{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,10,20]],"date-time":"2026-10-20T02:23:27Z","timestamp":1792463007287,"version":"4.5.0"},"reference-count":142,"publisher":"Akademiai Kiado Zrt.","issue":"2","license":[{"start":{"date-parts":[[2023,6,29]],"date-time":"2023-06-29T00:00:00Z","timestamp":1687996800000},"content-version":"unspecified","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by-nc\/4.0\/"}],"content-domain":{"domain":["akjournals.com"],"crossmark-restriction":true},"short-container-title":["JBA"],"published-print":{"date-parts":[[2023,6,29]]},"abstract":"<jats:title>Abstract<\/jats:title><jats:sec><jats:title>Background and aims<\/jats:title><jats:p>Gaming disorder (GD) is a mental health concern that has been heavily contested by experts. This scoping review synthesizes the literature to identify the structural features of video game design that can contribute to GD. Furthermore, a taxonomy of the structural features implicated with GD is proposed, revised from earlier work.<\/jats:p><\/jats:sec><jats:sec><jats:title>Methods<\/jats:title><jats:p>Seven databases, in addition to Google Scholar, were searched. Peer-reviewed studies were included if they assessed a link between gaming structural characteristics and GD or a proxy. The final pool included 105 articles.<\/jats:p><\/jats:sec><jats:sec><jats:title>Results<\/jats:title><jats:p>Avatar creation and customizability, multiplayer characteristics, and reward and punishment features were highly represented in the literature. There was no evidence for three categories in the original taxonomy: support network features, sexual content, and explicit language. Furthermore, structural feature sub-categories\u00a0emerged that were absent from the previous taxonomy, such as general socialization features, type of virtual world, and in-game currency. Manipulation and control features and presentation\u00a0features were less represented than social features, narrative and identity features, and reward and punishment features. The reviewers propose two broad classes of addictive gaming structural\u00a0features: \u2018features enhancing in-game immersion and realism\u2019 and \u2018gambling-like features\u2019.<\/jats:p><\/jats:sec><jats:sec><jats:title>Discussion and conclusions<\/jats:title><jats:p>Numerous studies found a relationship between social, narrative and identity, and reward and punishment structural characteristics with GD. Two broad classes of gaming structural features were associated with addiction. The first, \u2018features enhancing in-game immersion and realism,\u2019 including social gameplay, avatar creation, storytelling, and graphics\/sound. The second, \u2018gambling-like features,\u2019 included different mechanisms of rewards-and-punishment.<\/jats:p><\/jats:sec>","DOI":"10.1556\/2006.2023.00019","type":"journal-article","created":{"date-parts":[[2023,5,30]],"date-time":"2023-05-30T21:01:52Z","timestamp":1685480512000},"page":"352-374","update-policy":"https:\/\/doi.org\/10.1556\/policypage.crossmark.crossref.2","source":"Crossref","is-referenced-by-count":22,"title":["Investigating gaming structural features associated with gaming disorder and proposing a\u00a0revised taxonomical model: A scoping review"],"prefix":"10.1556","volume":"12","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-1165-8727","authenticated-orcid":true,"given":"Nirav","family":"Saini","sequence":"first","affiliation":[{"name":"Department of Psychology, University of Calgary, Canada"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2737-5200","authenticated-orcid":true,"given":"David Carson","family":"Hodgins","sequence":"additional","affiliation":[{"name":"Department of Psychology, University of Calgary, Canada"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"425","reference":[{"issue":"3","key":"B1","series-title":"Journal of Behavioral Addictions","first-page":"267","article-title":"Scholars\u2019 open debate paper on the world health organization ICD-11 gaming disorder proposal","volume":"6","author":"Aarseth, E.","year":"2017 Sep","unstructured":"Aarseth, E., Bean, A. M., Boonen, H., Carras, M. C., Coulson, M., & Das, D.,  (2017 Sep). Scholars\u2019 open debate paper on the world health organization ICD-11 gaming disorder proposal. Journal of Behavioral Addictions, 6(3), 267. https:\/\/doi.org\/10.1556\/2006.5.2016.088.28033714"},{"key":"B2","series-title":"Addictive Behaviors","article-title":"Predicting likelihood of psychological disorders in PlayerUnknown\u2019s Battlegrounds (PUBG) players from Asian countries using supervised machine learning","volume":"101","author":"Aggarwal, S.","year":"2020","unstructured":"Aggarwal, S., Saluja, S., Gambhir, V., Gupta, S., & Satia, S. P. S. (2020). Predicting likelihood of psychological disorders in PlayerUnknown\u2019s Battlegrounds (PUBG) players from Asian countries using supervised machine learning. Addictive Behaviors, 101, 106132. https:\/\/doi.org\/10.1016\/j.addbeh.2019.106132.31704370"},{"key":"B3","series-title":"Entertainment Computer","first-page":"1","article-title":"How to launch a successful video game: A framework","volume":"23","author":"Ahmad, N. B.","year":"2017 Nov 1","unstructured":"Ahmad, N. B., Barakji, S. A. R., Shahada, T. M. A., & Anabtawi, Z. A. (2017 Nov 1). How to launch a successful video game: A framework. Entertainment Computer, 23, 1\u201311. https:\/\/doi.org\/10.1016\/j.entcom.2017.08.001."},{"key":"B5","series-title":"Diagnostic and statistical manual of mental disorders","author":"American Psychiatric Association [APA]","year":"2013","unstructured":"American Psychiatric Association [APA] (2013). Diagnostic and statistical manual of mental disorders (5th ed)."},{"issue":"1","key":"B6","series-title":"International Journal of Social Research Methodology","first-page":"19","article-title":"Scoping studies: Towards a methodological framework","volume":"8","author":"Arksey, H.","year":"2005 Feb","unstructured":"Arksey, H., & O\u2019Malley, L. (2005 Feb). Scoping studies: Towards a methodological framework. International Journal of Social Research Methodology, 8(1), 19\u201332. https:\/\/doi.org\/10.1080\/1364557032000119616."},{"issue":"8","key":"B7","series-title":"Paediatrics and Child Health","first-page":"427","article-title":"Computer\/gaming station use in youth: Correlations among use, addiction and functional impairment","volume":"17","author":"Baer, S.","year":"2012 Oct","unstructured":"Baer, S., Saran, K., & Green, D. A. (2012 Oct). Computer\/gaming station use in youth: Correlations among use, addiction and functional impairment. Paediatrics and Child Health, 17(8), 427\u2013431. https:\/\/doi.org\/10.1093\/pch\/17.8.427.24082802"},{"key":"B8","series-title":"Object, me, symbiote, other: A social typology of player-avatar relationships","author":"Banks, J.","year":"2015 Feb 4","unstructured":"Banks, J. (2015 Feb 4). Object, me, symbiote, other: A social typology of player-avatar relationships. First Monday [Internet]. [cited 2022 Mar 31]; Available from: https:\/\/journals.uic.edu\/ojs\/index.php\/fm\/article\/view\/5433."},{"key":"B9","series-title":"Computers in Human Behavior","first-page":"388","article-title":"Psychosocial correlates of internet gaming disorder: Psychopathology, life satisfaction, and impulsivity","volume":"68","author":"Bargeron, A. H.","year":"2017 Mar","unstructured":"Bargeron, A. H., & Hormes, J. M. (2017 Mar). Psychosocial correlates of internet gaming disorder: Psychopathology, life satisfaction, and impulsivity. Computers in Human Behavior, 68, 388\u2013394. https:\/\/doi.org\/10.1016\/j.chb.2016.11.029."},{"key":"B10","series-title":"Technological Forecasting and Social Change","first-page":"93","article-title":"Caught in the Web? Addictive behavior in cyberspace and the role of goal-orientation","volume":"86","author":"Barnes, S. J.","year":"2014 Jul","unstructured":"Barnes, S. J., & Pressey, A. D. (2014 Jul). Caught in the Web? Addictive behavior in cyberspace and the role of goal-orientation. Technological Forecasting and Social Change, 86, 93\u2013109. https:\/\/doi.org\/10.1016\/j.techfore.2013.08.024."},{"issue":"2","key":"B11","series-title":"International Journal of Mental Health and Addiction","first-page":"149","article-title":"A qualitative analysis of online gaming addicts in treatment","volume":"11","author":"Beranuy, M.","year":"2013","unstructured":"Beranuy, M., Carbonell, X., & Griffiths, M. D. (2013). A qualitative analysis of online gaming addicts in treatment. International Journal of Mental Health and Addiction, 11(2), 149\u2013161. https:\/\/doi.org\/10.1007\/s11469-012-9405-2."},{"issue":"2","key":"B12","series-title":"Cyberpsychology: Journal of Psychosocial Research on Cyberspace","article-title":"The role of social motivation and sociability of gamers in online game addiction","volume":"8","author":"Blinka, L.","year":"2014","unstructured":"Blinka, L., & Miku\u0161ka, J. (2014). The role of social motivation and sociability of gamers in online game addiction. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 8(2). https:\/\/doi.org\/10.5817\/CP2014-2-6."},{"key":"B13","series-title":"Cyberpsychology, Journal of Psychosocial Research on Cyberspace","article-title":"Dysfunctional impulsivity in online gaming addiction and engagement","author":"Blinka L.","year":"2016 oct 1","unstructured":"Blinka L., \u0160ka\u0159upov\u00e1 K., Mitterova K. (2016 oct 1). Dysfunctional impulsivity in online gaming addiction and engagement. Cyberpsychology, Journal of Psychosocial Research on Cyberspace. [Internet]. [cited 2022 Mar 31];10(3). Available from: https:\/\/cyberpsychology.eu\/article\/view\/6173."