{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,9,24]],"date-time":"2026-09-24T05:55:29Z","timestamp":1790229329763,"version":"4.1.0"},"reference-count":76,"publisher":"Akademiai Kiado Zrt.","issue":"2","license":[{"start":{"date-parts":[[2017,6,1]],"date-time":"2017-06-01T00:00:00Z","timestamp":1496275200000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/creativecommons.org\/licenses\/by-nc\/3.0\/"}],"content-domain":{"domain":["akjournals.com"],"crossmark-restriction":true},"short-container-title":["J Behav Addict"],"published-print":{"date-parts":[[2017,6,20]]},"abstract":"<jats:sec sec-type=\"background and aims\">\n          <jats:title>Background and aims<\/jats:title>\n          <jats:p>The current DSM-5 diagnosis of Internet Gaming Disorder (IGD; American Psychiatric Association [APA], 2013) has led to a number of issues and concerns that we highlighted in our recent paper (Kuss, Griffiths, &amp; Pontes, 2017). Experts in the field responded to our evaluation of these issues resulting in six commentaries.<\/jats:p>\n        <\/jats:sec>\n        <jats:sec sec-type=\"methods\">\n          <jats:title>Methods<\/jats:title>\n          <jats:p>In this paper, we offer responses to the six commentaries to move the scientific field forward. All of the responses to our original paper highlighted many conceptual, theoretical, and\/or methodological problems with the proposed IGD diagnosis as outlined in the DSM-5. We outline some ways forward in overcoming issues and concerns in the gaming studies field.<\/jats:p>\n        <\/jats:sec>\n        <jats:sec sec-type=\"results\">\n          <jats:title>Results<\/jats:title>\n          <jats:p>We argue that rather than stigmatizing gaming per se, the role of scientists and practitioners is to establish a clear-cut distinction between someone who may use games excessively but non-problematically and someone who is experiencing significant impairment in their daily lives as a consequence of their excessive gaming. This responsibility needs to be shared by popular media who are often quick to build a moral panic around gaming behaviors, often based on cherry-picking specific case studies and pieces of research which support their headlines.<\/jats:p>\n        <\/jats:sec>\n        <jats:sec sec-type=\"conclusions\">\n          <jats:title>Conclusion<\/jats:title>\n          <jats:p>Researchers, practitioners, gaming developers, and the media need to work together and collaboratively to build a realistic and comprehensive understanding of gaming as a normal, enjoyable, and often beneficial sociocultural practice, which for a small minority of excessive users may be associated with the experience of addiction-related symptoms that may require professional support.<\/jats:p>\n        <\/jats:sec>","DOI":"10.1556\/2006.6.2017.032","type":"journal-article","created":{"date-parts":[[2017,6,30]],"date-time":"2017-06-30T04:01:17Z","timestamp":1498795277000},"page":"133-141","update-policy":"https:\/\/doi.org\/10.1556\/policypage.crossmark.crossref.2","source":"Crossref","is-referenced-by-count":83,"title":["DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field"],"prefix":"10.1556","volume":"6","author":[{"given":"Daria J.","family":"Kuss","sequence":"first","affiliation":[{"name":"International Gaming Research Unit, Psychology Department, Nottingham Trent University, Nottingham, UK"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Mark D.","family":"Griffiths","sequence":"additional","affiliation":[{"name":"International Gaming Research Unit, Psychology Department, Nottingham Trent University, Nottingham, UK"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Halley M.","family":"Pontes","sequence":"additional","affiliation":[{"name":"International Gaming Research Unit, Psychology Department, Nottingham Trent University, Nottingham, UK"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"425","reference":[{"key":"B1","series-title":"Journal of Behavioral Addictions","article-title":"Scholars\u2019 open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal","author":"Aarseth, E.","year":"2016","unstructured":"Aarseth, E.\n            , \n            \n              Bean, A.\u00a0M.\n            , \n            \n              Boonen, H.\n            , \n            \n              Colder Carras, M.\n            , \n            \n              Coulson, M.\n            , \n            \n              Das, D.\n            , \n            \n              Deleuze, J.\n            , \n            \n              Dunkels, E.\n            , \n            \n              Edman, J.\n            , \n            \n              Ferguson, C.\u00a0J.\n            , \n            \n              Haagsma, M.\u00a0C.\n            , \n            \n              Bergmark, K.\u00a0H.\n            , \n            \n              Hussain, Z.\n            , \n            \n              Jansz, J.\n            , \n            \n              Kardefelt-Winther, D.\n            , \n            \n              Kutner, L.\n            , \n            \n              Markey, P.\n            , \n            \n              Nielsen, R.\u00a0K.\u00a0L.\n            , \n            \n              Prause, N.\n            , \n            \n              Przybylski, A.\n            , \n            \n              Quandt, T.\n            , \n            \n              Schimmenti, A.\n            , \n            \n              Starcevic, V.\n            , \n            \n              Stutman, G.\n            , \n            \n              Van Looy, J., & Van Rooij, A. 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