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Addressing the research gap in understanding how interactive systems influence cultural reception, we conducted semi-structured interviews across Asia, North America, and Europe. Based on the sense-making theory perspective and grounded theory methodology, we establish a theoretical framework, including three dimensions: (1) systemic cultural elements affordance, (2) personalized cultural experience through gameplay, and (3) cultural reception based on identity negotiation. The proposed theoretical model demonstrates how games operationalize cross-cultural communication through designed scenes and interactions rather than immethodical exposure. The study responds to the growing need for cross-cultural design frameworks in globalized gaming markets while advancing the theoretical understanding of digital environments as active cultural learning spaces. 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