},{"issue":"1","key":"B14","series-title":"Journal of Consumer Culture","first-page":"3","article-title":"The gamblification of digital games","volume":"21","author":"Brock, T.","year":"2021 Feb","unstructured":"Brock, T., & Johnson, M. (2021 Feb). The gamblification of digital games. Journal of Consumer Culture, 21(1), 3\u201313. https:\/\/doi.org\/10.1177\/1469540521993904."},{"key":"B15","series-title":"Addictive Behaviors","first-page":"26","article-title":"Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions","volume":"96","author":"Brooks, G. A.","year":"2019","unstructured":"Brooks, G. A., & Clark, L. (2019). Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions. Addictive Behaviors, 96, 26\u201334. https:\/\/doi.org\/10.1016\/j.addbeh.2019.04.009.31030176"},{"issue":"1","key":"B16","series-title":"Journal of Behavioral Addictions","first-page":"27","article-title":"Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?","volume":"3","author":"Brunborg, G. S.","year":"2014 Mar","unstructured":"Brunborg, G. S., Mentzoni, R. A., & Fr\u00f8yland, L. R. (2014 Mar). Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems? Journal of Behavioral Addictions, 3(1), 27\u201332. https:\/\/doi.org\/10.1556\/jba.3.2014.002."},{"issue":"05","key":"B17","series-title":"International Journal of Mental Health and Addiction","article-title":"An evaluation of gaming-related harms in relation to gaming disorder and loot box involvement","volume":"20","author":"Carey, P. A. K.","year":"2021","unstructured":"Carey, P. A. K., Delfabbro, P., & King, D. (2021). An evaluation of gaming-related harms in relation to gaming disorder and loot box involvement. International Journal of Mental Health and Addiction, 20(05). https:\/\/doi.org\/10.1007\/s11469-021-00556-5.34121958"},{"issue":"4","key":"B18","series-title":"Telematics and Informatics","first-page":"311","article-title":"Examining users\u2032 intention to continue using social network games: A flow experience perspective","volume":"30","author":"Chang, C. C.","year":"2013","unstructured":"Chang, C. C. (2013). Examining users\u2032 intention to continue using social network games: A flow experience perspective. Telematics and Informatics, 30(4), 311\u2013321. https:\/\/doi.org\/10.1016\/j.tele.2012.10.006."},{"issue":"1","key":"B19","series-title":"American Journal of Family Therapy","first-page":"19","article-title":"The mediating effects of motivation for playing Pokemon Go on internet gaming disorder and well-being","volume":"47","author":"Cheng, Y. hsun","year":"2019","unstructured":"Cheng, Y. hsun (2019). The mediating effects of motivation for playing Pokemon Go on internet gaming disorder and well-being. American Journal of Family Therapy, 47(1), 19\u201336. https:\/\/doi.org\/10.1080\/01926187.2019.1583614."},{"key":"B20","series-title":"Psychiatry Research Neuroimaging","first-page":"51","article-title":"Gaming-addicted teens identify more with their cyber-self than their own self: Neural evidence","volume":"279","author":"Choi, E. J.","year":"2018","unstructured":"Choi, E. J., Taylor, M. J., Hong, S. B., Kim, C., Kim, J. W., McIntyre, R. S., et al. (2018). Gaming-addicted teens identify more with their cyber-self than their own self: Neural evidence. Psychiatry Research Neuroimaging, 279, 51\u201359. https:\/\/doi.org\/10.1016\/j.pscychresns.2018.05.012.29891257"},{"issue":"3","key":"B142","series-title":"Cyberpsychology & Behavior","article-title":"Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play","volume":"9","author":"Chumbley, J.","year":"2006","unstructured":"Chumbley, J., & Griffiths, M. (2006). Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play. Cyberpsychology & Behavior, 9(3). https:\/\/doi.org\/10.1089\/cpb.2006.9.308."},{"issue":"8900208","key":"B21","series-title":"Irish Journal of Psychological Medicine","first-page":"1","article-title":"A descriptive survey of online gaming characteristics and gaming disorder in Ireland","author":"Columb, D.","year":"2020","unstructured":"Columb, D., Griffiths, M. D., & O\u2019Gara, C. (2020). A descriptive survey of online gaming characteristics and gaming disorder in Ireland. Irish Journal of Psychological Medicine, (8900208), 1\u20139. https:\/\/doi.org\/10.1017\/ipm.2020.5."},{"key":"B22","series-title":"Computers in Human Behavior","first-page":"516","article-title":"The need to achieve: Players\u2019 perceptions and uses of extrinsic meta-game reward systems for video game consoles","volume":"71","author":"Cruz, C.","year":"2017","unstructured":"Cruz, C., Hanus, M. D., & Fox, J. (2017). The need to achieve: Players\u2019 perceptions and uses of extrinsic meta-game reward systems for video game consoles. Computers in Human Behavior, 71, 516\u2013524. https:\/\/doi.org\/10.1016\/j.chb.2015.08.017."},{"issue":"1\u20132","key":"B4","series-title":"Computer Games Journal","first-page":"31","article-title":"Fun and games: Player profiles","volume":"4","author":"de Albuquerque, R. M.","year":"2015","unstructured":"de Albuquerque, R. M., & Fialho, F. A. P. (2015). Fun and games: Player profiles. Computer Games Journal, 4(1\u20132), 31\u201346. https:\/\/doi.org\/10.1007\/s40869-015-0003-y."},{"key":"B23","series-title":"Computers in Human Behavior","article-title":"Problematic gaming behavior and the personality traits of video gamers: A cross-sectional survey","volume":"106","author":"Dieris-Hirche, J.","year":"2020","unstructured":"Dieris-Hirche, J., Pape, M., te Wildt, B. T., Kehyayan, A., Esch, M., Aicha, S., et al. (2020). Problematic gaming behavior and the personality traits of video gamers: A cross-sectional survey. Computers in Human Behavior, 106. https:\/\/doi.org\/10.1016\/j.chb.2020.106272."},{"issue":"03","key":"B24","series-title":"Journal of Social Marketing","article-title":"Gaming attribute preferences in social marketing programmes","volume":"08","author":"Dietrich, T.","year":"2018","unstructured":"Dietrich, T., Mulcahy, R., & Knox, K. (2018). Gaming attribute preferences in social marketing programmes. Journal of Social Marketing, 08(03). https:\/\/doi.org\/10.1108\/JSOCM-06-2017-0038."},{"issue":"1","key":"B25","series-title":"International Journal of Educational Technology","first-page":"21","article-title":"Educational video game design: A review of the literature","volume":"4","author":"Dondlinger, M. J.","year":"2007","unstructured":"Dondlinger, M. J. (2007). Educational video game design: A review of the literature. International Journal of Educational Technology, 4(1), 21\u201331."},{"issue":"3","key":"B26","series-title":"PLoS One Electronic Resources","article-title":"The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States-A cross-national survey","volume":"15","author":"Drummond, A.","year":"2020","unstructured":"Drummond, A., Sauer, J. D., Ferguson, C. J., & Hall, L. C. (2020). The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States-A cross-national survey. PLoS One Electronic Resources, 15(3), e0230378. https:\/\/doi.org\/10.1371\/journal.pone.0230378."},{"key":"B27","series-title":"Current Psychology","first-page":"1","article-title":"The impact of social identity on online game addiction: The mediating role of the fear of missing out (FoMO) and the moderating role of the need to belong","author":"Duman, H.","year":"2019","unstructured":"Duman, H., & Ozkara, B. Y. (2019). The impact of social identity on online game addiction: The mediating role of the fear of missing out (FoMO) and the moderating role of the need to belong. Current Psychology, 1\u201310. https:\/\/doi.org\/10.1007\/s12144-019-00392-w."},{"key":"B28","series-title":"Journal of Addictive Behaviors, Therapy & Rehabilitation","first-page":"3","article-title":"The role of game genres and the development of internet gaming disorder in school-aged children","volume":"4","author":"Eichenbaum, A.","unstructured":"Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D., & Choo, H. The role of game genres and the development of internet gaming disorder in school-aged children. Journal of Addictive Behaviors, Therapy & Rehabilitation, 4, 3 of. 2015;7:2."},{"issue":"8","key":"B29","series-title":"Cyberpsychology, Behavior, and Social Networking","first-page":"480","article-title":"Role-playing and real-time strategy games associated with greater probability of internet gaming disorder","volume":"18","author":"Eichenbaum, A.","year":"2015","unstructured":"Eichenbaum, A., Kattner, F., Bradford, D., Gentile, D. A., & Green, C. (2015). Role-playing and real-time strategy games associated with greater probability of internet gaming disorder. Cyberpsychology, Behavior, and Social Networking, 18(8), 480\u2013485. https:\/\/doi.org\/10.1089\/cyber.2015.0092.26252934"},{"issue":"6","key":"B30","series-title":"International Journal of Mental Health and Addiction","first-page":"948","article-title":"The contribution of game genre and other use patterns to problem video game play among adult video gamers","volume":"10","author":"Elliott, L.","year":"2012","unstructured":"Elliott, L., Ream, G., McGinsky, E., & Dunlap, E. (2012). The contribution of game genre and other use patterns to problem video game play among adult video gamers. International Journal of Mental Health and Addiction, 10(6), 948\u2013969. https:\/\/doi.org\/10.1007\/s11469-012-9391-4.23284310"},{"key":"B31","series-title":"An International Online Survey. Computers in Human Behavior","article-title":"Are video games intrinsically addictive?","volume":"112","author":"Entwistle, G. J. M.","year":"2020","unstructured":"Entwistle, G. J. M., Blaszczynski, A., & Gainsbury, S. M. (2020). Are video games intrinsically addictive? An International Online Survey. Computers in Human Behavior, 112. https:\/\/doi.org\/10.1016\/j.chb.2020.106464."