{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,7]],"date-time":"2026-03-07T00:46:53Z","timestamp":1772844413592,"version":"3.50.1"},"reference-count":26,"publisher":"Walter de Gruyter GmbH","issue":"1","license":[{"start":{"date-parts":[[2021,1,1]],"date-time":"2021-01-01T00:00:00Z","timestamp":1609459200000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/creativecommons.org\/licenses\/by\/4.0"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021,1,1]]},"abstract":"<jats:title>Abstract<\/jats:title>\n               <jats:p>Virtual, augmented and mixed reality (VR, AR and MR) infiltrated not only gaming, industry, engineering, live events, entertainment, real estate, retail, military, etc., but as surveys indicate, also healthcare and education. In all these areas there is a lack of software development experts for VR, AR and MR to meet the needs of practice. Therefore, our intention at the Department of Computer Science, Faculty of Natural Sciences, Matej Bel University in Bansk\u00e1 Bystrica, Slovakia, is to focus on the education and enlightenment of these areas. The aim of this article is to show the role of interactivity in different VR applications and its impact on users in three different areas: gaming, healthcare and education. In the case of one application of Arachnophobia, we also present the results of the research using a questionnaire.<\/jats:p>","DOI":"10.1515\/comp-2020-0123","type":"journal-article","created":{"date-parts":[[2021,2,22]],"date-time":"2021-02-22T23:10:47Z","timestamp":1614035447000},"page":"241-250","source":"Crossref","is-referenced-by-count":15,"title":["The look at the various uses of VR"],"prefix":"10.1515","volume":"11","author":[{"given":"Patrik","family":"Vo\u0161tin\u00e1r","sequence":"first","affiliation":[{"name":"Matej Bel University in Bansk\u00e1 Bystrica , Slovakia"}]},{"given":"Dana","family":"Horv\u00e1thov\u00e1","sequence":"additional","affiliation":[{"name":"Matej Bel University in Bansk\u00e1 Bystrica , Slovakia"}]},{"given":"Martin","family":"Mitter","sequence":"additional","affiliation":[{"name":"Matej Bel University in Bansk\u00e1 Bystrica , Slovakia"}]},{"given":"Martin","family":"Bako","sequence":"additional","affiliation":[{"name":"Matej Bel University in Bansk\u00e1 Bystrica , Slovakia"}]}],"member":"374","published-online":{"date-parts":[[2021,2,21]]},"reference":[{"key":"2022020121510237957_j_comp-2020-0123_ref_001","doi-asserted-by":"crossref","unstructured":"Hodgkinson G., Lock up your stories \u2013 here comes Virtual Reality, Journal of Arts and Imaging Science, 2016, 3, 10\u201314","DOI":"10.15323\/techart.2016.11.3.4.10"},{"key":"2022020121510237957_j_comp-2020-0123_ref_002","unstructured":"Hodgkinson G., A New Medium for Animation \u2013 Stereo Virtual Reality, Journal of Arts and Imaging Science, 2015"},{"key":"2022020121510237957_j_comp-2020-0123_ref_003","doi-asserted-by":"crossref","unstructured":"Jennett C., Cox A.L., Cairns P., Dhoparee S., Epps A., Tijs T., Walton A., Measuring and Defining the Experience of Immersion in Games, International Journal of Human-Computer Studies, Harvard, Elsevier, 2008","DOI":"10.1016\/j.ijhcs.2008.04.004"},{"key":"2022020121510237957_j_comp-2020-0123_ref_004","doi-asserted-by":"crossref","unstructured":"B. Arnaldi, P. Guitton, G. Moreau, Virtual Reality and Augmented Reality: Myths and Realities. Computer Engineering, 