{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,9,19]],"date-time":"2026-09-19T13:19:04Z","timestamp":1789823944062,"version":"4.0.1"},"reference-count":54,"publisher":"JMIR Publications Inc.","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["JMIR Serious Games"],"abstract":"<jats:title>Abstract<\/jats:title>\n                  <jats:sec sec-type=\"background\">\n                    <jats:title>Background<\/jats:title>\n                    <jats:p>Serious games offer promising avenues for clinical care by enhancing patient engagement and delivering therapeutic benefits. In psoriatic arthritis (PsA), chronic pain contributes to emotional distress, functional limitations, and reduced well-being. While symptom-tracking apps exist, few digital interventions directly address chronic pain through engaging, therapeutic experiences tailored to patients\u2019 cognitive and physical needs.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec sec-type=\"objective\">\n                    <jats:title>Objective<\/jats:title>\n                    <jats:p>\n                      This study aimed to co-design mobile serious games\n                      <jats:italic>\u2014<\/jats:italic>\n                      NoPain Games\u2014to support patients with PsA in managing chronic pain. Conducted within the iPROLEPSIS Horizon Europe project, the study involved a multidisciplinary cocreation session with rheumatologists, researchers, and technical experts, followed by a usability feedback session with patients with PsA. The goal was to identify therapeutic priorities, refine game mechanics, and assess usability to inform the development of personalized, accessible digital interventions.\n                    <\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec sec-type=\"methods\">\n                    <jats:title>Methods<\/jats:title>\n                    <jats:p>A sequential mixed methods design was used. First, a 90-minute remote cocreation session was held with 14 experts (6 rheumatologists, 4 technical experts, and 4 researchers) from 3 European countries. Participants reviewed game storyboards and discussed therapeutic and design priorities. Thematic analysis of transcribed discussions identified key insights. Next, a 60-minute remote usability feedback session was conducted with 5 patients with PsA (aged 25\u201064 y), who interacted with 2 high-fidelity game prototypes (Space Oddity and Four Seasons). Usability was assessed using the System Usability Scale (SUS), and qualitative feedback was collected through moderated discussion. Item-level analysis using item characteristic curves provided deeper insight into usability perceptions and item sensitivity. All ethics requirements were met for both study phases.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec sec-type=\"results\">\n                    <jats:title>Results<\/jats:title>\n                    <jats:p>Thematic analysis of the transcribed dialogs of the cocreation session revealed three core themes: (1) therapeutic benefits (pain distraction, memory enhancement, cognitive stimulation, stress reduction, and creative engagement); (2) game difficulty (balancing duration and complexity to sustain engagement without fatigue); and (3) accessibility and interaction (addressing physical limitations, optimizing touchscreen usability, and ensuring inclusive design). These insights informed the development of 2 NoPain Game prototypes, which received a SUS score of 79 (SD 10.4; 95% CI 69.89\u201088.11), indicating good usability. Item characteristic curve analysis showed strong discrimination for learnability, while ease of use and confidence exhibited ceiling effects. Items like support needs and inconsistency showed minimal variability, and the learning curve demonstrated delayed but meaningful responsiveness at higher usability levels. Qualitative feedback reinforced the relevance of difficulty adjustment, technical refinements, and game mechanics, offering actionable insights for future iterations and broader implementation.