{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,9,9]],"date-time":"2025-09-09T20:54:29Z","timestamp":1757451269506,"version":"3.37.3"},"reference-count":71,"publisher":"Springer Fachmedien Wiesbaden GmbH","issue":"1","license":[{"start":{"date-parts":[[2021,12,9]],"date-time":"2021-12-09T00:00:00Z","timestamp":1639008000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"},{"start":{"date-parts":[[2021,12,9]],"date-time":"2021-12-09T00:00:00Z","timestamp":1639008000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0"}],"funder":[{"DOI":"10.13039\/501100006764","name":"Technische Universit\u00e4t Berlin","doi-asserted-by":"crossref","id":[{"id":"10.13039\/501100006764","id-type":"DOI","asserted-by":"crossref"}]}],"content-domain":{"domain":["link.springer.com"],"crossmark-restriction":false},"short-container-title":["HMD"],"published-print":{"date-parts":[[2022,2]]},"abstract":"<jats:title>Zusammenfassung<\/jats:title><jats:p>Die Rolle von 3D-Modellen hat sich f\u00fcr Unternehmen, die sich auf die Wertsch\u00f6pfung im Bereich der physischen und virtuellen Konsumg\u00fcter konzentrieren, in den vergangenen Jahren erheblich ver\u00e4ndert. F\u00fcr herstellende und Handelsunternehmen stellen virtuelle Produkte heute f\u00fcr die Entwicklung und den Vertrieb von physischen G\u00fctern ein essenzielles Medium dar, wobei vermehrt auf virtuelle Umgebungen basierend auf Augmented und Virtual Reality zur\u00fcckgegriffen wird. Eine Vielzahl an Spieleentwicklern hingegen generiert einen ma\u00dfgeblichen Teil ihrer Einnahmen nicht mehr durch den Vertrieb ihrer Software, sondern den Verkauf von virtuellen G\u00fctern in ihren Spieleumgebungen. Ziel der Studie ist es, basierend auf einer Literaturanalyse, die Rolle von 3D-Modellen in den Wertsch\u00f6pfungsprozessen beider Dom\u00e4nen zu beschreiben sowie die durch die beschriebenen Trends entstandenen \u00c4hnlichkeiten und Unterschiede in den Prozessen zu identifizieren, die M\u00f6glichkeiten zur Kooperation und dem Austausch von Wissen bieten. Die Ergebnisse implizieren, dass durch den Einsatz von 3D-Modellen \u00fcber den gesamten Wertsch\u00f6pfungsprozess neue 3D-Modell-Arten entstanden sind, die mit ihren jeweiligen Abh\u00e4ngigkeiten in einem Wertsch\u00f6pfungsprozessmodell festgehalten sind. Zudem zeigen die Ergebnisse, dass nicht-funktionale Attribute von 3D-Modellen von zunehmender Bedeutung sind, die Nutzer eine tragende Rolle in den Wertsch\u00f6pfungsprozessen spielen und sich M\u00f6glichkeiten zur Kooperation hinsichtlich der Erstellung von Augmented und Virtual Reality Umgebungen, der Produktion voneinander abh\u00e4ngiger G\u00fcter und dem Austausch von 3D-Modellen basierend auf virtuellen Assets ergeben.<\/jats:p>","DOI":"10.1365\/s40702-021-00816-x","type":"journal-article","created":{"date-parts":[[2021,12,9]],"date-time":"2021-12-09T09:03:06Z","timestamp":1639040586000},"page":"329-350","update-policy":"https:\/\/doi.org\/10.1007\/springer_crossmark_policy","source":"Crossref","is-referenced-by-count":3,"title":["Die Rolle von 3D-Modellen im Wertsch\u00f6pfungsprozess von physischen und virtuellen Konsumg\u00fctern","The Role of 3D Models in the Value Creation Process for Physical and Virtual Consumer Goods"],"prefix":"10.1365","volume":"59","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-3135-5229","authenticated-orcid":false,"given":"Jakob J.","family":"Korbel","sequence":"first","affiliation":[]},{"given":"R\u00fcdiger","family":"Zarnekow","sequence":"additional","affiliation":[]}],"member":"93","published-online":{"date-parts":[[2021,12,9]]},"reference":[{"key":"816_CR1","doi-asserted-by":"publisher","first-page":"203","DOI":"10.1016\/j.jretconser.2017.02.007","volume":"36","author":"R Algharabat","year":"2017","unstructured":"Algharabat\u00a0R, Alalwan\u00a0AA, Rana\u00a0NP, Dwivedi\u00a0YK (2017) Three dimensional product presentation quality antecedents and their consequences for online retailers: the