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Lin, J. Gehring, V. Khalidov and G. Synnaeve, \u201cSTARDATA: A\nStarCraft AI Research Dataset,\u201d 13th AAAI Conf. Artificial Intelligence\nand Interactive Digital Entertainment, AIIDE 2017, pp. 50\u201356, https:\/\/dx.doi.org\/10.48550\/arXiv.1708.02139","DOI":"10.48550\/arXiv.1708.02139"},{"key":"ref2","doi-asserted-by":"publisher","unstructured":"S. Onta\u00f1on, G. Synnaeve, A. Uriarte, F. Richoux, D. Churchill and\nM. Preuss, \u201cA Survey of Real-Time Strategy Game AI Research and\nCompetition in StarCraft,\u201d IEEE Trans. Computational Intelligence and\nAI in games, IEEE Computational Intelligence Society, 2013, 5(4),\npp. 293\u2013311, https:\/\/dx.doi.org\/10.1109\/TCIAIG.2013.2286295","DOI":"10.1109\/TCIAIG.2013.2286295"},{"key":"ref3","doi-asserted-by":"publisher","unstructured":"Mi. \u010certick\u00fd, D. Churchill, K.-J. Kim, Ma. \u010certick\u00fd and R. Kelly,\n\u201cStarCraft AI Competitions, Bots and Tournament Manager Software,\u201d\nIEEE Trans. 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Computational Intelligence in Games (CIG), 2013, pp. 1-7, https:\/\/dx.doi.org\/10.1109\/CIG.2013.6633666","DOI":"10.1109\/CIG.2013.6633666"},{"key":"ref7","doi-asserted-by":"publisher","unstructured":"G. Synnaeve and P. Bessi\u00e8re, \u201cA Dataset for StarCraft AI & an Example\nof Armies Clustering,\u201d Artificial Intelligence in Adversarial Real-Time\nGames, 2012,, https:\/\/dx.doi.org\/10.48550\/arXiv.1211.4552","DOI":"10.48550\/arXiv.1211.4552"},{"key":"ref8","doi-asserted-by":"publisher","unstructured":"\u0160. Kri\u0161tof\u0131\u0301k, P. Mal\u0131\u0301k, M. Kas\u00e1\u0161, \u0160. Neupauer, \u201cStarCraft agent strategic\ntraining on a large human versus human game replay dataset,\u201d Federated\nConf. 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Hao, \u201cMacromanagement and Strategy\nClassification in Real-Time Strategy Games,\u201d 2nd China Symp. Cognitive Computing and Hybrid Intelligence (CCHI), 2019, pp. 263\u2013267,\nhttps:\/\/dx.doi.org\/10.1109\/CCHI.2019.8901957","DOI":"10.1109\/CCHI.2019.8901957"},{"key":"ref15","doi-asserted-by":"publisher","unstructured":"N. Justesen, S. Risi, \u201cLearning Macromanagement in StarCraft from\nReplays using Deep Learning,\u201d 2017, https:\/\/dx.doi.org\/10.48550\/arXiv.1707.03743","DOI":"10.48550\/arXiv.1707.03743"},{"key":"ref16","doi-asserted-by":"publisher","unstructured":"C. Shi, B. Wei et al., \u201cA quantitative discriminant method of elbow\npoint for the optimal number of clusters in clustering algorithm,\u201d\nJ. Wireless Comm. and Networking, 2021, https:\/\/dx.doi.org\/10.1186\/s13638-021-01910-w","DOI":"10.1186\/s13638-021-01910-w"},{"key":"ref17","doi-asserted-by":"publisher","unstructured":"N. Justensen, M. 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