{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,2]],"date-time":"2026-05-02T22:48:27Z","timestamp":1777762107517,"version":"3.51.4"},"reference-count":174,"publisher":"Emerald","issue":"1","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016,12,29]]},"abstract":"<jats:p>Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems that foster physical exertion as part of the interaction; we call them exertion games. These games highlight a body-centric perspective on our interactions with computers, in contrast to traditional mouse, keyboard and gamepad interactions, not just in terms of their physical interface, but also in terms of the experiences that they support. As a result, exertion games show great promise in facilitating not only health benefits, but also novel play experiences. However, to realize this promise, exertion games need to be well designed, not only in terms of technical aspects involving the sensing of the active body, but also in relation to the experiential perspective of an active human body. This article provides an overview of existing work on exertion games, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies. We also position exertion games within a broader HCI context by reviewing and examining different design approaches and frameworks for building exertion games. Finally, the article concludes with directions for future work.<\/jats:p>","DOI":"10.1561\/1100000041","type":"journal-article","created":{"date-parts":[[2016,12,29]],"date-time":"2016-12-29T10:49:21Z","timestamp":1483008561000},"page":"1-86","source":"Crossref","is-referenced-by-count":67,"title":["Exertion Games"],"prefix":"10.1108","volume":"10","author":[{"given":"Florian \u2018Floyd\u2019","family":"Mueller","sequence":"first","affiliation":[{"name":"RMIT University Exertion Games Lab, ,"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Rohit Ashok","family":"Khot","sequence":"additional","affiliation":[{"name":"RMIT University Exertion Games Lab, ,"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kathrin","family":"Gerling","sequence":"additional","affiliation":[{"name":"University of Lincoln ,","place":["UK"]}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Regan","family":"Mandryk","sequence":"additional","affiliation":[{"name":"University of Saskatchewan ,","place":["Canada"]}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"140","published-online":{"date-parts":[[2016,12,29]]},"reference":[{"key":"2026040213565127200_ref001","first-page":"45","volume-title":"Proceedings of the 4th International Conference on Persuasive Technology","author":"Adams","year":"2009"},{"key":"2026040213565127200_ref002","first-page":"345","volume-title":"International Conference on Advances in Computer Entertainment Technology","author":"Ahn","year":"2009"},{"issue":"1","key":"2026040213565127200_ref003","first-page":"20","article-title":"A survey of active video game literature","volume":"1","author":"Altamimi","year":"2012","journal-title":"Journal of Computer and Information Technology"},{"key":"2026040213565127200_ref004","doi-asserted-by":"crossref","first-page":"1125","DOI":"10.1145\/2468356.2468557","article-title":"Understanding handicapping for balancing exertion games","author":"Altimira","year":"2013","journal-title":"CHI Extended Abstracts on Human Factors in Computing Systems"},{"key":"2026040213565127200_ref005","doi-asserted-by":"publisher","first-page":"1","DOI":"10.1145\/2663806.2663838","volume-title":"Proceedings of the 11th Conference on Advances in Computer Entertainment Technology","author":"Altimira","year":"2014"},{"key":"2026040213565127200_ref006","first-page":"40","article-title":"A method for outdoor skateboarding video games","author":"Anlauff","year":"2010","journal-title":"Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology"},{"key":"2026040213565127200_ref007","unstructured":"Apple\n          . 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