moderating role of virtual product experience. J\u00a0Retail Consumer Serv 36:203\u2013217","journal-title":"J Retail Consumer Serv"},{"key":"816_CR2","doi-asserted-by":"publisher","first-page":"789","DOI":"10.2307\/23042809","volume":"35","author":"P Animesh","year":"2011","unstructured":"Animesh\u00a0P, Yang\u00a0O (2011) An Odyssey into virtual worlds: exploring the impacts of technological and spatial environments on intention to purchase virtual products. MISQ 35:789","journal-title":"MISQ"},{"key":"816_CR3","doi-asserted-by":"publisher","first-page":"693","DOI":"10.1080\/09544820902875058","volume":"21","author":"MA Artacho","year":"2010","unstructured":"Artacho\u00a0MA, Ballester\u00a0A, Alc\u00e1ntara\u00a0E (2010) Analysis of the impact of slight changes in product formal attributes on user\u2019s emotions and configuration of an emotional space for successful design. J\u00a0Eng Des 21:693\u2013705","journal-title":"J Eng Des"},{"key":"816_CR4","doi-asserted-by":"publisher","first-page":"592","DOI":"10.1016\/S0924-0136(02)00655-6","volume":"129","author":"JS Bao","year":"2002","unstructured":"Bao\u00a0JS, Jin\u00a0Y, Gu\u00a0MQ, Yan\u00a0JQ, Ma\u00a0DZ (2002) Immersive virtual product development. J\u00a0Mater Process Technol 129:592\u2013596","journal-title":"J Mater Process Technol"},{"key":"816_CR5","doi-asserted-by":"publisher","first-page":"360","DOI":"10.1115\/1.1884618","volume":"5","author":"MR Bohm","year":"2005","unstructured":"Bohm\u00a0MR, Stone\u00a0RB, Szykman\u00a0S (2005) Enhancing virtual product representations for advanced design repository systems. J\u00a0Comput Inf Sci Eng 5:360\u2013372","journal-title":"J Comput Inf Sci Eng"},{"key":"816_CR6","doi-asserted-by":"publisher","first-page":"119","DOI":"10.1007\/978-3-319-64027-3_9","volume-title":"Augmented reality and virtual reality","author":"F Bonetti","year":"2018","unstructured":"Bonetti\u00a0F, Warnaby\u00a0G, Quinn\u00a0L (2018) Augmented reality and virtual reality in physical and Online retailing: a review, synthesis and research agenda. In: Jung\u00a0T, tom Dieck\u00a0MC (Hrsg) Augmented reality and virtual reality. Springer, Cham, S\u00a0119\u2013132"},{"key":"816_CR7","doi-asserted-by":"publisher","first-page":"377","DOI":"10.1016\/j.cag.2006.02.012","volume":"30","author":"M Bordegoni","year":"2006","unstructured":"Bordegoni\u00a0M, Colombo\u00a0G, Formentini\u00a0L (2006) Haptic technologies for the conceptual and validation phases of product design. Comput Graph 30:377\u2013390","journal-title":"Comput Graph"},{"key":"816_CR8","doi-asserted-by":"publisher","first-page":"287","DOI":"10.1016\/j.autcon.2004.08.012","volume":"14","author":"D Bouchlaghem","year":"2005","unstructured":"Bouchlaghem\u00a0D, Shang\u00a0H, Whyte\u00a0J, Ganah\u00a0A (2005) Visualisation in architecture, engineering and construction (AEC). Autom Constr 14:287\u2013295","journal-title":"Autom Constr"},{"key":"816_CR9","doi-asserted-by":"publisher","first-page":"175","DOI":"10.1080\/0965254X.2014.920905","volume":"23","author":"H Bugshan","year":"2015","unstructured":"Bugshan\u00a0H (2015) Co-innovation: the role of online communities. J\u00a0Strateg Mark 23:175\u2013186","journal-title":"J Strateg Mark"},{"key":"816_CR10","doi-asserted-by":"publisher","first-page":"241","DOI":"10.1016\/j.elerap.2015.03.001","volume":"14","author":"CMK Cheung","year":"2015","unstructured":"Cheung\u00a0CMK, Shen\u00a0X\u2011L, Lee\u00a0ZWY, Chan\u00a0TKH (2015) Promoting sales of online games through customer engagement. Electron Commer Res Appl 14:241\u2013250","journal-title":"Electron Commer Res Appl"},{"key":"816_CR11","doi-asserted-by":"publisher","first-page":"377","DOI":"10.1007\/s001700200027","volume":"19","author":"ACK Choi","year":"2002","unstructured":"Choi\u00a0ACK, Chan\u00a0DSK, Yuen\u00a0AMF (2002) Application of virtual assembly tools for improving product design. Int J Adv Manuf Technol 19:377\u2013383","journal-title":"Int J Adv Manuf