},{"key":"B32","series-title":"Addictive Behaviors","first-page":"17","article-title":"Internet gaming disorder: Trends in prevalence 1998\u20132016","volume":"75","author":"Feng, W.","year":"2017 Dec","unstructured":"Feng, W., Ramo, D., Chan, S., & Bourgeois, J. (2017 Dec). Internet gaming disorder: Trends in prevalence 1998\u20132016. Addictive Behaviors, 75, 17\u201324. https:\/\/doi.org\/10.1016\/j.addbeh.2017.06.010.28662436"},{"issue":"1","key":"B33","series-title":"Motivation and Emotion","first-page":"154","article-title":"Friends, fun, frustration and fantasy: Child motivations for video game play","volume":"37","author":"Ferguson, C. J.","year":"2013","unstructured":"Ferguson, C. J., & Olson, C. K. (2013). Friends, fun, frustration and fantasy: Child motivations for video game play. Motivation and Emotion, 37(1), 154\u2013164. https:\/\/doi.org\/10.1007\/s11031-012-9284-7."},{"issue":"3","key":"B34","series-title":"Revista brasileira de psiquiatria Sao Paulo Braz 1999","first-page":"289","article-title":"Predictors of gaming disorder in children and adolescents: A school-based study","volume":"43","author":"Ferreira, F. de M.","year":"2021","unstructured":"Ferreira, F. de M., Bambini, B. B., Tonsig, G. K., Fonseca, L., Picon, F. A., Pan, P. M., et al. (2021). Predictors of gaming disorder in children and adolescents: A school-based study. Revista brasileira de psiquiatria Sao Paulo Braz 1999, 43(3), 289\u2013292. https:\/\/doi.org\/10.1590\/1516-4446-2020-0964."},{"key":"B35","series-title":"International Journal of Mental Health and Addiction","first-page":"1","article-title":"Near miss in a video game: An experimental study","author":"Finser\u00e5s, T. R.","year":"2019","unstructured":"Finser\u00e5s, T. R., Krossbakken, E., Pallesen, S., Mentzoni, R., King, D. L., Griffiths, M. D., et al. (2019). Near miss in a video game: An experimental study. International Journal of Mental Health and Addiction, 1\u201311. https:\/\/doi.org\/10.1007\/s11469-019-00070-9."},{"issue":"3","key":"B36","series-title":"British Journal of Educational Technology","first-page":"535","article-title":"Online gaming as an educational tool in learning and training","volume":"38","author":"de Freitas, S.","year":"2007 May","unstructured":"de Freitas, S., & Griffiths, M. (2007 May). Online gaming as an educational tool in learning and training. British Journal of Educational Technology, 38(3), 535\u2013537. https:\/\/doi.org\/10.1111\/j.1467-8535.2007.00720.x."},{"issue":"1","key":"B37","series-title":"International Journal of\u00a0Cyber Behavior, Psychology and Learning (IJCBPL)","first-page":"13","article-title":"A cross-genre study of online gaming: Player demographics, motivation for play, and social interactions among players","volume":"2","author":"Ghuman, D.","year":"2012","unstructured":"Ghuman, D., & Griffiths, M. (2012). A cross-genre study of online gaming: Player demographics, motivation for play, and social interactions among players. International Journal of\u00a0Cyber Behavior, Psychology and Learning (IJCBPL), 2(1), 13\u201329. https:\/\/doi.org\/10.4018\/ijcbpl.2012010102."},{"key":"B38","series-title":"Computers in Human Behavior","first-page":"365","article-title":"Perceptions of virtual reward systems in crowdsourcing games","volume":"70","author":"Goh, D. H. L.","year":"2017","unstructured":"Goh, D. H. L., Pe-Than EPP, & Lee, C. S. (2017). Perceptions of virtual reward systems in crowdsourcing games. Computers in Human Behavior, 70, 365\u2013374. https:\/\/doi.org\/10.1016\/j.chb.2017.01.006."},{"key":"B39","series-title":"Addictive Behaviors, 2021","article-title":"Avatar identification and problematic gaming: The role of self-concept clarity","volume":"113","author":"Green, R.","year":"2021","unstructured":"Green, R., Delfabbro, P. H., & King, D. L. (2021). Avatar identification and problematic gaming: The role of self-concept clarity. Addictive Behaviors, 2021, 113. https:\/\/doi.org\/10.1016\/j.addbeh.2020.106694."},{"issue":"3","key":"B40","series-title":"Journal of Addictive Behaviors","first-page":"296","article-title":"Problematic gaming exists and is an example of disordered gaming","volume":"6","author":"Griffiths, M. D.","unstructured":"Griffiths, M. D., Kuss, D. J., Lopez-Fernandez, O., & Pontes, H. M. Problematic gaming exists and is an example of disordered gaming. Journal of Addictive Behaviors, 6(3), 296\u2013301."},{"issue":"4","key":"B41","series-title":"Journal Contemp Psychother","first-page":"247","article-title":"Videogame addiction and its treatment","volume":"39","author":"Griffiths, M. D.","year":"2009 Dec","unstructured":"Griffiths, M. D., & Meredith, A. (2009 Dec). Videogame addiction and its treatment. Journal Contemp Psychother, 39(4), 247\u2013253. https:\/\/doi.org\/10.1007\/s10879-009-9118-4."},{"issue":"3","key":"B42","series-title":"Cyberpsychology, Behavior, and Social Networking","first-page":"162","article-title":"The prevalence of problematic video gamers in The Netherlands","volume":"15","author":"Haagsma, M. C.","year":"2012","unstructured":"Haagsma, M. C., Pieterse, M. E., & Peters, O. (2012). The prevalence of problematic video gamers in The Netherlands. Cyberpsychology, Behavior, and Social Networking, 15(3), 162\u2013168. https:\/\/doi.org\/10.1089\/cyber.2011.0248.22313358"},{"issue":"2","key":"B43","series-title":"Research in the Teaching of English","first-page":"109","article-title":"\u201cI didn\u2019t enjoy reading until now\u201d: How youth and adults engage with interactive digital texts","volume":"54","author":"Hall, L. A.","year":"2019","unstructured":"Hall, L. A. (2019). \u201cI didn\u2019t enjoy reading until now\u201d: How youth and adults engage with interactive digital texts. Research in the Teaching of English, 54(2), 109\u2013130. https:\/\/doi.org\/10.1002\/jaal.1046."},{"key":"B141","series-title":"A content analysis of popular video game soundtracks (thesis)","author":"Hallett, A. D.","year":"2016","unstructured":"Hallett, A. D. (2016). A content analysis of popular video game soundtracks (thesis). San Francisco: San Francisco State University."},{"key":"B44","series-title":"Epidemiol Health","article-title":"Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents","volume":"42","author":"Han, H.","year":"2020","unstructured":"Han, H., Jeong, H., Jo, S. J., Son, H. J., & Yim, H. W. (2020). Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents. Epidemiol Health, 42. https:\/\/doi.org\/10.4178\/epih.e2020016.32272007"},{"issue":"10","key":"B45","series-title":"Social Behavior and Personality: an\u00a0international journal","article-title":"Avatar identification mediates the relationship between peer phubbing and mobile game addiction","volume":"48","author":"Hao, L.","year":"2020","unstructured":"Hao, L., Lv, Q., Zhang, X., Jiang, Q., & Ping, L. (2020). Avatar identification mediates the relationship between peer phubbing and mobile game addiction. Social Behavior and Personality: an\u00a0international journal, 48(10). https:\/\/doi.org\/10.2224\/sbp.9384."},{"issue":"101545006","key":"B46","series-title":"Front Psychiatry","article-title":"In-game social interaction and gaming disorder: A perspective from online social capital","volume":"11","author":"Heng, S.","year":"2020","unstructured":"Heng, S., Zhao, H., & Wang, M. (2020). In-game social interaction and gaming disorder: A perspective from online social capital. Front Psychiatry, 11(101545006), 468115. https:\/\/doi.org\/10.3389\/fpsyt.2020.468115.33613329"},{"issue":"3","key":"B47","series-title":"Games and culture","first-page":"249","article-title":"An iterative, multidisciplinary approach to studying digital play motivation: The Model of Game Motivation","volume":"10","author":"Herodotou, C.","year":"2015","unstructured":"Herodotou, C., Winters, N., & Kambouri, M. (2015). An iterative, multidisciplinary approach to studying digital play motivation: The Model of Game Motivation. Games and culture, 10(3), 249\u2013268. https:\/\/doi.org\/10.1177\/1555412014557633."},{"issue":"6","key":"B48","series-title":"CyberPsychology and Behavior","first-page":"585","article-title":"Designing action games for appealing to buyers","volume":"8","author":"Hsu, S. H.","year":"2005","unstructured":"Hsu, S. H., Lee, F. L., & Wu, M. C. (2005). Designing action games for appealing to buyers. CyberPsychology and Behavior, 8(6), 585\u2013591. https:\/\/doi.org\/10.1089\/cpb.2005.8.585.16332170"},{"key":"B49","series-title":"Computers & Education","first-page":"73","article-title":"Applying game mechanics and student-generated questions to an online puzzle-based game learning system to promote algorithmic thinking skills","volume":"121","author":"Hsu, C. C.","year":"2018","unstructured":"Hsu, C. C., & Wang, T. I. (2018). Applying game mechanics and student-generated questions to an online puzzle-based game learning system to promote algorithmic thinking skills. Computers & Education, 121, 73\u201388. https:\/\/doi.org\/10.1016\/j.compedu.2018.02.002."},{"issue":"2","key":"B50","series-title":"Journal of Personality and Social Psychology","first-page":"300","article-title":"A longitudinal study of risk-glorifying video games and behavioral deviance","volume":"107","author":"Hull, J. G.","year":"2014 Aug","unstructured":"Hull, J. G., Brunelle, T. J., Prescott, A. T., & Sargent, J. D. (2014 Aug). A longitudinal study of risk-glorifying video games and behavioral deviance. Journal of Personality and Social Psychology, 107(2), 300\u2013325. https:\/\/doi.org\/10.1037\/a0036058.25090130"},{"issue":"3","key":"B51","series-title":"Journal of Addictive Behaviors","first-page":"145","article-title":"Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study","volume":"2","author":"Hull, D. C.","year":"2013","unstructured":"Hull, D. C., Williams, G. A., & Griffiths, M. D. (2013). Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study. Journal of Addictive Behaviors, 2(3), 145\u2013152. https:\/\/doi.org\/10.1556\/JBA.2.2013.005."},{"issue":"1","key":"B52","series-title":"CyberPsychology and Behavior","first-page":"47","article-title":"Gender swapping and socializing in cyberspace: An exploratory study","volume":"11","author":"Hussain, Z.","year":"2008 Feb","unstructured":"Hussain, Z., & Griffiths, M. D. (2008 Feb). Gender swapping and socializing in cyberspace: An exploratory study. CyberPsychology and Behavior, 11(1), 47\u201353. https:\/\/doi.org\/10.1089\/cpb.2007.0020.18275312"},{"issue":"2","key":"B53","series-title":"International Journal of Cyber Behavior, Psychology and Learning (IJCBPL)","first-page":"41","article-title":"A qualitative analysis of online gaming: Social interaction, community, and game design","volume":"4","author":"Hussain, Z.","year":"2014","unstructured":"Hussain, Z., & Griffiths, M. D. (2014). A qualitative analysis of online gaming: Social interaction, community, and game design. International Journal of Cyber Behavior, Psychology and Learning (IJCBPL), 4(2), 41\u201357. https:\/\/doi.org\/10.4018\/ijcbpl.2014040104."},{"key":"B54","series-title":"Computers in Human Behavior","first-page":"221","article-title":"An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games","volume":"50","author":"Hussain, Z.","year":"2015","unstructured":"Hussain, Z., Williams, G. A., & Griffiths, M. D. (2015). An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games. Computers in Human Behavior, 50, 221\u2013230. https:\/\/doi.org\/10.1016\/j.chb.2015.03.075."},{"key":"B55","series-title":"Addictive Behaviors Reports","article-title":"Internet gaming disorder: Feeling the flow of social games","volume":"9","author":"Hu, E.","year":"2019","unstructured":"Hu, E., Stavropoulos, V., Anderson, A., Scerri, M., & Collard, J. (2019). Internet gaming disorder: Feeling the flow of social games. Addictive Behaviors Reports, 9, 100140. https:\/\/doi.org\/10.1016\/j.abrep.2018.10.004.31193693"},{"key":"B56","series-title":"ICD-11 for mortality and morbidity statistics","unstructured":"ICD-11 for mortality and morbidity statistics [Internet]. [cited 2022 Apr 4]. Available from: https:\/\/icd.who.int\/browse11\/l-m\/en#\/http:\/\/id.who.int\/icd\/entity\/1448597234."},{"issue":"1","key":"B57","series-title":"JMIR Serious Games","article-title":"Adolescent problem gaming and loot box purchasing in video games: Cross-sectional observational study using population-based cohort data","volume":"9","author":"Ide, S.","year":"2021","unstructured":"Ide, S., Nakanishi, M., Yamasaki, S., Ikeda, K., Ando, S., Hiraiwa-Hasegawa, M., et al. (2021). Adolescent problem gaming and loot box purchasing in video games: Cross-sectional observational study using population-based cohort data. JMIR Serious Games, 9(1), e23886. https:\/\/doi.org\/10.2196\/23886.33560241"},{"issue":"1","key":"B58","series-title":"Journal of Addictions Nursing","first-page":"49","article-title":"Predictors for digital game addiction among Turkish adolescents: A cox\u2019s interaction model-based study","volume":"30","author":"Irmak, A. Y.","year":"2019","unstructured":"Irmak, A. Y., & Erdogan, S. (2019). Predictors for digital game addiction among Turkish adolescents: A cox\u2019s interaction model-based study. Journal of Addictions Nursing, 30(1), 49\u201356. https:\/\/doi.org\/10.1097\/JAN.0000000000000265.30830000"},{"issue":"6","key":"B59","series-title":"CyberPsychology and Behavior","first-page":"761","article-title":"Avatars mirroring the actual self versus projecting the ideal self: The effects of self-priming on interactivity and immersion in an exergame, Wii Fit","volume":"12","author":"Jin, S. A. A.","year":"2009","unstructured":"Jin, S. A. A. (2009). Avatars mirroring the actual self versus projecting the ideal self: The effects of self-priming on interactivity and immersion in an exergame, Wii Fit. CyberPsychology and Behavior, 12(6), 761\u2013765. https:\/\/doi.org\/10.1089\/cpb.2009.0130."},{"issue":"19","key":"B60","series-title":"International Journal of Environmental Research and Public Health","article-title":"Engagement and immersion in digital play: Supporting young children\u2019s digital wellbeing","volume":"18","author":"Johnston, K.","year":"2021 Sep 28","unstructured":"Johnston, K. (2021 Sep 28). Engagement and immersion in digital play: Supporting young children\u2019s digital wellbeing. International Journal of Environmental Research and Public Health, 18(19), 10179. https:\/\/doi.org\/10.3390\/ijerph181910179."},{"issue":"2","key":"B61","series-title":"Journal\u2009of\u2009Theoretical\u2009and\u2009Applied Electronic Commerce Research","first-page":"76","article-title":"How to improve customer engagement: A comparison of playing games on personal computers and on mobile phones","volume":"15","author":"Kang, K.","year":"2020","unstructured":"Kang, K., Lu, J., Guo, L., & Zhao, J. (2020). How to improve customer engagement: A comparison of playing games on personal computers and on mobile phones. Journal\u2009of\u2009Theoretical\u2009and\u2009Applied Electronic Commerce Research, 15(2), 76\u201392. https:\/\/doi.org\/10.4067\/S0718-18762020000200106."},{"issue":"2","key":"B62","series-title":"International Journal of Mental Health and Addiction","first-page":"193","article-title":"Entrapment and near miss: A comparative analysis of psycho-structural elements in gambling games and massively multiplayer online role-playing games","volume":"9","author":"Karlsen, F.","year":"2011","unstructured":"Karlsen, F. (2011). Entrapment and near miss: A comparative analysis of psycho-structural elements in gambling games and massively multiplayer online role-playing games. International Journal of Mental Health and Addiction, 9(2), 193\u2013207. https:\/\/doi.org\/10.1007\/s11469-010-9275-4."},{"issue":"6","key":"B63","series-title":"Pediatrics International","first-page":"523","article-title":"Pattern of video game use in children with attention-deficit-hyperactivity disorder and typical development","volume":"60","author":"Kietglaiwansiri, T.","year":"2018 Jun","unstructured":"Kietglaiwansiri, T., & Chonchaiya, W. (2018 Jun). Pattern of video game use in children with attention-deficit-hyperactivity disorder and typical development. Pediatrics International, 60(6), 523\u2013528. https:\/\/doi.org\/10.1111\/ped.13564.29573063"},{"issue":"11","key":"B64","series-title":"Cyberpsychology, Behavior, and Social Networking","first-page":"667","article-title":"Altered autonomic unctions and distressed personality traits in male adolescents with internet gaming addiction","volume":"19","author":"Kim, N.","year":"2016 Nov","unstructured":"Kim, N., Hughes, T. L., Park, C. G., Quinn, L., & Kong, I. D. (2016 Nov). Altered autonomic unctions and distressed personality traits in male adolescents with internet gaming addiction. Cyberpsychology, Behavior, and Social Networking, 19(11), 667\u2013673. https:\/\/doi.org\/10.1089\/cyber.2016.0282."},{"issue":"14","key":"B65","series-title":"International Journal of Environmental Research and Public Health","article-title":"Addictive internet gaming usage among Korean adolescents before and after the utbreak of the COVID-19 pandemic: A comparison of the atent profiles in 2018 and 2020","volume":"18","author":"Kim, D.","year":"2021","unstructured":"Kim, D., & Lee, J. (2021). Addictive internet gaming usage among Korean adolescents before and after the utbreak of the COVID-19 pandemic: A comparison of the atent profiles in 2018 and 2020. International Journal of Environmental Research and Public Health, 18(14). https:\/\/doi.org\/10.3390\/ijerph18147275."},{"key":"B66","series-title":"Computers in Human Behavior","first-page":"695","article-title":"Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment","volume":"48","author":"Kim, K.","year":"2015","unstructured":"Kim, K., Schmierbach, M. G., Chung, M. Y., Fraustino, J. D., Dardis, F., & Ahern, L. (2015). Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment. Computers in Human Behavior, 48, 695\u2013705. https:\/\/doi.org\/10.1016\/j.chb.2015.02.011."},{"key":"B67","series-title":"Computers in Human Behavior","first-page":"131","article-title":"Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective","volume":"101","author":"King, D. L.","year":"2019 Dec","unstructured":"King, D. L., Delfabbro, P. H., Gainsbury, S. M., Dreier, M., Greer, N., & Billieux, J. (2019 Dec). Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective. Computers in Human Behavior, 101, 131\u2013143. https:\/\/doi.org\/10.1016\/j.chb.2019.07.017."},{"issue":"1","key":"B68","series-title":"International Journal of Mental Health and Addiction","first-page":"90","article-title":"Video game structural characteristics: A new psychological taxonomy","volume":"8","author":"King, D.","year":"2010 Jan","unstructured":"King, D., Delfabbro, P., & Griffiths, M. (2010 Jan). Video game structural characteristics: A new psychological taxonomy. International Journal of Mental Health and Addiction, 8(1), 90\u2013106. https:\/\/doi.org\/10.1007\/s11469-009-9206-4."},{"issue":"3","key":"B69","series-title":"International Journal of Mental Health and Addiction","first-page":"320","article-title":"The role of structural characteristics in problematic video game play: An empirical study","volume":"9","author":"King, D. L.","year":"2011","unstructured":"King, D. L., Delfabbro, P. H., & Griffiths, M. D. (2011). The role of structural characteristics in problematic video game play: An empirical study. International Journal of Mental Health and Addiction, 9(3), 320\u2013333. https:\/\/doi.org\/10.1007\/s11469-010-9289-y."