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Our game is flexible in its application: Students can play a basic version (Module 1) and\/or an extended version (Module 2). In both modules, students determine the optimal product mix, deciding how many of each type of car to manufacture while considering production and demand constraints. In Module 2, students also have the opportunity to bid in an auction event for extra capacity and must compete for total market demand. Since September 2023, this game has been successfully implemented in various operations management\u2013related courses taught to Bachelor, Master, and MBA students. Our positive experience with teaching the game, combined with students\u2019 evaluations, confirms its value.<\/jats:p>\n                  <jats:p>Supplemental Material: Additional material for Modules 1 and 2 is available at https:\/\/doi.org\/10.1287\/ited.2024.0125 . The Teaching Note is available at https:\/\/www.informs.org\/Publications\/Subscribe\/Access-Restricted-Materials .<\/jats:p>","DOI":"10.1287\/ited.2024.0125","type":"journal-article","created":{"date-parts":[[2025,6,16]],"date-time":"2025-06-16T12:15:52Z","timestamp":1750076152000},"page":"233-246","source":"Crossref","is-referenced-by-count":0,"title":["Game\u2014The Competitive Car Production Game: Teaching Theory of Constraints and Linear Programming"],"prefix":"10.1287","volume":"26","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-8428-0481","authenticated-orcid":false,"given":"Maud","family":"Van den Broeke","sequence":"first","affiliation":[{"name":"IESEG School of Management, Univ. 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