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While research has focused on loot boxes, other strategies remain under examined despite relying on similar mechanisms. This study develops a structured typology of monetization systems as integrated design architectures operating through embedded psychological processes.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Methods<\/jats:title>\n                    <jats:p>A structured, theory-informed synthesis of literature on video game monetization, behavioral design, gambling research, and consumer behavior was conducted. Strategies were organized across mode of value extraction, gameplay integration, and underlying psychological\u00a0mechanisms.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec>\n                    <jats:title>Results<\/jats:title>\n                    <jats:p>\n                      Four categories were identified: traditional sales, microtransactions, gamblification, and in-game advertising. Across these, recurring mechanisms, including reinforcement processes and cognitive biases (e.g., fear of missing out, loss aversion, near-miss effects), operate across structurally distinct systems and may be associated with outcomes ranging from engagement and consumer-related effects to problematic gaming, gambling-related harm, and behavioral addiction.\n                      <jats:italic>Conclusions<\/jats:italic>\n                      : Monetization strategies function as integrated design systems in which recurring mechanisms\u00a0shape player behavior. The typology provides a framework for identifying vulnerability markers and informing transparency, consumer protection, and safety-by-design.\n                    <\/jats:p>\n                  <\/jats:sec>","DOI":"10.1556\/2006.2026.00038","type":"journal-article","created":{"date-parts":[[2026,5,11]],"date-time":"2026-05-11T11:13:42Z","timestamp":1778498022000},"page":"582-596","update-policy":"https:\/\/doi.org\/10.1556\/policypage.crossmark.crossref.2","source":"Crossref","is-referenced-by-count":2,"title":["Psychological mechanisms in video game monetization: A typology of contemporary strategies beyond loot boxes"],"prefix":"10.1556","volume":"15","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-7471-9534","authenticated-orcid":true,"given":"Jan","family":"Ivern","sequence":"first","affiliation":[{"name":"Universitat Ramon Llull, Facultat de Psicologia, Ci\u00e8ncies de l\u2019Educaci\u00f3 i de l\u2019Esport Blanquerna, Barcelona, Spain"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9714-1568","authenticated-orcid":true,"given":"Xavier","family":"Carbonell","sequence":"additional","affiliation":[{"name":"Universitat Ramon Llull, Facultat de Psicologia, Ci\u00e8ncies de l\u2019Educaci\u00f3 i de l\u2019Esport Blanquerna, Barcelona, Spain"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8880-6524","authenticated-orcid":true,"given":"Mark D.","family":"Griffiths","sequence":"additional","affiliation":[{"name":"International Gaming Research Unit, Nottingham Trent University, Nottingham, United Kingdom"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"425","reference":[{"key":"B1","series-title":"Telematics and Informatics","doi-asserted-by":"publisher","DOI":"10.1016\/j.tele.2021.101630","article-title":"The impact of advertising value of in-game pop-up ads in online gaming on gamers\u2019 inspiration: An empirical investigation","volume":"62","author":"Abbasi, A. 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