},{"issue":"4","key":"B70","series-title":"Journal of Behavior Addictions","first-page":"525","article-title":"Tolerance in internet gaming disorder: A need for increasing gaming time or something else?","volume":"6","author":"King, D. L.","year":"2017","unstructured":"King, D. L., Herd, M. C., & Delfabbro, P. H. (2017). Tolerance in internet gaming disorder: A need for increasing gaming time or something else? Journal of Behavior Addictions, 6(4), 525\u2013533. https:\/\/doi.org\/10.1556\/2006.6.2017.072."},{"key":"B71","series-title":"Computers in Human Behavior","first-page":"133","article-title":"Motivational components of tolerance in internet gaming disorder","volume":"78","author":"King, D. L.","year":"2018","unstructured":"King, D. L., Herd, M. C., & Delfabbro, P. H. (2018). Motivational components of tolerance in internet gaming disorder. Computers in Human Behavior, 78, 133\u2013141. https:\/\/doi.org\/10.1016\/j.chb.2017.09.023."},{"key":"B72","series-title":"Issues in Mental Health Nursing","article-title":"Risk factors of problem gaming and gambling in us emerging adult non-students: The role of loot boxes, microtransactions, and risk-taking","author":"King A.","year":"2020","unstructured":"King A., Wong-Padoongpatt G., Barrita A., Phung D. T., & Tong T. (2020). Risk factors of problem gaming and gambling in us emerging adult non-students: The role of loot boxes, microtransactions, and risk-taking. Issues in Mental Health Nursing. https:\/\/doi.org\/10.1080\/01612840.2020.1803461.32822251"},{"issue":"3","key":"B73","series-title":"Journal of Behavior Addictions","first-page":"280","article-title":"Inclusion of Gaming Disorder in ICD has more advantages than disadvantages","volume":"6","author":"Kir\u00e1ly, O.","year":"2017","unstructured":"Kir\u00e1ly, O., & Demetrovics, Z. (2017). Inclusion of Gaming Disorder in ICD has more advantages than disadvantages. Journal of Behavior Addictions, 6(3), 280\u2013284. https:\/\/doi.org\/10.1556\/2006.6.2017.046."},{"issue":"2","key":"B74","series-title":"CyberPsychology and Behavior","first-page":"231","article-title":"Exploring the enjoyment of playing browser games","volume":"12","author":"Klimmt, C.","year":"2009","unstructured":"Klimmt, C., Schmid, H., & Orthmann, J. (2009). Exploring the enjoyment of playing browser games. CyberPsychology and Behavior, 12(2), 231\u2013234. https:\/\/doi.org\/10.1089\/cpb.2008.0128.19260776"},{"issue":"4","key":"B75","series-title":"Developmental Psychology","first-page":"1038","article-title":"I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys","volume":"43","author":"Konijn, E. A.","year":"2007","unstructured":"Konijn, E. A., Nije Bijvank, M., & Bushman, B. J. (2007). I wish I were a warrior: The role of wishful identification in the effects of violent video games on aggression in adolescent boys. Developmental Psychology, 43(4), 1038. https:\/\/doi.org\/10.1037\/0012-1649.43.4.1038.17605534"},{"issue":"9","key":"B76","series-title":"Cyberpsychology, Behavior, and Social Networking","first-page":"480","article-title":"Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games","volume":"15","author":"Kuss, D. J.","year":"2012","unstructured":"Kuss, D. J., Louws, J., & Wiers, R. W. (2012). Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games. Cyberpsychology, Behavior, and Social Networking, 15(9), 480\u2013485. https:\/\/doi.org\/10.1089\/cyber.2012.0034.22974351"},{"key":"B77","series-title":"Computers in Human Behavior","first-page":"652","article-title":"Internet gaming disorder, motives, game genres and psychopathology","volume":"75","author":"Laconi, S.","year":"2017","unstructured":"Laconi, S., Pires, S., & Chabrol, H. (2017). Internet gaming disorder, motives, game genres and psychopathology. Computers in Human Behavior, 75, 652\u2013659. https:\/\/doi.org\/10.1016\/j.chb.2017.06.012."},{"key":"B78","series-title":"Computers in Human Behavior","first-page":"544","article-title":"The relationships between the structural video game characteristics, video game engagement and happiness among individuals who play video games","volume":"65","author":"Laffan, D. A.","year":"2016","unstructured":"Laffan, D. A., Greaney, J., Barton, H., & Kaye, L. K. (2016). The relationships between the structural video game characteristics, video game engagement and happiness among individuals who play video games. Computers in Human Behavior, 65, 544\u2013549. https:\/\/doi.org\/10.1016\/j.chb.2016.09.004."},{"issue":"4","key":"B79","series-title":"Current Psychiatry Reports","first-page":"444","article-title":"Internet gaming addiction, problematic se of the internet, and sleep problems: A systematic review","volume":"16","author":"Lam, L. T.","year":"2014 Apr","unstructured":"Lam, L. T. (2014 Apr). Internet gaming addiction, problematic se of the internet, and sleep problems: A systematic review. Current Psychiatry Reports, 16(4), 444. https:\/\/doi.org\/10.1007\/s11920-014-0444-1."},{"key":"B80","series-title":"Motivations and social conventions of online video game play among young adult males","author":"Land, B.","year":"2015","unstructured":"Land, B. (2015). Motivations and social conventions of online video game play among young adult males."},{"issue":"2","key":"B81","series-title":"Games for Health Journal","first-page":"87","article-title":"A pilot study of the attractive features of active videogames among Chinese Primary School Children","volume":"6","author":"Lau, P. W.","year":"2017","unstructured":"Lau, P. W., Lau, E. Y., Wang, J. J., rak, C. C., & Kim, C. G. (2017). A pilot study of the attractive features of active videogames among Chinese Primary School Children. Games for Health Journal, 6(2), 87\u201396. https:\/\/doi.org\/10.1089\/g4h.2016.0021.28418752"},{"issue":"1","key":"B82","series-title":"Information Systems Journal","article-title":"Understanding massively multiplayer online role\u2010playing game addiction: A hedonic management perspective","volume":"31","author":"Lee, Z. W.","year":"2020","unstructured":"Lee, Z. W., Cheung, C. M., & Chan, T. K. (2020). Understanding massively multiplayer online role\u2010playing game addiction: A hedonic management perspective. Information Systems Journal, 31(1). https:\/\/doi.org\/10.1111\/isj.12292."},{"issue":"2","key":"B83","series-title":"CyberPsychology and Behavior","first-page":"278","article-title":"Characteristics of Internet use in relation to game genre in Korean adolescents","volume":"10","author":"Lee, M. S.","year":"2006","unstructured":"Lee, M. S., Ko, Y. H., Song, H. S., Kwon, K. H., Lee, H. S., Nam, M., et al. (2006). Characteristics of Internet use in relation to game genre in Korean adolescents. CyberPsychology and Behavior, 10(2), 278\u2013285. https:\/\/doi.org\/10.1089\/cpb.2006.9958."},{"issue":"2","key":"B84","series-title":"ICHPER-SD Journal of Research","first-page":"39","article-title":"Comparison of eSports and traditional sports consumption motives","volume":"6","author":"Lee, D.","year":"2011","unstructured":"Lee, D., & Schoenstedt, L. J. (2011). Comparison of eSports and traditional sports consumption motives. ICHPER-SD Journal of Research, 6(2), 39\u201344."},{"issue":"4","key":"B85","series-title":"Cyberpsychology, Behavior, and Social Networking","first-page":"270","article-title":"Addictive online games: Examining the relationship between game genres and internet gaming disorder","volume":"19","author":"Lemmens, J. S.","year":"2016","unstructured":"Lemmens, J. S., & Hendriks, S. J. (2016). Addictive online games: Examining the relationship between game genres and internet gaming disorder. Cyberpsychology, Behavior, and Social Networking, 19(4), 270\u2013276. https:\/\/doi.org\/10.1089\/cyber.2015.0415.26959285"},{"key":"B87","series-title":"Analysis of the video gaming industry: In Dalian","author":"Liang, Y.","year":"2022","unstructured":"Liang, Y. (2022). Analysis of the video gaming industry: In Dalian. China. [cited 2023 Feb 12]. Available from: https:\/\/www.atlantis-press.com\/article\/125975377."},{"issue":"6","key":"B88","series-title":"Behaviour & Information Technology","first-page":"558","article-title":"Internet Gaming Disorder: The interplay between physical activity and user-avatar relationship","volume":"37","author":"Liew, L. W.","year":"2018","unstructured":"Liew, L. W., Stavropoulos, V., Adams, B. L., Burleigh, T. L., & Griffiths, M. D. (2018). Internet Gaming Disorder: The interplay between physical activity and user-avatar relationship. Behaviour & Information Technology, 37(6), 558\u2013574. https:\/\/doi.org\/10.1080\/0144929X.2018.1464599."},{"issue":"4\u2013B(E)","key":"B86","series-title":"Dissertation Abstracts International. B, The Sciences and Engineering","article-title":"Massively multiplayer online roleplaying gaming: Motivation to play, player typologies, and addiction","volume":"78","author":"Lewis, M. S.","year":"2016","unstructured":"Lewis, M. S. (2016). Massively multiplayer online roleplaying gaming: Motivation to play, player typologies, and addiction. Dissertation Abstracts International. B, The Sciences and Engineering, 78(4\u2013B(E)) No Pagination Specified."},{"issue":"1","key":"B89","series-title":"International Journal of Mental Health and Addiction","article-title":"The mechanism underlying the effect of actual-ideal self-discrepancy on internet gaming addiction: A moderated mediation model","volume":"19","author":"Li, Y.","year":"2020","unstructured":"Li, Y., Li, Y., & Castano, G. (2020). The mechanism underlying the effect of actual-ideal self-discrepancy on internet gaming addiction: A moderated mediation model. International Journal of Mental Health and Addiction, 19(1). https:\/\/doi.org\/10.1007\/s11469-020-00273-5. No Pagination Specified."