{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,31]],"date-time":"2025-12-31T11:37:38Z","timestamp":1767181058480,"version":"build-2238731810"},"reference-count":0,"publisher":"Transcript Verlag","issue":"1","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018,3,1]]},"abstract":"<jats:title>Abstract<\/jats:title>\n                  <jats:p>Automation of play has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces. This article proposes to look at AI-driven non-human play and, what follows, rethink digital games, taking into consideration their cybernetic nature, thus departing from the anthropocentric perspectives dominating the field of Game Studies. A decentralised posthumanist reading, as the author argues, not only allows to rethink digital games and play, but is a necessary condition to critically reflect AI, which due to the fictional character of video games, often plays by very different rules than the so-called \u201ctrue\u201d AI.<\/jats:p>","DOI":"10.14361\/dcs-2018-0112","type":"journal-article","created":{"date-parts":[[2018,10,27]],"date-time":"2018-10-27T05:04:45Z","timestamp":1540616685000},"page":"201-214","source":"Crossref","is-referenced-by-count":14,"title":["Automated State of Play"],"prefix":"10.14361","volume":"4","author":[{"given":"Sonia","family":"Fizek","sequence":"first","affiliation":[]}],"member":"5471","published-online":{"date-parts":[[2018,10,25]]},"container-title":["Digital Culture &amp; Society"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/transcript.degruyter.com\/view\/journals\/dcs\/4\/1\/article-p201.xml","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/www.degruyterbrill.com\/document\/doi\/10.14361\/dcs-2018-0112\/xml","content-type":"application\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/www.degruyterbrill.com\/document\/doi\/10.14361\/dcs-2018-0112\/pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,12,12]],"date-time":"2025-12-12T07:27:54Z","timestamp":1765524474000},"score":1,"resource":{"primary":{"URL":"https:\/\/www.degruyterbrill.com\/document\/doi\/10.14361\/dcs-2018-0112\/html"},"secondary":[{"URL":"https:\/\/www.degruyterbrill.com\/document\/doi\/10.14361\/dcs-2018-0112\/html","label":"wdeg_secondary"}]},"subtitle":["Rethinking Anthropocentric Rules of the Game"],"short-title":[],"issued":{"date-parts":[[2018,3,1]]},"references-count":0,"aliases":["10.14361\/dcs-2018-040111"],"journal-issue":{"issue":"1","published-online":{"date-parts":[[2018,10,25]]},"published-print":{"date-parts":[[2018,3,1]]}},"alternative-id":["10.14361\/dcs-2018-0112"],"URL":"https:\/\/doi.org\/10.14361\/dcs-2018-0112","relation":{},"ISSN":["2364-2122","2364-2114"],"issn-type":[{"value":"2364-2122","type":"electronic"},{"value":"2364-2114","type":"print"}],"subject":[],"published":{"date-parts":[[2018,3,1]]}}}