<\/jats:p>\n                  <\/jats:sec>\n                  <jats:sec sec-type=\"conclusions\">\n                    <jats:title>Conclusions<\/jats:title>\n                    <jats:p>This study uniquely contributes to the field by co-designing mobile serious games specifically for patients with PsA, integrating expert and patient input to address chronic pain through accessible, cognitively engaging digital interventions\u2014an approach not previously explored in this population. Future work will refine game mechanics, integrate adaptive difficulty, and conduct clinical trials to evaluate therapeutic efficacy. NoPain Games may serve as complementary tools within digital care ecosystems, offering support tailored to the therapeutic needs and physical limitations of patients with PsA underserved by conventional therapies.<\/jats:p>\n                  <\/jats:sec>","DOI":"10.2196\/75072","type":"journal-article","created":{"date-parts":[[2025,11,11]],"date-time":"2025-11-11T14:45:09Z","timestamp":1762872309000},"page":"e75072-e75072","source":"Crossref","is-referenced-by-count":2,"title":["Co-Designing Mobile Serious Games to Support Patients With Psoriatic Arthritis and Chronic Pain: Mixed Methods Study"],"prefix":"10.2196","volume":"14","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-9390-9381","authenticated-orcid":false,"given":"B\u00e1rbara","family":"Ramalho","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8374-5064","authenticated-orcid":false,"given":"Samuel","family":"Gomes","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0009-0003-4723-3178","authenticated-orcid":false,"given":"Marta","family":"Silva Vicente","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0009-0002-7734-7558","authenticated-orcid":false,"given":"Filipa","family":"Magalh\u00e3es","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0009-0005-1677-1592","authenticated-orcid":false,"given":"Rodolfo","family":"Gon\u00e7alves Costa","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9679-7004","authenticated-orcid":false,"given":"Sandra","family":"Gama","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8007-2343","authenticated-orcid":false,"given":"Vasileios","family":"Charisis","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9932-9302","authenticated-orcid":false,"given":"Leontios","family":"Hadjileontiadis","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-8239-583X","authenticated-orcid":false,"given":"Sofia","family":"B Dias","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"name":"iPROLEPSIS Consortium","sequence":"additional","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"1010","published-online":{"date-parts":[[2026,1,30]]},"reference":[{"issue":"11","key":"R1","doi-asserted-by":"publisher","first-page":"945","DOI":"10.1089\/tmj.2016.0001","article-title":"Acceptance of serious games in psychotherapy: an inquiry into the stance of therapists and patients","volume":"22","author":"Eichenberg","journal-title":"Telemed J E Health"},{"issue":"1","key":"R2","doi-asserted-by":"publisher","first-page":"63","DOI":"10.1007\/s10389-021-01524-y","article-title":"Social acceptance of serious games for physical and cognitive training in older adults residing in ambient assisted living environments","volume":"30","author":"Brauner","journal-title":"J Public Health (Berl)"},{"issue":"3","key":"R3","doi-asserted-by":"publisher","first-page":"127","DOI":"10.1089\/g4h.2016.0068","article-title":"Serious games for psychotherapy: a systematic review","volume":"6","author":"Eichenberg","journal-title":"Games Health J"},{"issue":"10","key":"R4","doi-asserted-by":"publisher","first-page":"1292","DOI":"10.1177\/0269215517694677","article-title":"Do virtual reality games improve mobility skills and balance measurements in community-dwelling older adults? systematic review and meta-analysis","volume":"31","author":"Neri","journal-title":"Clin Rehabil"},{"issue":"1","key":"R5","doi-asserted-by":"publisher","first-page":"163","DOI":"10.1186\/s13643-020-01421-7","article-title":"Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysis","volume":"9","author":"Pacheco","journal-title":"Syst Rev"},{"key":"R6","doi-asserted-by":"publisher","DOI":"10.2352\/ISSN.2470-1173.2016.4.ERVR-413","article-title":"Mobius Floe: an immersive virtual reality game for pain distraction","volume":"28","author":"Gromala","journal-title":"Electronic Imaging"},{"issue":"3","key":"R7","doi-asserted-by":"publisher","first-page":"1185","DOI":"10.1111\/jocn.17012","article-title":"Efficacy of serious games for chronic pain management in older adults: a systematic review and meta-analysis","volume":"33","author":"Saragih","journal-title":"J Clin Nurs"},{"issue":"2","key":"R8","doi-asserted-by":"publisher","first-page":"101680","DOI":"10.1016\/j.berh.2021.101680","article-title":"Current