},{"issue":"3","key":"B90","series-title":"International Journal of Technology and Human Interaction","first-page":"1","article-title":"The contributions of perceived graphic and enactive realism to enjoyment and engagement in active video games","volume":"11","author":"Lin, J. H.","year":"2015","unstructured":"Lin, J. H., & Peng, W. (2015). The contributions of perceived graphic and enactive realism to enjoyment and engagement in active video games. International Journal of Technology and Human Interaction, 11(3), 1\u201316. https:\/\/doi.org\/10.4018\/ijthi.2015070101."},{"key":"B91","series-title":"Frontiers in Psychology","first-page":"898","article-title":"Measuring emale gaming: Gamer profile, predictors, prevalence, and characteristics from psychological and gender perspectives","volume":"10","author":"Lopez-Fernandez, O.","year":"2019","unstructured":"Lopez-Fernandez, O., Williams, A. J., & Kuss, D. J. (2019). Measuring emale gaming: Gamer profile, predictors, prevalence, and characteristics from psychological and gender perspectives. Frontiers in Psychology, 10, 898. https:\/\/doi.org\/10.3389\/fpsyg.2019.00898."},{"key":"B92","series-title":"Computers in Human Behavior","first-page":"297","article-title":"Does avatar\u2019s character and emotional bond expose to gaming addiction? Two studies on virtual self-discrepancy, avatar identification and gaming addiction in massively multiplayer online role-playing game players","volume":"92","author":"Mancini, T.","year":"2019","unstructured":"Mancini, T., Imperato, C., & Sibilla, F. (2019). Does avatar\u2019s character and emotional bond expose to gaming addiction? Two studies on virtual self-discrepancy, avatar identification and gaming addiction in massively multiplayer online role-playing game players. Computers in Human Behavior, 92, 297\u2013305. https:\/\/doi.org\/10.1016\/j.chb.2018.11.007."},{"issue":"2","key":"B93","series-title":"International Journal of Mental Health and Addiction","first-page":"324","article-title":"Problematic gaming behaviour in Finnish adolescents and young adults: Relation to game genres, gaming motives and self-awareness of problematic use","volume":"15","author":"Mannikko, N.","year":"2017","unstructured":"Mannikko, N., Billieux, J., Nordstrom, T., Koivisto, K., & Kaariainen, M. (2017). Problematic gaming behaviour in Finnish adolescents and young adults: Relation to game genres, gaming motives and self-awareness of problematic use. International Journal of Mental Health and Addiction, 15(2), 324\u2013338. https:\/\/doi.org\/10.1007\/s11469-016-9726-7."},{"issue":"3","key":"B94","series-title":"Scandinavian Journal of Psychology","first-page":"252","article-title":"Psychometric properties of the Internet Gaming Disorder Test (IGDT\u201010) and problematic gaming behavior among Finnish vocational school students","volume":"60","author":"M\u00e4nnikk\u00f6, N.","year":"2019","unstructured":"M\u00e4nnikk\u00f6, N., Ruotsalainen, H., Tolvanen, A., & K\u00e4\u00e4ri\u00e4inen, M. (2019). Psychometric properties of the Internet Gaming Disorder Test (IGDT\u201010) and problematic gaming behavior among Finnish vocational school students. Scandinavian Journal of Psychology, 60(3), 252\u2013260. https:\/\/doi.org\/10.1111\/sjop.12533.30907002"},{"issue":"2gw, 7603486","key":"B95","series-title":"Addictive Behaviors","article-title":"The structural characteristics of esports gaming and their behavioral implications for high engagement: A competition perspective and a cross-cultural examination","volume":"123","author":"Mao, E.","year":"2021","unstructured":"Mao, E. (2021). The structural characteristics of esports gaming and their behavioral implications for high engagement: A competition perspective and a cross-cultural examination. Addictive Behaviors, 123(2gw, 7603486), 107056. https:\/\/doi.org\/10.1016\/j.addbeh.2021.107056."},{"key":"B96","series-title":"Frontiers in Psychology","first-page":"649","article-title":"Bidirectional associations between self-reported gaming disorder and adult attention deficit hyperactivity disorder: Evidence from a sample of young Swiss men","volume":"9","author":"Marmet, S.","year":"2018 Dec 11","unstructured":"Marmet, S., Studer, J., Grazioli, V. S., & Gmel, G. (2018 Dec 11). Bidirectional associations between self-reported gaming disorder and adult attention deficit hyperactivity disorder: Evidence from a sample of young Swiss men. Frontiers in Psychology, 9, 649. https:\/\/doi.org\/10.3389\/fpsyt.2018.00649."},{"issue":"1","key":"B97","series-title":"The American Journal of Drug and Alcohol Abuse","first-page":"67","article-title":"Video game addiction, ADHD symptomatology, and video game reinforcement","volume":"45","author":"Mathews, C. L.","year":"2019 Jan 2","unstructured":"Mathews, C. L., Morrell, H. E. R., & Molle, J. E. (2019 Jan 2). Video game addiction, ADHD symptomatology, and video game reinforcement. The American Journal of Drug and Alcohol Abuse, 45(1), 67\u201376. https:\/\/doi.org\/10.1080\/00952990.2018.1472269."},{"issue":"3","key":"B98","series-title":"Media Psychology","first-page":"486","article-title":"\u201cJust like riding a bike\u201d: A model atching approach to predicting the enjoyment of a cycling exergame experience","volume":"21","author":"McGloin, R.","year":"2018","unstructured":"McGloin, R., & Embacher, K. (2018). \u201cJust like riding a bike\u201d: A model atching approach to predicting the enjoyment of a cycling exergame experience. Media Psychology, 21(3), 486\u2013505. https:\/\/doi.org\/10.1080\/15213269.2017.1311269."},{"key":"B99","series-title":"Computers in Human Behavior","first-page":"299","article-title":"We don\u2019t need no stinkin\u2019badges: The impact of reward features and feeling rewarded in educational games","volume":"45","author":"McKernan, B.","year":"2015","unstructured":"McKernan, B., Martey, R. M., Stromer-Galley, J., Kenski, K., Clegg, B. A., & Folkestad, J. E.,  (2015). We don\u2019t need no stinkin\u2019badges: The impact of reward features and feeling rewarded in educational games. Computers in Human Behavior, 45, 299\u2013306. https:\/\/doi.org\/10.1016\/j.chb.2014.12.028."},{"issue":"3","key":"B100","series-title":"International Journal of Game-Based Learning (IJGBL)","first-page":"54","article-title":"Female gamers: A thematic analysis of their gaming experience","volume":"3","author":"McLean, L.","year":"2013","unstructured":"McLean, L., & Griffiths, M. D. (2013). Female gamers: A thematic analysis of their gaming experience. International Journal of Game-Based Learning (IJGBL), 3(3), 54\u201371. https:\/\/doi.org\/10.4018\/ijgbl.2013070105."},{"issue":"3","key":"B101","series-title":"Cyberpsychology, Behavior, and Social Networking","first-page":"147","article-title":"Impulsivity and related neuropsychological features in regular and addictive first person shooter gaming","volume":"17","author":"Metcalf, O.","year":"2014 Mar","unstructured":"Metcalf, O., & Pammer, K. (2014 Mar). Impulsivity and related neuropsychological features in regular and addictive first person shooter gaming. Cyberpsychology, Behavior, and Social Networking, 17(3), 147\u2013152. https:\/\/doi.org\/10.1089\/cyber.2013.0024.23971428"},{"issue":"3","key":"B102","series-title":"International Journal of Mental Health and Addiction","article-title":"Internet gaming disorder: Compensating as a draenei in world of warcraft","volume":"19","author":"Morcos, M.","year":"2019","unstructured":"Morcos, M., Stavropoulos, V., Rennie, J. J., Clark, M., & Pontes, H. M. (2019). Internet gaming disorder: Compensating as a draenei in world of warcraft. International Journal of Mental Health and Addiction, 19(3). https:\/\/doi.org\/10.1007\/s11469-019-00098-x. No Pagination Specified."},{"issue":"2","key":"B103","series-title":"Journal of Behavior Addictions","first-page":"248","article-title":"The influence of game genre on Internet gaming disorder","volume":"6","author":"Na, E.","year":"2017","unstructured":"Na, E., Choi, I., Lee, T. H., Lee, H., Rho, M. J., & Cho, H.,  (2017). The influence of game genre on Internet gaming disorder. Journal of Behavior Addictions, 6(2), 248\u2013255. https:\/\/doi.org\/10.1556\/2006.6.2017.033."},{"issue":"6","key":"B104","series-title":"Simulation & Gaming","first-page":"814","article-title":"Designing with game-based learning: Game mechanics from middle school to higher education","volume":"48","author":"Nadolny, L.","year":"2017","unstructured":"Nadolny, L., Alaswad, Z., Culver, D., & Wang, W. (2017). Designing with game-based learning: Game mechanics from middle school to higher education. Simulation & Gaming, 48(6), 814\u2013831. https:\/\/doi.org\/10.1177\/1046878117736893."},{"issue":"3","key":"B105","series-title":"International Journal of Human-Computer Interaction","first-page":"192","article-title":"Typology and sociodemographic characteristics of massively multiplayer online game players","volume":"29","author":"Nagygy\u00f6rgy, K.","year":"2013","unstructured":"Nagygy\u00f6rgy, K., Urb\u00e1n, R., Farkas, J., Griffiths, M. D., Zilahy, D., K\u00f6k\u00f6nyei, G., et al. (2013). Typology and sociodemographic characteristics of massively multiplayer online game players. International Journal of Human-Computer Interaction, 29(3), 192\u2013200. https:\/\/doi.org\/10.1080\/10447318.2012.702636."