{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,22]],"date-time":"2025-10-22T10:45:31Z","timestamp":1761129931366},"reference-count":0,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"DOI":"10.15439\/2021f48","type":"proceedings-article","created":{"date-parts":[[2021,9,26]],"date-time":"2021-09-26T21:08:21Z","timestamp":1632690501000},"page":"137-140","source":"Crossref","is-referenced-by-count":1,"title":["StarCraft strategy classification of a large human versus human game replay dataset"],"prefix":"10.15439","volume":"25","author":[{"given":"\u0160tefan","family":"Kri\u0161tof\u00edk","sequence":"first","affiliation":[]},{"given":"Mat\u00fa\u0161","family":"Kas\u00e1\u0161","sequence":"additional","affiliation":[]},{"given":"Peter","family":"Mal\u00edk","sequence":"additional","affiliation":[]}],"member":"6175","published-online":{"date-parts":[[2021,9,26]]},"event":{"name":"16th Conference on Computer Science and Intelligence Systems","start":{"date-parts":[[2021,9,2]]},"end":{"date-parts":[[2021,9,5]]},"acronym":"FedCSIS 2021"},"container-title":["Annals of Computer Science and Information Systems","Proceedings of the 16th Conference on Computer Science and Intelligence Systems"],"original-title":[],"deposited":{"date-parts":[[2024,8,31]],"date-time":"2024-08-31T16:44:44Z","timestamp":1725122684000},"score":1,"resource":{"primary":{"URL":"https:\/\/annals-csis.org\/Volume_25\/drp\/48.html"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021,9,26]]},"references-count":0,"URL":"https:\/\/doi.org\/10.15439\/2021f48","relation":{},"ISSN":["2300-5963"],"issn-type":[{"type":"print","value":"2300-5963"}],"subject":[],"published":{"date-parts":[[2021,9,26]]}}}