treatments and recommendations for Psoriatic Arthritis","volume":"35","author":"Vivekanantham","journal-title":"Best Pract Res Clin Rheumatol"},{"issue":"10235","key":"R9","doi-asserted-by":"publisher","first-page":"1463","DOI":"10.1016\/S0140-6736(20)30800-X","article-title":"Psoriatic arthritis: still room for improvement","volume":"395","author":"Hetland","journal-title":"Lancet"},{"issue":"1","key":"R10","doi-asserted-by":"publisher","DOI":"10.2196\/24483","article-title":"Co-design of a smartphone app for people living with dementia by applying agile, iterative co-design principles: development and usability study","volume":"10","author":"Fox","journal-title":"JMIR Mhealth Uhealth"},{"issue":"3","key":"R11","doi-asserted-by":"publisher","DOI":"10.2196\/14118","article-title":"A mobile phone intervention to improve obesity-related health behaviors of adolescents across Europe: iterative co-design and feasibility study","volume":"8","author":"Martin","journal-title":"JMIR Mhealth Uhealth"},{"issue":"1","key":"R12","doi-asserted-by":"publisher","first-page":"128","DOI":"10.1109\/JBHI.2024.3487785","article-title":"Novel digital biomarkers for fine motor skills assessment in psoriatic arthritis: The DaktylAct touch-based serious game approach","volume":"29","author":"Vasileiou","journal-title":"IEEE J Biomed Health Inform"},{"issue":"4","key":"R13","doi-asserted-by":"publisher","first-page":"536","DOI":"10.1089\/cpb.2007.9993","article-title":"The neurobiology of virtual reality pain attenuation","volume":"10","author":"Gold","journal-title":"Cyberpsychol Behav"},{"issue":"1","key":"R14","doi-asserted-by":"publisher","first-page":"151","DOI":"10.1007\/s40520-021-01903-1","article-title":"Effect of exergaming on wellbeing of residents in a nursing home: a single blinded intervention study","volume":"34","author":"Gunst","journal-title":"Aging Clin Exp Res"},{"issue":"6","key":"R15","doi-asserted-by":"publisher","first-page":"1776","DOI":"10.1213\/01.ane.0000270205.45146.db","article-title":"The analgesic effects of opioids and immersive virtual reality distraction: evidence from subjective and functional brain imaging assessments","volume":"105","author":"Hoffman","journal-title":"Anesth Analg"},{"issue":"1","key":"R16","doi-asserted-by":"publisher","DOI":"10.2196\/31404","article-title":"A serious game for performing task-oriented cervical exercises among older adult patients with chronic neck pain: development, suitability, and crossover pilot study","volume":"10","author":"Beltran-Alacreu","journal-title":"JMIR Serious Games"},{"key":"R17","doi-asserted-by":"publisher","DOI":"10.2196\/52294","article-title":"Using digital art and attachment priming in a web-based serious game to reduce pain and social disconnection in individuals with chronic pain and loneliness: randomized controlled trial","volume":"12","author":"Pe\u00f1a","journal-title":"JMIR Serious Games"},{"issue":"2","key":"R18","doi-asserted-by":"publisher","first-page":"40","DOI":"10.3390\/informatics9020040","article-title":"Evaluation of MyRelief serious game for better self-management of health behaviour strategies on chronic low-back pain","volume":"9","author":"Maskeli\u016bnas","journal-title":"Informatics (MDPI)"},{"key":"R19","doi-asserted-by":"crossref","unstructured":"Ijaz K Wang Y Milne D Calvo RA . Competitive vs affiliative design of immersive VR exergames. Presented at: Serious Games: Second Joint International Conference, JCSG 2016. Sep 26-27, 2016:Springer. 140-150; 2016.[doi: 10.1007\/978-3-319-45841-0_13]","DOI":"10.1007\/978-3-319-45841-0_13"},{"issue":"2","key":"R20","doi-asserted-by":"publisher","first-page":"91","DOI":"10.3390\/info12020091","article-title":"A survey on gamification for health rehabilitation care: applications, opportunities, and open challenges","volume":"12","author":"Tuah","journal-title":"Information"},{"issue":"5","key":"R21","doi-asserted-by":"publisher","first-page":"2661","DOI":"10.1007\/s12652-021-03649-0","article-title":"Developing ambient assisted living technologies exploiting potential of user-centred co-creation and agile methodology: the CAPTAIN project experience","volume":"15","author":"Tessarolo","journal-title":"J Ambient Intell Human Comput"},{"key":"R22","unstructured":"iPROLEPSIS. URL: https:\/\/www.iprolepsis.eu [Accessed 09-03-2025]"},{"key":"R23","doi-asserted-by":"publisher","DOI":"10.1016\/j.eclinm.2025.103243","article-title":"European advances in digital rheumatology: explainable insights and personalized digital health tools for psoriatic arthritis","volume":"84","author":"Hadjileontiadis","journal-title":"EClinicalMedicine"},{"key":"R24","doi-asserted-by":"crossref","unstructured":"Ramalho B Vicente M Escobar H et al. Developing exergames for psoriatic arthritis using agile storyboarding and game design processes. Presented at: PETRA \u201924. Jun 26, 2024.