{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,7,30]],"date-time":"2025-07-30T14:24:12Z","timestamp":1753885452787,"version":"3.41.2"},"reference-count":0,"publisher":"Inderscience Publishers","issue":"1","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["IJCSM"],"published-print":{"date-parts":[[2018]]},"DOI":"10.1504\/ijcsm.2018.10011725","type":"journal-article","created":{"date-parts":[[2018,3,14]],"date-time":"2018-03-14T10:00:24Z","timestamp":1521021624000},"page":"29","source":"Crossref","is-referenced-by-count":0,"title":["An inclusive framework for developing a car racing simulator game using artificial intelligence techniques and usability principles"],"prefix":"10.1504","volume":"9","author":[{"given":"Laiali","family":"Almazaydeh","sequence":"first","affiliation":[]},{"given":"Mohammed","family":"Alajlounei","sequence":"additional","affiliation":[]},{"given":"Waleed","family":"Ababneh","sequence":"additional","affiliation":[]}],"member":"378","container-title":["International Journal of Computing Science and Mathematics"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/www.inderscienceonline.com\/doi\/full\/10.1504\/IJCSM.2018.10011725","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2018,3,14]],"date-time":"2018-03-14T10:00:24Z","timestamp":1521021624000},"score":1,"resource":{"primary":{"URL":"http:\/\/www.inderscience.com\/link.php?id=10011725"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018]]},"references-count":0,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2018]]}},"URL":"https:\/\/doi.org\/10.1504\/ijcsm.2018.10011725","relation":{},"ISSN":["1752-5055","1752-5063"],"issn-type":[{"type":"print","value":"1752-5055"},{"type":"electronic","value":"1752-5063"}],"subject":[],"published":{"date-parts":[[2018]]},"article-number":"10011725"}}