Technol"},{"key":"816_CR12","first-page":"91","volume":"27","author":"J Cleghorn","year":"2015","unstructured":"Cleghorn\u00a0J, Griffiths\u00a0M (2015) Why do gamers buy \u2018virtual assets\u2019?: an insight in to the psychology behind purchase behaviour. Digit Educ Rev 27:91\u2013110","journal-title":"Digit Educ Rev"},{"key":"816_CR13","doi-asserted-by":"publisher","first-page":"332","DOI":"10.1111\/1540-5885.1950332","volume":"19","author":"E Dahan","year":"2002","unstructured":"Dahan\u00a0E, Hauser\u00a0JR (2002) The virtual customer. J\u00a0Prod Innov Manag 19:332\u2013353","journal-title":"J Prod Innov Manag"},{"key":"816_CR14","doi-asserted-by":"publisher","first-page":"371","DOI":"10.1016\/j.compind.2005.01.007","volume":"56","author":"W Dangelmaier","year":"2005","unstructured":"Dangelmaier\u00a0W, Fischer\u00a0M, Gausemeier\u00a0J, Grafe\u00a0M, Matysczok\u00a0C, Mueck\u00a0B (2005) Virtual and augmented reality support for discrete manufacturing system simulation. Comput Ind 56:371\u2013383","journal-title":"Comput Ind"},{"key":"816_CR15","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1080\/0951192031000115976","volume":"17","author":"VG Duffy","year":"2004","unstructured":"Duffy\u00a0VG, Yen\u00a0BPC, Cross\u00a0GW (2004) Internet marketing and product visualization (IMPV) system: development and evaluation in support of product data management. Int J Comput Integr Manuf 17:1\u201315","journal-title":"Int J Comput Integr Manuf"},{"key":"816_CR16","first-page":"1047","volume":"85","author":"JAT Fairfield","year":"2005","unstructured":"Fairfield\u00a0JAT (2005) Virtual property. Bust Univ Law Rev 85:1047\u20131102","journal-title":"Bust Univ Law Rev"},{"key":"816_CR17","doi-asserted-by":"publisher","first-page":"378","DOI":"10.1016\/j.technovation.2006.09.005","volume":"27","author":"J F\u00fcller","year":"2007","unstructured":"F\u00fcller\u00a0J, Matzler\u00a0K (2007) Virtual product experience and customer participation\u2014A chance for customer-centred, really new products. Technovation 27:378\u2013387","journal-title":"Technovation"},{"key":"816_CR18","doi-asserted-by":"publisher","first-page":"110","DOI":"10.1177\/1469540513493209","volume":"15","author":"SM Grimes","year":"2015","unstructured":"Grimes\u00a0SM (2015) Playing by the market rules: promotional priorities and commercialization in children\u2019s virtual worlds. J\u00a0Consumer Cult 15:110\u2013134","journal-title":"J Consumer Cult"},{"key":"816_CR19","doi-asserted-by":"publisher","first-page":"627","DOI":"10.1002\/hfm.20682","volume":"26","author":"CA Gumussoy","year":"2016","unstructured":"Gumussoy\u00a0CA (2016) Acceptance of the virtual item auctioning system in online games; The role of intrinsic motivation, extrinsic motivation, and trust. Hum Factors Ergonomics Manuf Serv Ind 26:627\u2013637","journal-title":"Hum Factors Ergonomics Manuf Serv Ind"},{"key":"816_CR20","doi-asserted-by":"publisher","first-page":"77","DOI":"10.1007\/s10660-009-9032-6","volume":"9","author":"Y Guo","year":"2009","unstructured":"Guo\u00a0Y, Barnes\u00a0S (2009) Virtual item purchase behavior in virtual worlds: an exploratory investigation. Electron Commer Res 9:77\u201396","journal-title":"Electron Commer Res"},{"key":"816_CR21","doi-asserted-by":"publisher","first-page":"303","DOI":"10.1016\/j.im.2011.07.004","volume":"48","author":"Y Guo","year":"2011","unstructured":"Guo\u00a0Y, Barnes\u00a0S (2011) Purchase behavior in virtual worlds: an empirical investigation in Second Life. Inf Manag 48:303\u2013312","journal-title":"Inf Manag"},{"key":"816_CR22","doi-asserted-by":"publisher","first-page":"59","DOI":"10.1016\/j.chb.2017.01.042","volume":"71","author":"J Hamari","year":"2017","unstructured":"Hamari\u00a0J, Keronen\u00a0L (2017) Why do people buy virtual goods: a meta-analysis. Comput Human Behav 71:59\u201369","journal-title":"Comput Human Behav"},{"key":"816_CR23","first-page":"320","volume":"12","author":"D