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Dabei kommt dem Menschen und seiner Kreativit\u00e4t eine zentrale Rolle zu. Design Thinking bietet ein Methodenspektrum, um die Kreativit\u00e4t von Einzelnen in einem gruppendynamischen, benutzerzentrierten Prozess in Innovationen zu \u00fcberf\u00fchren. Es kommen insbesondere spielerische Ans\u00e4tze zur Kreativit\u00e4tsf\u00f6rderung zum Einsatz, zu denen beispielsweise das Lego-Prototyping geh\u00f6rt. Digitale Unterst\u00fctzungswerkzeuge sind bisher selten, obwohl sowohl Forschung als auch Praxis die virtuelle Realit\u00e4t aufgrund ihres immersiven Charakters zunehmend als ein Kreativit\u00e4tsmedium betrachten. Im vorliegenden Beitrag wird daher eine Virtual-Reality-Anwendung zur Unterst\u00fctzung des Prototypings in Design-Thinking-Prozessen als ein Proof of Concept vorgestellt und im Rahmen einer Case-Study evaluiert. Im Ergebnis resultiert eine Virtual-Reality-Umgebung, die einen positiven Effekt auf das Design-Thinking-Prototyping hinsichtlich der Kreativit\u00e4tsf\u00f6rderung, der Effizienz und der Intuition hat. Hervorgehend aus den Evaluationsergebnissen entstehen Ans\u00e4tze f\u00fcr eine folgende Iteration sowie Handlungsempfehlungen f\u00fcr die Gestaltung und den Einsatz unternehmensbezogener VR-Anwendungen. Perspektivisch gesehen er\u00f6ffnen VR-Anwendungen neue Potenziale zur Gestaltung von digitalisierten Arbeitswelten.<\/jats:p>","DOI":"10.1365\/s40702-020-00608-9","type":"journal-article","created":{"date-parts":[[2020,3,26]],"date-time":"2020-03-26T15:02:53Z","timestamp":1585234973000},"page":"432-450","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":10,"title":["Gestaltung und Erprobung einer Virtual-Reality-Anwendung zur Unterst\u00fctzung des Prototypings in Design-Thinking-Prozessen","Design and Experimentation of a Virtual Reality Application to Support Prototyping in Design Thinking Processes"],"prefix":"10.1365","volume":"57","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-1567-2470","authenticated-orcid":false,"given":"Jannis","family":"Vogel","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-2702-6214","authenticated-orcid":false,"given":"Julian","family":"Schuir","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Oliver","family":"Thomas","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Frank","family":"Teuteberg","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"93","published-online":{"date-parts":[[2020,3,26]]},"reference":[{"key":"608_CR1","doi-asserted-by":"crossref","unstructured":"Alahuhta P, Nordb\u00e4ck E, Sivunen A, Surakka T (2014) Fostering team creativity in virtual worlds. 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