{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,30]],"date-time":"2025-11-30T22:39:53Z","timestamp":1764542393771,"version":"build-2065373602"},"reference-count":0,"publisher":"Association for the Advancement of Artificial Intelligence (AAAI)","issue":"1","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["AIIDE"],"abstract":"<jats:p>While AI Directors have been widely studied, less attention\nhas been paid to how different director styles can coexist\nin a single game environment with divergent design goals.\nThis paper presents FighterDDA, a simulation testbed\ndesigned to evaluate dynamic balancing strategies aimed at\ndifferent audiences using varied AI Directors in turn-based\nrole-playing games. The testbed can rapidly simulate\nthousands of games, output formatted data, and provide\nvisualizations of play traces for designers to evaluate\nwhether a director strategy was successful. In an initial\nevaluation with the system, we found that a director made\nto even out win rates between differently-skilled players\nas well as a director to tune the overall difficulty for\nequally skilled players both showed success. The system\ndemonstrates how a simulated testbed with data reporting\nsupports prototyping and evaluating varied director systems.<\/jats:p>","DOI":"10.1609\/aiide.v21i1.36846","type":"journal-article","created":{"date-parts":[[2025,11,7]],"date-time":"2025-11-07T20:35:40Z","timestamp":1762547740000},"page":"401-405","source":"Crossref","is-referenced-by-count":1,"title":["FighterDDA: A Simulation Testbed for Evaluating Director-Based Dynamic Balancing"],"prefix":"10.1609","volume":"21","author":[{"given":"Samuel","family":"Shields","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Edward","family":"Melcer","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"9382","published-online":{"date-parts":[[2025,11,7]]},"container-title":["Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment"],"original-title":[],"link":[{"URL":"https:\/\/ojs.aaai.org\/index.php\/AIIDE\/article\/download\/36846\/38984","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/ojs.aaai.org\/index.php\/AIIDE\/article\/download\/36846\/38984","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,11,7]],"date-time":"2025-11-07T20:35:40Z","timestamp":1762547740000},"score":1,"resource":{"primary":{"URL":"https:\/\/ojs.aaai.org\/index.php\/AIIDE\/article\/view\/36846"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,11,7]]},"references-count":0,"journal-issue":{"issue":"1","published-online":{"date-parts":[[2025,11,7]]}},"URL":"https:\/\/doi.org\/10.1609\/aiide.v21i1.36846","relation":{},"ISSN":["2334-0924","2326-909X"],"issn-type":[{"value":"2334-0924","type":"electronic"},{"value":"2326-909X","type":"print"}],"subject":[],"published":{"date-parts":[[2025,11,7]]}}}