Hassouneh","year":"2011","unstructured":"Hassouneh\u00a0D, Brengman\u00a0M (2011) Shopping in virtual worlds: perceptions, motivations, and behavior. J\u00a0Electron Commer Res 12:320\u2013335","journal-title":"J Electron Commer Res"},{"key":"816_CR24","doi-asserted-by":"publisher","first-page":"95","DOI":"10.1007\/s10551-016-3408-z","volume":"153","author":"OI Heimo","year":"2018","unstructured":"Heimo\u00a0OI, Harviainen\u00a0JT, Kimppa\u00a0KK, M\u00e4kil\u00e4\u00a0T (2018) Virtual to virtuous money: a virtue ethics perspective on video game business logic. J\u00a0Bus Ethics 153:95\u2013103","journal-title":"J Bus Ethics"},{"key":"816_CR25","doi-asserted-by":"publisher","first-page":"247","DOI":"10.17706\/jcp.11.3.247-257","volume":"11","author":"F Heimrich","year":"2016","unstructured":"Heimrich\u00a0F, Anderl\u00a0R (2016) Approach for the visualization of geometric uncertainty of assemblies in CAD-systems. J\u00a0Comput 11:247\u2013257","journal-title":"J Comput"},{"key":"816_CR26","doi-asserted-by":"publisher","first-page":"821","DOI":"10.1287\/mnsc.48.7.821.2817","volume":"48","author":"E von Hippel","year":"2002","unstructured":"von Hippel\u00a0E, Katz\u00a0R (2002) Shifting innovation to users via toolkits. Manage Sci 48:821\u2013833","journal-title":"Manage Sci"},{"key":"816_CR27","doi-asserted-by":"publisher","first-page":"462","DOI":"10.1016\/j.cag.2009.05.005","volume":"33","author":"JH Israel","year":"2009","unstructured":"Israel\u00a0JH, Wiese\u00a0E, Mateescu\u00a0M, Z\u00f6llner\u00a0C, Stark\u00a0R (2009) Investigating three-dimensional sketching for early conceptual design\u2014Results from expert discussions and user studies. Comput Graph 33:462\u2013473","journal-title":"Comput Graph"},{"key":"816_CR28","doi-asserted-by":"publisher","first-page":"926","DOI":"10.1080\/0144929X.2016.1212932","volume":"35","author":"J Jankowski","year":"2016","unstructured":"Jankowski\u00a0J, Br\u00f3dka\u00a0P, Hamari\u00a0J (2016) A picture is worth a\u00a0thousand words: an empirical study on the influence of content visibility on diffusion processes within a\u00a0virtual world. Behav Inf Technol 35:926\u2013945","journal-title":"Behav Inf Technol"},{"key":"816_CR29","doi-asserted-by":"publisher","first-page":"111","DOI":"10.1080\/07421222.2004.11045817","volume":"21","author":"Z Jiang","year":"2004","unstructured":"Jiang\u00a0Z, Benbasat\u00a0I (2004) Virtual product experience: effects of visual and functional control of products on perceived diagnosticity and flow in electronic shopping. J\u00a0Manag Inf Syst 21:111\u2013147","journal-title":"J Manag Inf Syst"},{"key":"816_CR31","doi-asserted-by":"publisher","first-page":"520","DOI":"10.1016\/j.im.2014.03.002","volume":"51","author":"Y Jung","year":"2014","unstructured":"Jung\u00a0Y, Pawlowski\u00a0SD (2014) Virtual goods, real goals: exploring means-end goal structures of consumers in social virtual worlds. Inf Manag 51:520\u2013531","journal-title":"Inf Manag"},{"key":"816_CR30","doi-asserted-by":"publisher","first-page":"193","DOI":"10.1016\/j.tele.2014.07.002","volume":"32","author":"Y Jung","year":"2015","unstructured":"Jung\u00a0Y, Pawlowski\u00a0S (2015) The meaning of virtual entrepreneurship in social virtual worlds. Telematics Inform 32:193\u2013203","journal-title":"Telematics Inform"},{"key":"816_CR32","doi-asserted-by":"publisher","first-page":"1486","DOI":"10.1108\/RPJ-11-2016-0195","volume":"24","author":"HS Kang","year":"2018","unstructured":"Kang\u00a0HS, Noh\u00a0SD, Son\u00a0JY, Kim\u00a0H, Park\u00a0JH, Lee\u00a0JY (2018) The FaaS system using additive manufacturing for personalized production. Rapid Prototyp\u00a0J 24:1486\u20131499","journal-title":"Rapid Prototyp J"},{"key":"816_CR33","doi-asserted-by":"publisher","first-page":"62","DOI":"10.1162\/PRES_a_00215","volume":"24","author":"J Katicic","year":"2015","unstructured":"Katicic\u00a0J, H\u00e4fner\u00a0P, Ovtcharova\u00a0J (2015) Methodology for emotional assessment of