":"bibr46-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-66077-6"},{"key":"bibr47-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1177\/1461444811410394"},{"key":"bibr48-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1215\/00382876-3130701"},{"key":"bibr49-15554120231176874","doi-asserted-by":"publisher","DOI":"10.1017\/S0007680521000398"},{"key":"bibr50-15554120231176874","unstructured":"Warner J. 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