2018.","DOI":"10.1002\/9781119341031"},{"key":"2022020121510237957_j_comp-2020-0123_ref_005","doi-asserted-by":"crossref","unstructured":"Schmalstieg D., Hollerer T., Augmented Reality Principles and Practice, Addison Wesley, Boston, 2016","DOI":"10.1145\/2897826.2927365"},{"key":"2022020121510237957_j_comp-2020-0123_ref_006","doi-asserted-by":"crossref","unstructured":"Carter L., Potter L.E., Designing Games for Presence in Consumer Virtual Reality, In: Proceedings of the 2016 ACM SIGMIS Conference (2\u20134 June 2016, Virginia, Alexandria, USA), Association for Computing Machinery, 2016, 141\u2013148","DOI":"10.1145\/2890602.2890626"},{"key":"2022020121510237957_j_comp-2020-0123_ref_007","unstructured":"Stein Ch., Virtual reality design: How upcoming head-mounted displays change design paradigms of virtual reality worlds, MediaTropes eJournal, 2016, VI, 52\u201385"},{"key":"2022020121510237957_j_comp-2020-0123_ref_008","doi-asserted-by":"crossref","unstructured":"Rizzo A., Shilling R., Clinical Virtual Reality tools to advance the prevention, assessment, and treatment of PTSD, European Journal of Psychotraumatology, 2017","DOI":"10.1080\/20008198.2017.1414560"},{"key":"2022020121510237957_j_comp-2020-0123_ref_009","doi-asserted-by":"crossref","unstructured":"Bernardo A., Virtual Reality and Simulation in Neurosurgical Training, World Neurosurgery, 2017, 106, 1015\u20131029","DOI":"10.1016\/j.wneu.2017.06.140"},{"key":"2022020121510237957_j_comp-2020-0123_ref_010","unstructured":"Stetina B.U., Felnhofer A., Kothgassner O.D., Lehenbauer M., Games for Health: Have Fun with Virtual Reality!, Virtual Reality in Psychological, Medical and Pedagogical Applications, 2012, 65\u201380"},{"key":"2022020121510237957_j_comp-2020-0123_ref_011","doi-asserted-by":"crossref","unstructured":"Horv\u00e1thov\u00e1 D., Sil\u00e1di V., Creating virtual environments for phobia treatment, Open Computer Science, 2016, 6, 138\u2013147","DOI":"10.1515\/comp-2016-0012"},{"key":"2022020121510237957_j_comp-2020-0123_ref_012","unstructured":"Heretik A., Anxiety (neurotic) disorders, Clinical psychology, 2007, 217\u2013241"},{"key":"2022020121510237957_j_comp-2020-0123_ref_013","doi-asserted-by":"crossref","unstructured":"Grenier S., Forget H., Bouchard S., Isere S., Belleville S., Potvin O., et al., Using virtual reality to improve the efficacy of cognitive-behavioral therapy (CBT) in the treatment of late-life anxiety: Preliminary recommendations for future research, International Psychogeriatrics, 2015, 27, 1217\u20131225","DOI":"10.1017\/S1041610214002300"},{"key":"2022020121510237957_j_comp-2020-0123_ref_014","unstructured":"G. Parshotam, B. Rashid, S. Asghar, N. Urooj, Phobia Therapy using Virtual Reality (VR) based on KINECTTM motion Sensor for Pakistan\u2019s Medical Rehabilitation Centers, 2019."},{"key":"2022020121510237957_j_comp-2020-0123_ref_015","unstructured":"Bambury S., 10 Key Benefits of VR in Education. [Online] Available at https:\/\/www.vrfocus.com\/2019\/03\/10-key-benefits-of-vr-in-education"},{"key":"2022020121510237957_j_comp-2020-0123_ref_016","doi-asserted-by":"crossref","unstructured":"Bouvier P., Sorbier F., Chaudeyrac P., Biri V., Cross benefits between virtual reality and games, in International Conference and Industry Symposium on Computer Games; Animation, Multimedia, IPTV, Edutainment and Security (CGAT\u201908),\u201d France, 10pp, 2008","DOI":"10.5176\/978-981-08-8227-3_cgat08-26"},{"key":"2022020121510237957_j_comp-2020-0123_ref_017","unstructured":"Rubin P., Oculus Rift, Wired, 2014, 22"},{"key":"2022020121510237957_j_comp-2020-0123_ref_018","unstructured":"Schell J., The Art of Game Design, A Book of Lenses, 2nd ed. Wellesley: A K Peters\/CRC Press, 2014"},{"key":"2022020121510237957_j_comp-2020-0123_ref_019","unstructured":"Virtual Reality Society, 2017, What is virtual reality gaming?