{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,4]],"date-time":"2026-07-04T03:02:58Z","timestamp":1783134178082,"version":"3.54.6"},"reference-count":39,"publisher":"SAGE Publications","issue":"3","license":[{"start":{"date-parts":[[2024,8,7]],"date-time":"2024-08-07T00:00:00Z","timestamp":1722988800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"funder":[{"DOI":"10.13039\/501100012456","name":"National Social Science Fund of China","doi-asserted-by":"publisher","award":["20FKGA002"],"award-info":[{"award-number":["20FKGA002"]}],"id":[{"id":"10.13039\/501100012456","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["Games and Culture"],"published-print":{"date-parts":[[2026,5]]},"abstract":"<jats:p>On the basis of theoretical verification and case support of gamified learning effects, educational games have been widely valued by museum education providers for their advantages in enhancing users\u2019 intrinsic motivation, building interactive experiences, and creating social situations. This paper attempts to analyze the learning theories, game elements, and positive effects of specific educational games by conducting an integrated review of the current museum educational game literature in academia and selecting 24 thematic papers from the period 2017\u20132022. Based on the literature review, it is hoped that the advantages and limitations of current museum educational games can be illustrated to a certain extent, and the value of the games for education and enjoyment can be explored and utilized to provide reference for the design and development and continuous optimization of future museum educational games and promote the further deepening of museum educational functions.<\/jats:p>","DOI":"10.1177\/15554120241270058","type":"journal-article","created":{"date-parts":[[2024,8,7]],"date-time":"2024-08-07T11:10:20Z","timestamp":1723029020000},"page":"553-587","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":5,"title":["Educational Games of Museums: A Literature Review"],"prefix":"10.1177","volume":"21","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-9733-7691","authenticated-orcid":false,"given":"Jingwen","family":"Zhang","sequence":"first","affiliation":[{"name":"Nankai University"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Tong","family":"Zhu","sequence":"additional","affiliation":[{"name":"Nankai University"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Xinyi","family":"Chang","sequence":"additional","affiliation":[{"name":"Nankai University"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"179","published-online":{"date-parts":[[2024,8,7]]},"reference":[{"key":"e_1_3_3_2_1","doi-asserted-by":"publisher","DOI":"10.1177\/2042753019834957"},{"issue":"1","key":"e_1_3_3_3_1","first-page":"4:1","article-title":"A framework to design, develop, and evaluate immersive and collaborative serious games in cultural heritage","volume":"11","author":"Andreoli R.","year":"2017","unstructured":"Andreoli R., Corolla A., Faggiano A., Malandrino D., Pirozzi D., Ranaldi M., Santangelo G., Scarano V. 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