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By adopting the uses and gratifications approach, this study investigated gaming gratifications of a biophilic simulation game,\n                    <jats:italic toggle=\"yes\">Animal Crossing: New Horizons<\/jats:italic>\n                    , and associated pro-animal attitudes and pro-environmental behaviors. Results showed that individuals played\n                    <jats:italic toggle=\"yes\">Animal Crossing<\/jats:italic>\n                    to satisfy fantasy, social, diversion, and enjoyment gratifications. While fantasy and enjoyment gratifications were positively associated with pro-animal attitudes, fantasy, and social gratifications were positively correlated with pro-environmental behaviors.\n                  <\/jats:p>","DOI":"10.1177\/15554120241249518","type":"journal-article","created":{"date-parts":[[2024,4,24]],"date-time":"2024-04-24T10:48:48Z","timestamp":1713955728000},"page":"320-340","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":4,"title":["Uses and Gratifications of Biophilic Simulation Games"],"prefix":"10.1177","volume":"21","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-7140-1616","authenticated-orcid":false,"given":"Yu-Leung","family":"Ng","sequence":"first","affiliation":[{"name":"Hong Kong Baptist University"}]}],"member":"179","published-online":{"date-parts":[[2024,4,24]]},"reference":[{"key":"e_1_3_3_2_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.envint.2019.105441"},{"key":"e_1_3_3_3_1","doi-asserted-by":"publisher","DOI":"10.1037\/a0038147"},{"key":"e_1_3_3_4_1","doi-asserted-by":"publisher","DOI":"10.7557\/23.6003"},{"key":"e_1_3_3_5_1","doi-asserted-by":"publisher","DOI":"10.1177\/1946756713497472"},{"key":"e_1_3_3_6_1","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0227948"},{"key":"e_1_3_3_7_1","first-page":"363","volume-title":"Playing video games: Motives, responses, and consequences","author":"Buckley K. 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