{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,21]],"date-time":"2026-05-21T23:30:02Z","timestamp":1779406202371,"version":"3.53.1"},"publisher-location":"Bielefeld, Germany","edition-number":"1","reference-count":0,"publisher":"transcript Verlag","isbn-type":[{"value":"9783837662030","type":"print"},{"value":"9783839462034","type":"electronic"}],"license":[{"start":{"date-parts":[[2022,3,21]],"date-time":"2022-03-21T00:00:00Z","timestamp":1647820800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2022,3,21]]},"abstract":"<jats:p>Die Frage nach dem Zusammenhang von Erz\u00e4hlung und agency der Spielenden im modernen Computerspiel geh\u00f6rt zu den Gr\u00fcndungsherausforderungen der Game Studies, an dem selbst hybride Ans\u00e4tze oft scheitern. Moritz Hillmayer versucht nicht, die Trennung der beiden Pole Spiel und Story aufzuheben, sondern nutzt gerade ihre Unterschiedlichkeit als Basis f\u00fcr seine Analysen. Auf der Grundlage des seit der Antike diskutierten Konzepts der Mimesis stellt er eine Perspektive auf das Computerspiel vor, die sowohl die Unterschiedlichkeit der beiden Aspekte als auch ihr Zusammenwirken in den Fokus nimmt.<\/jats:p>","DOI":"10.14361\/9783839462034","type":"monograph","created":{"date-parts":[[2022,4,12]],"date-time":"2022-04-12T07:14:42Z","timestamp":1649747682000},"source":"Crossref","is-referenced-by-count":1,"title":["Zwischen Spiel und Story"],"prefix":"10.14361","author":[{"given":"Moritz","family":"Hillmayer","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"5471","published-online":{"date-parts":[[2024,2,14]]},"container-title":["Literatur in der digitalen Gesellschaft"],"original-title":[],"language":"de","deposited":{"date-parts":[[2026,5,21]],"date-time":"2026-05-21T22:46:19Z","timestamp":1779403579000},"score":1,"resource":{"primary":{"URL":"https:\/\/www.transcript-open.de\/isbn\/6203"}},"subtitle":["Mimetische Strukturen im Computerspiel"],"short-title":[],"issued":{"date-parts":[[2022,3,21]]},"ISBN":["9783837662030","9783839462034"],"references-count":0,"URL":"https:\/\/doi.org\/10.14361\/9783839462034","relation":{},"ISSN":["2750-7610","2750-7637"],"issn-type":[{"value":"2750-7610","type":"print"},{"value":"2750-7637","type":"electronic"}],"subject":[],"published":{"date-parts":[[2022,3,21]]}}}