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Different forms of task proximity are discussed, as are the different information-processing mechanisms that underlie the effects of the several different design manipulations of display proximity. Experimental data that support this process-based elaboration of PCP are then reviewed in design contexts relating to aviation, graphs, display layout, and decision aiding. <\/jats:p>","DOI":"10.1518\/001872095779049408","type":"journal-article","created":{"date-parts":[[2006,12,3]],"date-time":"2006-12-03T22:51:27Z","timestamp":1165186287000},"page":"473-494","source":"Crossref","is-referenced-by-count":457,"title":["The Proximity Compatibility Principle: Its Psychological Foundation and Relevance to Display Design"],"prefix":"10.1177","volume":"37","author":[{"given":"Christopher D.","family":"Wickens","sequence":"first","affiliation":[{"name":"University of Illinois at Urbana-Champaign, Savoy, Illinois"}]},{"given":"C. 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