\u201d Last access October 2019 Available at http:\/\/www.vrs.org.uk\/virtualreality-games\/what-is-vr-gaming.html"},{"key":"2022020121510237957_j_comp-2020-0123_ref_020","unstructured":"International classification of diseases, 2013. [Online]. Available http:\/\/www.nczisk.sk\/Standardy-v-zdravotnictve\/Pages\/Medzinarodna-klasifikacia-chorob-MKCH-10.aspx"},{"key":"2022020121510237957_j_comp-2020-0123_ref_021","doi-asserted-by":"crossref","unstructured":"Kennedy R.D., Lane N.E., Berbaum K.S., Lilienthal M.G., Simulator Sickness Questionnaire, The International Journal of Aviation Psychology, 1993, 3, 203\u2013220","DOI":"10.1207\/s15327108ijap0303_3"},{"key":"2022020121510237957_j_comp-2020-0123_ref_022","doi-asserted-by":"crossref","unstructured":"Mart\u00edn-Guti\u00e9rrez J., Mora C.E., A\u00f1orbe-D\u00edaz B., Gonz\u00e1lez-Marrero A., Virtual Technologies Trends in Education, Journal of Mathematics Science and Technology Education, 2017, 13, 469\u2013486","DOI":"10.12973\/eurasia.2017.00626a"},{"key":"2022020121510237957_j_comp-2020-0123_ref_023","unstructured":"Gownder, J., P., Voce, Ch., Mai, M., Lynch, D., Breakout Vendors: Virtual And Augmented Reality, 2016"},{"key":"2022020121510237957_j_comp-2020-0123_ref_024","unstructured":"Milgram, P., Takemura, H., Utsumi, A., Kishino, F. [online] Available at https:\/\/www.trekk.com\/sites\/default\/files\/inline-images"},{"key":"2022020121510237957_j_comp-2020-0123_ref_025","unstructured":"Hui-Wen, Ch. S., 2018. Why and Who Will Adopt Extended Reality Technology? Literature Review, Synthesis, and Future Research Agenda, 2018"},{"key":"2022020121510237957_j_comp-2020-0123_ref_026","unstructured":"Intel Corporation, Demystifying the Virtual Reality Landscape. The differences between Virtual Reality, Augmented Reality, and Mixed Reality, and how you can get ready to experience a new reality for yourself. [Online] Available at https:\/\/www.intel.com\/content\/www\/us\/en\/tech-tips-and-tricks\/virtual-reality-vs-augmented-reality.html"}],"container-title":["Open Computer Science"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/www.degruyter.com\/document\/doi\/10.1515\/comp-2020-0123\/xml","content-type":"application\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/www.degruyter.com\/document\/doi\/10.1515\/comp-2020-0123\/pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,2,1]],"date-time":"2022-02-01T22:15:55Z","timestamp":1643753755000},"score":1,"resource":{"primary":{"URL":"https:\/\/www.degruyter.com\/document\/doi\/10.1515\/comp-2020-0123\/html"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,1,1]]},"references-count":26,"journal-issue":{"issue":"1","published-online":{"date-parts":[[2021,1,13]]},"published-print":{"date-parts":[[2021,1,1]]}},"alternative-id":["10.1515\/comp-2020-0123"],"URL":"https:\/\/doi.org\/10.1515\/comp-2020-0123","relation":{},"ISSN":["2299-1093"],"issn-type":[{"value":"2299-1093","type":"electronic"}],"subject":[],"published":{"date-parts":[[2021,1,1]]}}}