product design by customers in virtual reality. Presence: Teleoperators & Virtual Environments 24:62\u201373","journal-title":"Presence: Teleoperators & Virtual Environments"},{"key":"816_CR34","doi-asserted-by":"publisher","first-page":"1039","DOI":"10.1111\/j.1540-5915.2012.00384.x","volume":"43","author":"D Ke","year":"2012","unstructured":"Ke\u00a0D, Ba\u00a0S, Stallaert\u00a0J, Zhang\u00a0Z (2012) An empirical analysis of virtual goods permission rights and pricing strategies. Decis Sci 43:1039\u20131061","journal-title":"Decis Sci"},{"key":"816_CR35","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1002\/hfm.20210","volume":"21","author":"C Kim","year":"2011","unstructured":"Kim\u00a0C, Lee\u00a0C, Lehto\u00a0MR, Yun\u00a0MH (2011) Affective evaluation of user impressions using virtual product prototyping. Hum Factors Ergonom Manuf Serv Ind 21:1\u201313","journal-title":"Hum Factors Ergonom Manuf Serv Ind"},{"key":"816_CR36","doi-asserted-by":"publisher","first-page":"41","DOI":"10.1002\/dir.10046","volume":"17","author":"LR Klein","year":"2003","unstructured":"Klein\u00a0LR (2003) Creating virtual product experiences: the role of telepresence. J\u00a0Interact Mark 17:41\u201355","journal-title":"J Interact Mark"},{"key":"816_CR37","doi-asserted-by":"publisher","first-page":"735","DOI":"10.1007\/s001700170119","volume":"17","author":"KH Lee","year":"2001","unstructured":"Lee\u00a0KH, Woo\u00a0H, Suk\u00a0T (2001) Data reduction methods for reverse engineering. Int J Adv Manuf Technol 17:735\u2013743","journal-title":"Int J Adv Manuf Technol"},{"key":"816_CR38","doi-asserted-by":"publisher","first-page":"97","DOI":"10.1007\/s10660-009-9028-2","volume":"9","author":"V Lehdonvirta","year":"2009","unstructured":"Lehdonvirta\u00a0V (2009) Virtual item sales as a\u00a0revenue model: identifying attributes that drive purchase decisions. Electron Commer Res 9:97\u2013113","journal-title":"Electron Commer Res"},{"key":"816_CR39","doi-asserted-by":"publisher","first-page":"1059","DOI":"10.1080\/13691180802587813","volume":"12","author":"V Lehdonvirta","year":"2009","unstructured":"Lehdonvirta\u00a0V, Wilska\u00a0T\u2011A, Johnson\u00a0M (2009) Virtual consumerism; case Habbo hotel. Inf Commun Soc 12:1059\u20131079","journal-title":"Inf Commun Soc"},{"key":"816_CR40","doi-asserted-by":"publisher","first-page":"628","DOI":"10.1016\/j.cie.2007.06.006","volume":"53","author":"SG Li","year":"2007","unstructured":"Li\u00a0SG, Kuo\u00a0X (2007) The enhanced quality function deployment for developing virtual items in massive multiplayer online role playing games. Comput Ind Eng 53:628\u2013641","journal-title":"Comput Ind Eng"},{"key":"816_CR41","doi-asserted-by":"publisher","first-page":"21005","DOI":"10.1115\/1.3385795","volume":"10","author":"Y Lu","year":"2010","unstructured":"Lu\u00a0Y, Smith\u00a0S (2010) Augmented reality E\u2011commerce system: a case study. J\u00a0Comput Inf Sci Eng 10:21005","journal-title":"J Comput Inf Sci Eng"},{"key":"816_CR42","doi-asserted-by":"publisher","first-page":"147","DOI":"10.1016\/j.cirp.2012.03.008","volume":"61","author":"S Makris","year":"2012","unstructured":"Makris\u00a0S, Rentzos\u00a0L, Pintzos\u00a0G, Mavrikios\u00a0D, Chryssolouris\u00a0G (2012) Semantic-based taxonomy for immersive product design using VR techniques. CIRP Ann 61:147\u2013150","journal-title":"CIRP Ann"},{"key":"816_CR43","doi-asserted-by":"publisher","first-page":"124","DOI":"10.1016\/j.ijinfomgt.2014.10.004","volume":"35","author":"M M\u00e4ntym\u00e4ki","year":"2015","unstructured":"M\u00e4ntym\u00e4ki\u00a0M, Salo\u00a0J (2015) Why do teens spend real money in virtual worlds? A consumption values and developmental psychology perspective on virtual consumption. Int J Inf Manage 35:124\u2013134","journal-title":"Int J Inf Manage"},{"key":"816_CR44","doi-asserted-by":"publisher","first-page":"72","DOI":"10.1016\/j.chb.2018.09.006","volume":"91","author":"B