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I investigate the localization of early games and identify the cultural consciousness of early producers between 1990 and 1995. Through decoding cultural symbols, this research reveals the fixed cultural sources and components of cultural identity from 1995 to 2003. From 2004 to 2009, I examine how the industry's overall decline resulted in fatalism being projected onto the game design, leading to the integration of Wuxia games with contemporary culture and historical characteristics. Between 2010 and 2021, with the growth of player subjectivities, the construction of player identity reveals the fluid nature of cultural identity. This study also identifies three layers of Xia (martial arts hero) identity, including group affiliation, judgment, and creed.<\/jats:p>","DOI":"10.1177\/15554120231208735","type":"journal-article","created":{"date-parts":[[2023,11,6]],"date-time":"2023-11-06T01:18:23Z","timestamp":1699233503000},"page":"523-564","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":5,"title":["Becoming a Xia: Constructing Cultural Identity in the History of Wuxia Games in China"],"prefix":"10.1177","volume":"20","author":[{"ORCID":"https:\/\/orcid.org\/0009-0009-2111-6794","authenticated-orcid":false,"given":"Tianming","family":"Cao","sequence":"first","affiliation":[{"name":"College of Art and Design, Xihua University, Chengdu, Sichuan, People's Republic of China"}]},{"given":"Hongya","family":"Zhou","sequence":"additional","affiliation":[{"name":"College of Art and Design, Xihua University, Chengdu, Sichuan, People's Republic of China"}]},{"given":"Anqi","family":"Feng","sequence":"additional","affiliation":[{"name":"College of Art and Design, Xihua University, Chengdu, Sichuan, People's Republic of China"}]}],"member":"179","published-online":{"date-parts":[[2023,11,5]]},"reference":[{"key":"e_1_3_2_2_1","unstructured":"Anon. 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