{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,1]],"date-time":"2026-07-01T23:48:56Z","timestamp":1782949736790,"version":"3.54.5"},"reference-count":55,"publisher":"SAGE Publications","issue":"5","license":[{"start":{"date-parts":[[2023,6,26]],"date-time":"2023-06-26T00:00:00Z","timestamp":1687737600000},"content-version":"unspecified","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by-nc\/4.0\/"}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["Games and Culture"],"published-print":{"date-parts":[[2024,7]]},"abstract":"<jats:p>Research has shown that seeking fun and enjoyment (i.e., hedonic reasons) motivates playing digital games. However, recent scholarship revealed that gaming also evokes eudaimonic entertainment experiences, such as meaningfulness and being moved. Yet, it is unclear whether players turn to games to have such eudaimonic experiences. Hence, the present study explored potential eudaimonic gaming motives in an online survey among fans ( N\u2009=\u2009894) of five yet-to-be-released games. Specifically, it was examined whether eudaimonic motives, derived from gaming research and scholarship in positive psychology, complement an existing scale measuring gaming motives. Exploratory and confirmatory factor analysis (split-half method) demonstrated that \u201cEudaimonia\u201d represents a distinct reason to play\u2014alongside the well-known motives of \u201cAbsorption\u201d and \u201cSocial Interaction.\u201d Moreover, the Eudaimonia motive for using the five games was positively related to general eudaimonic orientations in life and trait-like eudaimonic game preferences. The results suggest that digital gaming may also be eudaimonically motivated.<\/jats:p>","DOI":"10.1177\/15554120231182498","type":"journal-article","created":{"date-parts":[[2023,6,26]],"date-time":"2023-06-26T08:21:06Z","timestamp":1687767666000},"page":"611-633","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":21,"title":["Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives"],"prefix":"10.1177","volume":"19","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-1644-6838","authenticated-orcid":false,"given":"Daniel","family":"Possler","sequence":"first","affiliation":[{"name":"Institute for Human-Computer-Media, Julius-Maximilians-Universit\u00e4t W\u00fcrzburg, W\u00fcrzburg, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2299-7369","authenticated-orcid":false,"given":"Rowan","family":"Daneels","sequence":"additional","affiliation":[{"name":"Department of Communication Studies, University of Antwerp, Antwerp, Belgium"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5594-9713","authenticated-orcid":false,"given":"Nicholas D.","family":"Bowman","sequence":"additional","affiliation":[{"name":"S.I. Newhouse School of Public Communications, Syracuse University, Syracuse, NY, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"179","published-online":{"date-parts":[[2023,6,26]]},"reference":[{"key":"bibr1-15554120231182498","unstructured":"Aristotle. (1994).\n                      Nicomachean ethics\n                      (W. D. Ross, trans.). 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