{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,18]],"date-time":"2026-06-18T12:51:13Z","timestamp":1781787073796,"version":"3.54.5"},"reference-count":26,"publisher":"SAGE Publications","issue":"5","license":[{"start":{"date-parts":[[2023,5,17]],"date-time":"2023-05-17T00:00:00Z","timestamp":1684281600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"funder":[{"DOI":"10.13039\/100006108","name":"National Center for Advancing Translational Sciences","doi-asserted-by":"publisher","award":["UL1TR002384"],"award-info":[{"award-number":["UL1TR002384"]}],"id":[{"id":"10.13039\/100006108","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["American Journal of Lifestyle Medicine"],"published-print":{"date-parts":[[2026,7]]},"abstract":"<jats:p>\n                    The number of people participating in electronic gaming has increased exponentially in recent years. Gamers are susceptible to injuries. However, there are limited studies on gaming-related symptoms and musculoskeletal pain complaints amongst casual gamers. This study aimed to characterize gaming-related symptoms in adults participating in electronic gaming. An online survey assessing gaming characteristics, addictive qualities, and gaming-related symptoms was completed by 250 self-reported adult gamers (median age: 37.5 years; 56.0% female). Prevalence rates of gaming-related symptoms and musculoskeletal pain complaints were 61% (n = 153) and 34% (n = 86), respectively. Gaming session durations were significantly longer in participants reporting gaming-related symptoms or musculoskeletal pain complaints (\n                    <jats:italic toggle=\"yes\">P<\/jats:italic>\n                    &lt; .001). Addictive qualities were independently associated with greater odds of having gaming-related symptoms (OR[95%-CI]: 3.69[1.84-7.39];\n                    <jats:italic toggle=\"yes\">P<\/jats:italic>\n                    &lt; .001). Suboptimal screen height, concurrent mood disturbances, and concurrent sleep changes were independently associated with greater odds of having musculoskeletal pain complaints (\n                    <jats:italic toggle=\"yes\">P<\/jats:italic>\n                    &lt; .05). Further analyses revealed significantly increased prevalence of mid-back, low-back, or mid + low-back pain in participants reporting poor ergonomics (\n                    <jats:italic toggle=\"yes\">P<\/jats:italic>\n                    &lt; .05), compared to good ergonomics. Overall, increased time spent gaming, poor ergonomics, addictive qualities, and mood\/sleep complaints were associated with gaming-related health conditions. As gaming continues to expand, recognition of gaming-related health conditions and their predisposing factors is critical.\n                  <\/jats:p>","DOI":"10.1177\/15598276231175396","type":"journal-article","created":{"date-parts":[[2023,5,17]],"date-time":"2023-05-17T12:43:52Z","timestamp":1684327432000},"page":"716-726","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":6,"title":["Characterization of Gaming-Related Symptoms and Musculoskeletal Pain Complaints in Individuals Who Participate in Electronic Gaming"],"prefix":"10.1177","volume":"20","author":[{"given":"Roderick","family":"Geer","sequence":"first","affiliation":[{"name":"Hospital for Special Surgery"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8458-619X","authenticated-orcid":false,"given":"Jennifer","family":"Cheng","sequence":"additional","affiliation":[{"name":"Hospital for Special Surgery"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Rachel","family":"Rothman","sequence":"additional","affiliation":[{"name":"Hospital for Special Surgery"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Zafir","family":"Abutalib","sequence":"additional","affiliation":[{"name":"Hospital for Special Surgery"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Kathleen","family":"Davenport","sequence":"additional","affiliation":[{"name":"Hospital for Special Surgery"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"179","published-online":{"date-parts":[[2023,5,17]]},"reference":[{"key":"e_1_3_4_2_2","volume-title":"Essential Facts about the Video Game Industry","author":"Entertainment Software Association","year":"2021","unstructured":"Entertainment Software Association. 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