Marder","year":"2019","unstructured":"Marder\u00a0B, Gattig\u00a0D, Collins\u00a0E, Pitt\u00a0L, Kietzmann\u00a0J, Erz\u00a0A (2019) The Avatar\u2019s new clothes: Understanding why players purchase non-functional items in free-to-play games. Comput Human Behav 91:72\u201383","journal-title":"Comput Human Behav"},{"key":"816_CR45","doi-asserted-by":"publisher","first-page":"2093","DOI":"10.1080\/002075497194750","volume":"35","author":"KA Olsen","year":"1997","unstructured":"Olsen\u00a0KA, Saetre\u00a0P (1997) Managing product variability by virtual products. Int J Prod Res 35:2093\u20132108","journal-title":"Int J Prod Res"},{"key":"816_CR46","doi-asserted-by":"publisher","first-page":"854","DOI":"10.1016\/j.compind.2013.05.006","volume":"64","author":"H Park","year":"2013","unstructured":"Park\u00a0H, Moon\u00a0H\u2011C (2013) Design evaluation of information appliances using augmented reality-based tangible interaction. Comput Ind 64:854\u2013868","journal-title":"Comput Ind"},{"key":"816_CR47","doi-asserted-by":"publisher","first-page":"359","DOI":"10.1080\/09544820701474129","volume":"19","author":"H Park","year":"2008","unstructured":"Park\u00a0H, Son\u00a0J\u2011S, Lee\u00a0K\u2011H (2008) Design evaluation of digital consumer products using virtual reality-based functional behaviour simulation. J\u00a0Eng Des 19:359\u2013375","journal-title":"J Eng Des"},{"key":"816_CR48","first-page":"575","volume-title":"Transdisciplinary lifecycle analysis of systems","author":"A Pfouga","year":"2015","unstructured":"Pfouga\u00a0A, Stjepandi\u0107\u00a0J (2015) Leveraging 3D CAD data in product life cycle: exchange\u2014visualization\u2014collaboration. In: Curran\u00a0R, Wognum\u00a0N, Borsato\u00a0M, Stjepandi\u0107\u00a0J, Verhagen\u00a0WJC (Hrsg) Transdisciplinary lifecycle analysis of systems. IOS Press, Amsterdam, S\u00a0575\u2013584"},{"key":"816_CR49","first-page":"54","volume":"5","author":"A Pfouga","year":"2018","unstructured":"Pfouga\u00a0A, Stjepandi\u0107\u00a0J (2018) Leveraging 3D geometric knowledge in the product lifecycle based on industrial standards. J\u00a0Comput Des Eng 5:54\u201367","journal-title":"J Comput Des Eng"},{"key":"816_CR50","doi-asserted-by":"publisher","first-page":"335","DOI":"10.1007\/s11548-010-0476-x","volume":"5","author":"F Rengier","year":"2010","unstructured":"Rengier\u00a0F, Mehndiratta\u00a0A, von Tengg-Kobligk\u00a0H, Zechmann\u00a0CM, Unterhinninghofen\u00a0R, Kauczor\u00a0H\u2011U, Giesel\u00a0FL (2010) 3D printing based on imaging data: review of medical applications. Int J CARS 5:335\u2013341","journal-title":"Int J CARS"},{"key":"816_CR51","doi-asserted-by":"publisher","first-page":"383","DOI":"10.1016\/S0926-5805(00)00106-0","volume":"10","author":"M Rosenman","year":"2001","unstructured":"Rosenman\u00a0M, Wang\u00a0F (2001) A component agent based open CAD system for collaborative design. Autom Constr 10:383\u2013397","journal-title":"Autom Constr"},{"key":"816_CR52","doi-asserted-by":"publisher","first-page":"125","DOI":"10.1016\/j.infoecopol.2005.06.001","volume":"18","author":"AU Schmidt","year":"2006","unstructured":"Schmidt\u00a0AU (2006) Multi-level markets and incentives for information goods. Inf Econ Policy 18:125\u2013138","journal-title":"Inf Econ Policy"},{"key":"816_CR53","doi-asserted-by":"publisher","first-page":"40","DOI":"10.1016\/j.foodres.2018.01.028","volume":"117","author":"A Schnack","year":"2019","unstructured":"Schnack\u00a0A, Wright\u00a0MJ, Holdershaw\u00a0JL (2019) Immersive virtual reality technology in a\u00a0three-dimensional virtual simulated store: investigating telepresence and usability. Food Res Int 117:40\u201349","journal-title":"Food Res Int"},{"key":"816_CR54","doi-asserted-by":"publisher","first-page":"48","DOI":"10.1109\/MC.2011.196","volume":"44","author":"R Scopigno","year":"2011","unstructured":"Scopigno\u00a0R, Callieri\u00a0M, Cignoni\u00a0P, Corsini\u00a0M, Dellepiane\u00a0M, Ponchio\u00a0F, Ranzuglia\u00a0G (2011) 3D models for cultural