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A Systematic Literature Review (SLR) was conducted to answer the following research questions: (a) Does there exist, in sources, a conceptualisation of cultural game jams? (b) Who are the main stakeholders and participants? (c) What are the outcomes of cultural game jams? From the 68 eligible sources only 13 mention \u201cCultural themes\u201d and no conceptualisation of \u201ccultural game-making\u201d was found. Youth, as game-makers, are referred mainly as \u201cstudents,\u201d co-creators with Education institutions, developers, and creative industries. Youth motivation to participate in jams is related with a future career in game development. 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