{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,10,3]],"date-time":"2026-10-03T08:41:50Z","timestamp":1791016910135,"version":"4.1.0"},"reference-count":26,"publisher":"SAGE Publications","issue":"2","license":[{"start":{"date-parts":[[2008,4,1]],"date-time":"2008-04-01T00:00:00Z","timestamp":1207008000000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Hum Factors"],"published-print":{"date-parts":[[2008,4]]},"abstract":"<jats:p>Objective: We tested the hypotheses that (a) participants might develop motion sickness while playing \u201coff-the-shelf\u201d console video games and (b) postural motion would differ between sick and well participants, prior to the onset of motion sickness. Background: There have been many anecdotal reports of motion sickness among people who play console video games (e.g., Xbox, PlayStation). Method: Participants (40 undergraduate students) played a game continuously for up to 50 min while standing or sitting. We varied the distance to the display screen (and, consequently, the visual angle of the display). Results: Across conditions, the incidence of motion sickness ranged from 42% to 56%; incidence did not differ across conditions. During game play, head and torso motion differed between sick and well participants prior to the onset of subjective symptoms of motion sickness. Conclusion: The results indicate that console video games carry a significant risk of motion sickness. Application: Potential applications of this research include changes in the design of console video games and recommendations for how such systems should be used.<\/jats:p>","DOI":"10.1518\/001872008x250755","type":"journal-article","created":{"date-parts":[[2008,4,16]],"date-time":"2008-04-16T22:18:40Z","timestamp":1208384320000},"page":"322-331","source":"Crossref","is-referenced-by-count":111,"title":["Motion Sickness and Postural Sway in Console Video Games"],"prefix":"10.1177","volume":"50","author":[{"given":"Thomas A.","family":"Stoffregen","sequence":"first","affiliation":[{"name":"University of Minnesota, Minneapolis, Minnesota,"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Elise","family":"Faugloire","sequence":"additional","affiliation":[{"name":"University of Montpellier-1, Montpellier, France"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Ken","family":"Yoshida","sequence":"additional","affiliation":[{"name":"University of Minnesota, Minneapolis, Minnesota"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Moira B.","family":"Flanagan","sequence":"additional","affiliation":[{"name":"University of Minnesota, Minneapolis, Minnesota"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Omar","family":"Merhi","sequence":"additional","affiliation":[{"name":"University of Minnesota, Minneapolis, Minnesota"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"179","published-online":{"date-parts":[[2008,4,1]]},"reference":[{"key":"atypb1","unstructured":"Benson, A.J. 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