heritage: beyond plain visualization. Computer 44:48\u201355","journal-title":"Computer"},{"key":"816_CR55","doi-asserted-by":"publisher","first-page":"2227","DOI":"10.1016\/j.chb.2012.06.030","volume":"28","author":"R-A Shang","year":"2012","unstructured":"Shang\u00a0R\u2011A, Chen\u00a0Y\u2011C, Huang\u00a0S\u2011C (2012) A private versus a\u00a0public space: anonymity and buying decorative symbolic goods for avatars in a\u00a0virtual world. Comput Human Behav 28:2227\u20132235","journal-title":"Comput Human Behav"},{"key":"816_CR56","first-page":"751","volume":"54","author":"DP Sheldon","year":"2006","unstructured":"Sheldon\u00a0DP (2006) Claiming ownership, but getting owned: contractual limitations on asserting property interests in virtual goods. UCLA Law Rev 54:751\u2013787","journal-title":"UCLA Law Rev"},{"key":"816_CR57","doi-asserted-by":"publisher","first-page":"179","DOI":"10.1016\/j.cirp.2010.03.102","volume":"59","author":"R Stark","year":"2010","unstructured":"Stark\u00a0R, Israel\u00a0JH, W\u00f6hler\u00a0T (2010) Towards hybrid modelling environments\u2014merging desktop-CAD and virtual reality-technologies. CIRP Ann 59:179\u2013182","journal-title":"CIRP Ann"},{"key":"816_CR58","doi-asserted-by":"publisher","first-page":"89","DOI":"10.1007\/s10676-011-9285-3","volume":"14","author":"L Strikwerda","year":"2012","unstructured":"Strikwerda\u00a0L (2012) Theft of virtual items in online multiplayer computer games: an ontological and moral analysis. Ethics Inf Technol 14:89\u201397","journal-title":"Ethics Inf Technol"},{"key":"816_CR59","doi-asserted-by":"publisher","first-page":"683","DOI":"10.1016\/j.cie.2017.10.023","volume":"115","author":"X Tao","year":"2018","unstructured":"Tao\u00a0X, Chen\u00a0X, Zeng\u00a0X, Koehl\u00a0L (2018) A customized garment collaborative design process by using virtual reality and sensory evaluation on garment fit. Comput Ind Eng 115:683\u2013695","journal-title":"Comput Ind Eng"},{"key":"816_CR60","doi-asserted-by":"publisher","first-page":"881","DOI":"10.1007\/s12008-015-0274-3","volume":"11","author":"HG Teklemariam","year":"2017","unstructured":"Teklemariam\u00a0HG, Das\u00a0AK (2017) A case study of phantom omni force feedback device for virtual product design. Int J Interact Des Manuf 11:881\u2013892","journal-title":"Int J Interact Des Manuf"},{"key":"816_CR61","doi-asserted-by":"publisher","first-page":"960","DOI":"10.1080\/00405000.2011.639513","volume":"103","author":"J Varaj\u00e3o","year":"2012","unstructured":"Varaj\u00e3o\u00a0J, Morgado\u00a0L (2012) Potential of virtual worlds for marketing tests of product prototypes. J\u00a0Text Inst 103:960\u2013967","journal-title":"J Text Inst"},{"key":"816_CR62","doi-asserted-by":"publisher","first-page":"887","DOI":"10.1007\/s10796-012-9389-2","volume":"16","author":"W-T Wang","year":"2014","unstructured":"Wang\u00a0W\u2011T, Chang\u00a0W\u2011H (2014) A study of virtual product consumption from the expectancy disconfirmation and symbolic consumption perspectives. Inf Syst Front 16:887\u2013908","journal-title":"Inf Syst Front"},{"key":"816_CR63","first-page":"xiii","volume":"26","author":"J Webster","year":"2002","unstructured":"Webster\u00a0J, Watson\u00a0RT (2002) Analyzing the past to prepare for the future: writing a\u00a0literature review. MIS\u00a0Q 26:xiii\u2013xxiii","journal-title":"MIS Q"},{"key":"816_CR64","doi-asserted-by":"publisher","first-page":"4313","DOI":"10.1016\/j.jbusres.2016.04.005","volume":"69","author":"FL Weisstein","year":"2016","unstructured":"Weisstein\u00a0FL, Kukar-Kinney\u00a0M, Monroe\u00a0KB (2016) Determinants of consumers\u2019 response to pay-what-you-want pricing strategy on the Internet. J\u00a0Bus Res 69:4313\u20134320","journal-title":"J Bus Res"},{"key":"816_CR65","doi-asserted-by":"publisher","first-page":"242","DOI":"10.1016\/j.jbusres.2018.07.035","volume":"92","author":"S-L Wu","year":"2018","unstructured":"Wu\u00a0S\u2011L, Hsu\u00a0C\u2011P (2018) Role of authenticity in massively multiplayer online role playing games (MMORPGs): determinants of virtual item purchase intention. J\u00a0Bus Res 92:242\u2013249","journal-title":"J Bus Res"},{"key":"816_CR66","doi-asserted-by":"publisher","first-page":"1080","DOI":"10.1016\/j.simpat.2009.07.004","volume":"18","author":"S Xiao","year":"2010","unstructured":"Xiao\u00a0S, Xudong\u00a0C, Li\u00a0Z, Guanghong\u00a0G (2010) Modeling framework for product lifecycle information. Simul Model Pract Theory 18:1080\u20131091","journal-title":"Simul Model Pract Theory"},{"key":"816_CR67","doi-asserted-by":"publisher","first-page":"213","DOI":"10.1080\/07421222.2014.1001270","volume":"31","author":"C Yi","year":"2015","unstructured":"Yi\u00a0C, Jiang\u00a0Z, Benbasat\u00a0I (2015) Enticing and engaging consumers via online product presentations: the effects of restricted interaction design. J\u00a0Manag Inf Syst 31:213\u2013242","journal-title":"J Manag Inf Syst"},{"key":"816_CR68","doi-asserted-by":"publisher","first-page":"3","DOI":"10.1177\/0887302X14556150","volume":"33","author":"U-J Yu","year":"2015","unstructured":"Yu\u00a0U\u2011J, Damhorst\u00a0ML (2015) Body satisfaction as antecedent to virtual product experience in an online apparel shopping context. Cloth Text Res\u00a0J 33:3\u201318","journal-title":"Cloth Text Res J"},{"key":"816_CR69","doi-asserted-by":"publisher","first-page":"251","DOI":"10.1177\/0887302X12462059","volume":"30","author":"U-J Yu","year":"2012","unstructured":"Yu\u00a0U\u2011J, Lee\u00a0H\u2011H, Damhorst\u00a0ML (2012) Exploring multidimensions of product performance risk in the online apparel shopping context. Cloth Text Res\u00a0J 30:251\u2013266","journal-title":"Cloth Text Res J"},{"key":"816_CR70","doi-asserted-by":"publisher","first-page":"167","DOI":"10.1016\/j.aei.2009.07.005","volume":"24","author":"H Zhang","year":"2010","unstructured":"Zhang\u00a0H, Wang\u00a0H, Chen\u00a0D, Zacharewicz\u00a0G (2010) A model-driven approach to multidisciplinary collaborative simulation for virtual product development. Adv Eng Informatics 24:167\u2013179","journal-title":"Adv Eng Informatics"},{"key":"816_CR71","first-page":"22","volume":"16","author":"DH Zhu","year":"2015","unstructured":"Zhu DH, Chang YP (2015) Effects of interactions and product information on initial purchase intention in product placement in social games: the moderating role of product familiarity. J Electron Commer Res 16:22\u201333","journal-title":"J Electron Commer Res"}],"container-title":["HMD Praxis der Wirtschaftsinformatik"],"original-title":[],"language":"de","link":[{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1365\/s40702-021-00816-x.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/article\/10.1365\/s40702-021-00816-x\/fulltext.html","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/link.springer.com\/content\/pdf\/10.1365\/s40702-021-00816-x.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,10,29]],"date-time":"2022-10-29T06:03:26Z","timestamp":1667023406000},"score":1,"resource":{"primary":{"URL":"https:\/\/link.springer.com\/10.1365\/s40702-021-00816-x"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,12,9]]},"references-count":71,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2022,2]]}},"alternative-id":["816"],"URL":"https:\/\/doi.org\/10.1365\/s40702-021-00816-x","relation":{},"ISSN":["1436-3011","2198-2775"],"issn-type":[{"type":"print","value":"1436-3011"},{"type":"electronic","value":"2198-2775"}],"subject":[],"published":{"date-parts":[[2021,12,9]]},"assertion":[{"value":"18 July 2021","order":1,"name":"received","label":"Received","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"17 November 2021","order":2,"name":"accepted","label":"Accepted","group":{"name":"ArticleHistory","label":"Article History"}},{"value":"9 December 2021","order":3,"name":"first_online","label":"First Online","group":{"name":"ArticleHistory","label":"Article History"}}]}}