},{"issue":"6","key":"B106","series-title":"Archivos argentinos de pediatr\u00eda","first-page":"e584","article-title":"Video game use among secondary school students and associated factors","volume":"117","author":"Oflu, A.","year":"2019","unstructured":"Oflu, A., & Yalcin, S. S. (2019). Video game use among secondary school students and associated factors. Archivos argentinos de pediatr\u00eda, 117(6), e584\u2013e591. https:\/\/doi.org\/10.5546\/aap.2019.eng.e584.31758885"},{"issue":"3","key":"B107","series-title":"International Journal of Mental Health and Addiction","article-title":"The link between battle royale games and aggressive feelings, addiction, and sense of underachievement: Exploring esports-related genres","volume":"20","author":"Ohno, S.","year":"2021","unstructured":"Ohno, S. (2021). The link between battle royale games and aggressive feelings, addiction, and sense of underachievement: Exploring esports-related genres. International Journal of Mental Health and Addiction, 20(3). https:\/\/doi.org\/10.1007\/s11469-021-00488-0."},{"key":"B108","series-title":"An overview of the gaming industry across nations: Using analytics with power BI to forecast and identify key influencers","author":"Palma-Ruiz, J. M.","year":"2022","unstructured":"Palma-Ruiz, J. M., Torres-Toukoumidis, A., Gonz\u00e1lez-Moreno, S. E., & Valles-Baca, H. G. (2022Feb). An overview of the gaming industry across nations: Using analytics with power BI to forecast and identify key influencers. Heliyon [Internet]. [cited 2023 Feb 12];8(2). https:\/\/doi.org\/10.1016\/j.heliyon.2022.e08959."},{"key":"B109","series-title":"Human Behavior and Emerging Technologies","first-page":"1","article-title":"\u201cThese people had taken advantage of me\u201d: A grounded theory of problematic consequences of player interaction with mobile games perceived as \u201cdesigned to drive spending.\u201d","volume":"2022","author":"Petrovskaya, E.","year":"2022 Aug 28","unstructured":"Petrovskaya, E., & Zendle, D. (2022 Aug 28). \u201cThese people had taken advantage of me\u201d: A grounded theory of problematic consequences of player interaction with mobile games perceived as \u201cdesigned to drive spending.\u201d. Human Behavior and Emerging Technologies, 2022, 1\u201314. https:\/\/doi.org\/10.1155\/2022\/1260174."},{"issue":"2","key":"B110","series-title":"International Journal of Game-Based Learning (IJGBL)","first-page":"51","article-title":"Modeling gameplay enjoyment, goal orientations, and individual characteristics","volume":"4","author":"Quick, J. M.","year":"2014","unstructured":"Quick, J. M., & Atkinson, R. K. (2014). Modeling gameplay enjoyment, goal orientations, and individual characteristics. International Journal of Game-Based Learning (IJGBL), 4(2), 51\u201377. https:\/\/doi.org\/10.4018\/ijgbl.2014040104."},{"issue":"3","key":"B111","series-title":"International Journal of Game-Based Learning (IJGBL)","first-page":"11","article-title":"Empirical taxonomies of gameplay enjoyment: Personality and video game preference","volume":"2","author":"Quick, J. M.","year":"2012 Jul","unstructured":"Quick, J. M., Atkinson, R. K., & Lin, L. (2012 Jul). Empirical taxonomies of gameplay enjoyment: Personality and video game preference. International Journal of Game-Based Learning (IJGBL), 2(3), 11\u201331. https:\/\/doi.org\/10.4018\/ijgbl.2012070102."},{"key":"B112","series-title":"Journal of Addiction Research and Therapy","first-page":"8","article-title":"A genre-specific investigation of video game engagement and problem play in the early life course","volume":"6","author":"Ream, G. L.","year":"2013","unstructured":"Ream, G. L., Elliott, L. C., & Dunlap, E. (2013). A genre-specific investigation of video game engagement and problem play in the early life course. Journal of Addiction Research and Therapy, 6, 8. https:\/\/doi.org\/10.4172\/2155-6105.S6-008.24688802"},{"issue":"2","key":"B113","series-title":"Current Addiction Reports","first-page":"263","article-title":"Contribution of game genre and structural game characteristics to the risk of problem gaming and gaming disorder: A systematic review","volume":"8","author":"Rehbein, F.","year":"2021 Jun","unstructured":"Rehbein, F., King, D. L., Staudt, A., Hayer, T., & Rumpf, H. J. (2021 Jun). Contribution of game genre and structural game characteristics to the risk of problem gaming and gaming disorder: A systematic review. Current Addiction Reports, 8(2), 263\u2013281. https:\/\/doi.org\/10.1007\/s40429-021-00367-7."},{"issue":"3","key":"B115","series-title":"Journal of Behavior Addictions","first-page":"556","article-title":"Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective","volume":"7","author":"Rumpf, H. J.","year":"2018","unstructured":"Rumpf, H. J., Achab, S., Billieux, J., Bowden-Jones, H., Carragher, N., & Demetrovics, Z.,  (2018). Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective. Journal of Behavior Addictions, 7(3), 556\u2013561. https:\/\/doi.org\/10.1556\/2006.7.2018.59."},{"issue":"3","key":"B116","series-title":"Media Psychology","first-page":"356","article-title":"Electronic friend or virtual foe: Exploring the role of competitive and cooperative multiplayer video game modes in fostering enjoyment","volume":"15","author":"Schmierbach, M.","year":"2012","unstructured":"Schmierbach, M., Xu, Q., Oeldorf-Hirsch, A., & Dardis, F. E. (2012). Electronic friend or virtual foe: Exploring the role of competitive and cooperative multiplayer video game modes in fostering enjoyment. Media Psychology, 15(3), 356\u2013371. https:\/\/doi.org\/10.1080\/15213269.2012.702603."},{"issue":"1","key":"B117","series-title":"Manufacturing & Service Operations Management","first-page":"275","article-title":"Incentivized actions in freemium games","volume":"24","author":"Sheng, L.","year":"2022 Jan","unstructured":"Sheng, L., Ryan, C. T., Nagarajan, M., Cheng, Y., & Tong, C. (2022 Jan). Incentivized actions in freemium games. Manufacturing & Service Operations Management, 24(1), 275\u2013284. https:\/\/doi.org\/10.1287\/msom.2020.0925."},{"key":"B118","series-title":"Computers in Human Behavior","first-page":"11","article-title":"Internet gaming disorder: Social phobia and identifying with your virtual self","volume":"71","author":"Sioni, S. R.","year":"2017","unstructured":"Sioni, S. R., Burleson, M. H., & Bekerian, D. A. (2017). Internet gaming disorder: Social phobia and identifying with your virtual self. Computers in Human Behavior, 71, 11\u201315. https:\/\/doi.org\/10.1016\/j.chb.2017.01.044."},{"issue":"4","key":"B119","series-title":"Journal of Medical Internet Research","article-title":"Potential correlates of internet gaming disorder among Indonesian medical students: Cross-sectional study","volume":"23","author":"Siste, K.","year":"2021","unstructured":"Siste, K., Hanafi, E., Sen, L. T., Wahjoepramono, P. O. P., Kurniawan, A., & Yudistiro, R. (2021). Potential correlates of internet gaming disorder among Indonesian medical students: Cross-sectional study. Journal of Medical Internet Research, 23(4). https:\/\/doi.org\/10.2196\/25468."},{"issue":"5","key":"B120","series-title":"CyberPsychology and Behavior","first-page":"717","article-title":"Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play","volume":"10","author":"Smyth, J. M.","year":"2007","unstructured":"Smyth, J. M. (2007). Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play. CyberPsychology and Behavior, 10(5), 717\u2013721. https:\/\/doi.org\/10.1089\/cpb.2007.9963.17927543"},{"issue":"1","key":"B121","series-title":"International Journal of Mental Health and Addiction","article-title":"The physical, emotional, and identity user-avatar association with disordered gaming: A pilot study","volume":"20","author":"Stavropoulos, V.","year":"2019","unstructured":"Stavropoulos, V., Dumble, E., Cokorilo, S., Griffiths, M. D., & Pontes, H. M. (2019). The physical, emotional, and identity user-avatar association with disordered gaming: A pilot study. International Journal of Mental Health and Addiction, 20(1). https:\/\/doi.org\/10.1007\/s11469-019-00136-8. No Pagination Specified."},{"key":"B122","series-title":"Addictive Behaviors","article-title":"User-avatar bond profiles: How do they associate with disordered gaming?","volume":"103","author":"Stavropoulos, V.","year":"2020","unstructured":"Stavropoulos, V., Gomez, R., Mueller, A., Yucel, M., & Griffiths, M. (2020). User-avatar bond profiles: How do they associate with disordered gaming? Addictive Behaviors, 103, 106245. https:\/\/doi.org\/10.1016\/j.addbeh.2019.106245.31891834"},{"key":"B123","series-title":"The Psychiatric Quarterly","first-page":"06","article-title":"Proteus effect profiles: How do they relate with disordered gaming behaviours?","volume":"06","author":"Stavropoulos, V.","year":"2020","unstructured":"Stavropoulos, V., Pontes, H. M., Gomez, R., Schivinski, B., & Griffiths, M. (2020). Proteus effect profiles: How do they relate with disordered gaming behaviours? The Psychiatric Quarterly, 06, 06. https:\/\/doi.org\/10.1007\/s11126-020-09727-4."},{"issue":"1","key":"B124","series-title":"Computers in Human Behavior","first-page":"473","article-title":"Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming","volume":"27","author":"Stetina, B. U.","year":"2011","unstructured":"Stetina, B. U., Kothgassner, O. D., Lehenbauer, M., & Kryspin-Exner, I. (2011). Beyond the fascination of online-games: Probing addictive behavior and depression in the world of online-gaming. Computers in Human Behavior, 27(1), 473\u2013479. https:\/\/doi.org\/10.1016\/j.chb.2010.09.015."},{"issue":"4","key":"B125","series-title":"Media Psychology","first-page":"387","article-title":"User experience in 3D stereoscopic games","volume":"14","author":"Takatalo, J.","year":"2011","unstructured":"Takatalo, J., Kawai, T., Kaistinen, J., Nyman, G., & H\u00e4kkinen, J. (2011). User experience in 3D stereoscopic games. Media Psychology, 14(4), 387\u2013414. https:\/\/doi.org\/10.1080\/15213269.2011.620538."