{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,13]],"date-time":"2026-06-13T07:14:41Z","timestamp":1781334881738,"version":"3.54.1"},"reference-count":111,"publisher":"Emerald","issue":"3","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2018,12,13]]},"abstract":"<jats:p>Interaction designers are increasingly interested in the physically active human being. However, recent work suggests that HCI is still at an early stage when it comes to supporting the many virtues of engaging in sports. To advance this, we present a set of 10 lenses based on virtues aligned with sports activities to help designers to see physical activity not just as a way to prolong life, but as opportunity for personal growth. The Sports-HCI lenses facilitate learning how to appreciate a void (Reverie), finding pleasure in exertion (Pleasure), become humble (Humility), enjoy the stimulation that comes from fear (Sublime), be more aware of one\u2019s own body (Oneness), value sacrifice as a chance for a simpler existence (Sacrifice), bring beauty into the world through movement (Beauty), see benefit in pain (Pain), foster consistency for life (Consistency) and welcome patience (Perseverance). We examined related work and reflected on our own craft knowledge in order to articulate what opportunities interactive technology offers to every lens. With this, we aim to support interaction designers in facilitating the many virtues of being physically active.<\/jats:p>","DOI":"10.1561\/1100000076","type":"journal-article","created":{"date-parts":[[2018,12,13]],"date-time":"2018-12-13T08:56:08Z","timestamp":1544691368000},"page":"172-237","source":"Crossref","is-referenced-by-count":33,"title":["10 Lenses to Design Sports-HCI"],"prefix":"10.1108","volume":"12","author":[{"given":"Florian","family":"Mueller","sequence":"first","affiliation":[{"name":"RMIT University Exertion Games Lab, ,","place":["Australia"]}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Damon","family":"Young","sequence":"additional","affiliation":[{"name":"RMIT University Exertion Games Lab, ,","place":["Australia"]}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"140","published-online":{"date-parts":[[2018,12,13]]},"reference":[{"key":"2026040213481845700_ref001","doi-asserted-by":"crossref","DOI":"10.1007\/3-540-48157-5_29","volume-title":"Towards a better understanding of context and context-awareness","author":"Abowd","year":"1999"},{"key":"2026040213481845700_ref002","doi-asserted-by":"crossref","first-page":"1681","DOI":"10.1145\/2858036.2858277","volume-title":"Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems","author":"Altimira","year":"2016"},{"key":"2026040213481845700_ref003","doi-asserted-by":"publisher","first-page":"2005","DOI":"10.1145\/2207676.2208347","volume-title":"Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems","author":"Benford","year":"2012"},{"issue":"(1)","key":"2026040213481845700_ref004","doi-asserted-by":"crossref","first-page":"40","DOI":"10.1080\/07370024.2012.688468","article-title":"Understanding the role of body movement in player engagement","volume":"28","author":"Bianchi-Berthouze","year":"2013","journal-title":"Human-Computer Interaction"},{"key":"2026040213481845700_ref005","unstructured":"Bogost, I.\n          \n          2006. \u201cPersuasive Games: Wii\u2019s Revolution is in the Past\u201d. 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