{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,7,23]],"date-time":"2024-07-23T16:38:26Z","timestamp":1721752706752},"reference-count":12,"publisher":"Walter de Gruyter GmbH","issue":"1","license":[{"start":{"date-parts":[[2020,12,17]],"date-time":"2020-12-17T00:00:00Z","timestamp":1608163200000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/creativecommons.org\/licenses\/by\/4.0"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2021,1,1]]},"abstract":"<jats:title>Abstract<\/jats:title>\n               <jats:p>Recent advances in the field of web technologies, including the increasing support of virtual reality hardware, have allowed for shared virtual environments, reachable by just entering a URL in a browser. One contemporary solution that provides such a shared virtual reality is LIRKIS Global Collaborative Virtual Environments (LIRKIS G-CVE). It is a web-based software system, built on top of the A-Frame and Networked-Aframe frameworks. This paper describes LIRKIS G-CVE and introduces its two original components. The first one is the Smart-Client Interface, which turns smart devices, such as smartphones and tablets, into input devices. The advantage of this component over the standard way of user input is demonstrated by a series of experiments. The second component is the Enhanced Client Access layer, which provides access to positions and orientations of clients that share a virtual environment. The layer also stores a history of connected clients and provides limited control over the clients. The paper also outlines an ongoing experiment aimed at an evaluation of LIRKIS G-CVE in the area of virtual prototype testing.<\/jats:p>","DOI":"10.1515\/comp-2020-0124","type":"journal-article","created":{"date-parts":[[2020,12,22]],"date-time":"2020-12-22T13:14:12Z","timestamp":1608642852000},"page":"99-106","source":"Crossref","is-referenced-by-count":4,"title":["LIRKIS Global Collaborative Virtual Environments: Current State and Utilization Perspective"],"prefix":"10.1515","volume":"11","author":[{"given":"Mari\u00e1n","family":"Hud\u00e1k","sequence":"first","affiliation":[{"name":"Department of Computers and Informatics (DCI), Faculty of Electrical Engineering and Informatics (FEEI) , Technical University of Ko\u0161ice , Slovak Republic"}]},{"given":"\u0160tefan","family":"Kore\u010dko","sequence":"additional","affiliation":[{"name":"DCI, FEEI , Technical University of Ko\u0161ice , Slovak Republic"}]},{"given":"Branislav","family":"Sobota","sequence":"additional","affiliation":[{"name":"DCI, FEEI , Technical University of Ko\u0161ice , Slovak Republic"}]}],"member":"374","published-online":{"date-parts":[[2020,12,17]]},"reference":[{"key":"2022020121510186694_j_comp-2020-0124_ref_001","doi-asserted-by":"crossref","unstructured":"Sharma, S., Devreaux, P., Scribner, D., Grynovicki, J., Grazaitis, P., Megacity: A collaborative virtual reality environment for emergency response, training, and decision making, Electronic Imaging, 2017,(1),70\u201377. 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