},{"issue":"4","key":"B126","series-title":"Journal of Systemics, Cybernetics and Informatics","first-page":"66","article-title":"Insights from massively multiplayer online role playing games to enhance gamification in education","volume":"12","author":"Tavakkoli, A.","year":"2014","unstructured":"Tavakkoli, A., Loffredo, D., & Ward Sr, M. (2014). Insights from massively multiplayer online role playing games to enhance gamification in education. Journal of Systemics, Cybernetics and Informatics, 12(4), 66\u201378."},{"issue":"3","key":"B127","series-title":"Journal of Systemics, Cybernetics and Informatics","first-page":"34","article-title":"What do deep statistical analyses on gaming motivation and game characteristics clusters reveal about argeting demographics when designing gamified contents?","volume":"13","author":"Tavakkoli, A.","year":"2015","unstructured":"Tavakkoli, A., Loffredo, D., & Ward Sr, M. (2015). What do deep statistical analyses on gaming motivation and game characteristics clusters reveal about argeting demographics when designing gamified contents? Journal of Systemics, Cybernetics and Informatics, 13(3), 34\u201340."},{"issue":"4","key":"B128","series-title":"International Journal of Mental Health and Addiction","article-title":"Identification of avatar mediates the associations between motivations of gaming and internet gaming disorder among the malaysian youth","volume":"19","author":"T\u2019ng, S. T.","year":"2020","unstructured":"T\u2019ng, S. T., & Pau, K. (2020). Identification of avatar mediates the associations between motivations of gaming and internet gaming disorder among the malaysian youth. International Journal of Mental Health and Addiction, 19(4). https:\/\/doi.org\/10.1007\/s11469-020-00229-9. No Pagination Specified."},{"issue":"1","key":"B114","series-title":"Journal of Behavior Addictions","first-page":"1","article-title":"A weak scientific basis for gaming disorder: Let us err on the side of caution","volume":"7","author":"van Rooij, A. J.","year":"2018 Mar 1","unstructured":"van Rooij, A. J., Ferguson, C. J., Colder Carras, M., Kardefelt-Winther, D., Shi, J., Aarseth, E., et al. (2018 Mar 1). A weak scientific basis for gaming disorder: Let us err on the side of caution. Journal of Behavior Addictions, 7(1), 1\u20139. https:\/\/doi.org\/10.1556\/2006.7.2018.19."},{"issue":"9616159","key":"B129","series-title":"Journal of Addictions Nursing","article-title":"Internet gaming disorder in children and associated factors and parents\u2019 opinions","author":"Vayisoglu, S. K.","year":"2021","unstructured":"Vayisoglu, S. K., Mutlu, M., & Oncu, E. (2021). Internet gaming disorder in children and associated factors and parents\u2019 opinions. Journal of Addictions Nursing, (9616159). https:\/\/doi.org\/10.1097\/JAN.0000000000000425.34537794"},{"key":"B130","series-title":"The Scientific World Journal","article-title":"Prevalence and correlates of video and internet gaming addiction among Hong Kong adolescents: A pilot study","volume":"2014","author":"Wang, C. W.","year":"2014","unstructured":"Wang, C. W., Chan, C. L., Mak, K. K., Ho, S. Y., Wong, P. W., & Ho, R. T. (2014). Prevalence and correlates of video and internet gaming addiction among Hong Kong adolescents: A pilot study. The Scientific World Journal, 2014, 874648. https:\/\/doi.org\/10.1155\/2014\/874648.25032242"},{"issue":"2","key":"B131","series-title":"International Journal of Mental Health","article-title":"The associations between gaming motivation and internet gaming disorder: Systematic review and meta-analysis","volume":"9","author":"Wang, H. Y.","year":"2022 Feb 17","unstructured":"Wang, H. Y., & Cheng, C. (2022 Feb 17). The associations between gaming motivation and internet gaming disorder: Systematic review and meta-analysis. International Journal of Mental Health, 9(2), e23700. https:\/\/doi.org\/10.2196\/23700."},{"key":"B132","series-title":"Addictive Behaviors","first-page":"32","article-title":"Exploring personality characteristics of Chinese adolescents with internet-related addictive behaviors: Trait differences for gaming addiction and social networking addiction","volume":"42","author":"Wang, C. W.","year":"2015 Mar","unstructured":"Wang, C. W., Ho, R. T. H., Chan, C. L. W., & Tse, S. (2015 Mar). Exploring personality characteristics of Chinese adolescents with internet-related addictive behaviors: Trait differences for gaming addiction and social networking addiction. Addictive Behaviors, 42, 32\u201335. https:\/\/doi.org\/10.1016\/j.addbeh.2014.10.039.25462651"},{"issue":"5","key":"B133","series-title":"Cyberpsychology, Behavior, and Social Networking","first-page":"581","article-title":"The role of structural characteristics in video-game play motivation: A Q-methodology study","volume":"13","author":"Westwood, D.","year":"2010","unstructured":"Westwood, D., & Griffiths, M. D. (2010). The role of structural characteristics in video-game play motivation: A Q-methodology study. Cyberpsychology, Behavior, and Social Networking, 13(5), 581\u2013585. https:\/\/doi.org\/10.1089\/cyber.2009.0361.20950185"},{"issue":"1","key":"B134","series-title":"Journal of Consumer Culture","first-page":"14","article-title":"Productive play: The shift from responsible consumption to responsible production","volume":"21","author":"Whitson, J.","year":"2021 Feb","unstructured":"Whitson, J., & French, M. (2021 Feb). Productive play: The shift from responsible consumption to responsible production. Journal of Consumer Culture, 21(1), 14\u201333. https:\/\/doi.org\/10.1177\/1469540521993922."},{"issue":"1","key":"B135","series-title":"CyberPsychology and Behavior","first-page":"1","article-title":"The structural characteristics of video games: A psycho-structural analysis","volume":"7","author":"Wood, R. T.","year":"2004","unstructured":"Wood, R. T., Griffiths, M. D., Chappell, D., & Davies, M. N. (2004). The structural characteristics of video games: A psycho-structural analysis. CyberPsychology and Behavior, 7(1), 1\u201310. https:\/\/doi.org\/10.1089\/cpb.2006.9994.15006163"},{"issue":"1","key":"B136","series-title":"CyberPsychology and Behavior","first-page":"38","article-title":"Experiences of time loss among videogame players: An empirical study","volume":"10","author":"Wood, R. T.","year":"2007","unstructured":"Wood, R. T., Griffiths, M. D., & Parke, A. (2007). Experiences of time loss among videogame players: An empirical study. CyberPsychology and Behavior, 10(1), 38\u201344.17305447"},{"key":"B137","series-title":"Children and Youth Services Review","article-title":"Prevalence and socio-demographic, anthropometric, and cognitive correlates of internet gaming disorder among children in China","volume":"122","author":"Yang, X.","year":"2021","unstructured":"Yang, X., Huang, B., & Wong, K. M. (2021). Prevalence and socio-demographic, anthropometric, and cognitive correlates of internet gaming disorder among children in China. Children and Youth Services Review, 122. https:\/\/doi.org\/10.1016\/j.childyouth.2020.105893."},{"issue":"3","key":"B138","series-title":"Technology, Pedagogy\u00a0and Education","first-page":"351","article-title":"Individual differences in an English learning achievement system: Gaming flow experience, gender differences and learning motivation","volume":"27","author":"Yang, J. C.","year":"2018","unstructured":"Yang, J. C., & Quadir, B. (2018). Individual differences in an English learning achievement system: Gaming flow experience, gender differences and learning motivation. Technology, Pedagogy\u00a0and Education, 27(3), 351\u2013366. https:\/\/doi.org\/10.1080\/1475939X.2018.1460618."},{"key":"B139","series-title":"[Internet]. PsyArXiv. [cited 2023 Feb 12]","article-title":"Nov). The changing face of desktop video game monetisation: An exploration of trends in loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019","author":"Zendle, D.","year":"2019","unstructured":"Zendle, D., Ballou, N., & Meyer, R. (2019 Nov). The changing face of desktop video game monetisation: An exploration of trends in loot boxes, pay to win, and cosmetic microtransactions in the most-played Steam games of 2010-2019. [Internet]. PsyArXiv. [cited 2023 Feb 12]. https:\/\/doi.org\/10.1371\/journal.pone.0232780."},{"key":"B140","series-title":"Mathematical Problems in Engineering","first-page":"1","article-title":"The role of motivation and desire in explaining students\u2019 VR games addiction: A cognitive-behavioral perspective. Ahmad A, editor","author":"Zhai, X.","year":"2021","unstructured":"Zhai, X., Asmi, F., Yuan, J., Anwar, M. A., Siddiquei, N. L., Ahmad, I., et al. (2021). The role of motivation and desire in explaining students\u2019 VR games addiction: A cognitive-behavioral perspective. Ahmad A, editor. Mathematical Problems in Engineering, 1\u201310. https:\/\/doi.org\/10.1155\/2021\/5526046. 2021 May 7."}],"container-title":["Journal of Behavioral Addictions"],"original-title":[],"link":[{"URL":"https:\/\/akjournals.com\/view\/journals\/2006\/12\/2\/article-p352.xml","content-type":"text\/html","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/akjournals.com\/view\/journals\/2006\/12\/2\/article-p352.xml","content-type":"text\/html","content-version":"vor","intended-application":"syndication"},{"URL":"https:\/\/akjournals.com\/view\/journals\/2006\/12\/2\/article-p352.xml","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2023,6,29]],"date-time":"2023-06-29T20:50:59Z","timestamp":1688071859000},"score":1,"resource":{"primary":{"URL":"https:\/\/akjournals.com\/view\/journals\/2006\/12\/2\/article-p352.xml"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2023,6,29]]},"references-count":142,"journal-issue":{"issue":"2"},"URL":"https:\/\/doi.org\/10.1556\/2006.2023.00019","relation":{},"ISSN":["2062-5871","2063-5303"],"issn-type":[{"value":"2062-5871","type":"print"},{"value":"2063-5303","type":"electronic"}],"subject":[],"published":{"date-parts":[[2023,6,29]]}}}