[doi: 10.1145\/3652037.3663939]","DOI":"10.1145\/3652037.3663939"},{"key":"R25","doi-asserted-by":"crossref","unstructured":"Ramalho B Vicente M Escobar H et al. Developing sensorimotor art games for psoriatic arthritis using agile storyboarding and game co-design processes. Presented at: DSAI 2024. Nov 13, 2024.[doi: 10.1145\/3696593.3696603]","DOI":"10.1145\/3696593.3696603"},{"key":"R26","doi-asserted-by":"crossref","unstructured":"Ramalho B Vicente M Escobar H et al. \u201cThe kite\u201d breathing serious game: agile co-design for psoriatic arthritis. Presented at: 2024 IEEE 22nd Mediterranean Electrotechnical Conference (MELECON). 2024.[doi: 10.1109\/MELECON56669.2024.10608739]","DOI":"10.1109\/MELECON56669.2024.10608739"},{"key":"R27","unstructured":"Knapp, J Zeratsky J Kowitz B . Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days. Simon and Schuster; 2016."},{"key":"R28","doi-asserted-by":"crossref","unstructured":"Craft B Cairns P . Sketching sketching: outlines of a collaborative design method. BCS Learning and Development; 2009.","DOI":"10.14236\/ewic\/HCI2009.8"},{"key":"R29","unstructured":"JW C J DC . Research Design: Qualitative, Quantitative, and Mixed Methods Approaches. SAGE; 2018. ISBN: 978-1-5063-8670-6"},{"key":"R30","unstructured":"Brooke J . SUS: a quick and dirty usability scale. Digital Equipment Corporation; 1986."},{"key":"R31","unstructured":"IPROLEPSIS NoPain Games SUS questionnaire. Google Docs. URL: https:\/\/forms.gle\/hXbaMKPeaRQEfAEJ9 [Accessed 12-01-2026]"},{"key":"R32","doi-asserted-by":"crossref","unstructured":"Reise S Moore T . Item response theory. In: Cooper H Coutanche M McMullen L Panter A Rindskopf D Sher K , editors. Handbook of Research Methods in Psychology: Foundations, Planning, Measures, and Psychometrics. American Psychological Association; 2023:809-835. [doi: 10.1037\/0000318-037]","DOI":"10.1037\/0000318-037"},{"issue":"2","key":"R33","doi-asserted-by":"publisher","first-page":"77","DOI":"10.1191\/1478088706qp063oa","article-title":"Using thematic analysis in psychology","volume":"3","author":"Braun","journal-title":"Qual Res Psychol"},{"issue":"3","key":"R34","doi-asserted-by":"publisher","first-page":"276","DOI":"10.11613\/BM.2012.031","article-title":"Interrater reliability: the kappa statistic","volume":"22","author":"McHugh","journal-title":"Biochem Med (Zagreb)"},{"key":"R35","unstructured":"Birnbaum A . Some latent trait models and their use in inferring an examinee\u2019s ability. In: Lord F Novick M , editors. Statistical Theories of Mental Test Scores. 1968:397-479."},{"key":"R36","unstructured":"40 years of Simon, the electronic game that never stops reinventing itself. Fast Compnay. URL: https:\/\/www.fastcompany.com\/40491956 [Accessed 10-02-2025]"},{"issue":"3","key":"R37","doi-asserted-by":"publisher","DOI":"10.2196\/35202","article-title":"The effectiveness of serious games in improving memory among older adults with cognitive impairment: systematic review and meta-analysis","volume":"10","author":"Abd-Alrazaq","journal-title":"JMIR Serious Games"},{"key":"R38","doi-asserted-by":"crossref","unstructured":"Lopes JC Lopes RP . A review of dynamic difficulty adjustment methods for serious games. Presented at: Optimization, Learning Algorithms and Applications; Oct 24-25, 2022; P\u00f3voa de Varzim. [doi: 10.1007\/978-3-031-23236-7_11]","DOI":"10.1007\/978-3-031-23236-7_11"},{"key":"R39","doi-asserted-by":"crossref","unstructured":"Gobel S Hardy S Wendel V Mehm F Steinmetz R . Serious games for health: personalized exergames. Presented at: MM \u201910: ACM Multimedia Conference; Oct 25-29, 2010; Firenze, Italy. [doi: 10.1145\/1873951.1874316]","DOI":"10.1145\/1873951.1874316"},{"key":"R40","doi-asserted-by":"publisher","DOI":"10.1016\/j.cag.2023.10.009","article-title":"Self-report user interfaces for patients with rheumatic and musculoskeletal diseases: app review and usability experiments with mobile user interface components","volume":"117","author":"Nunes","journal-title":"Comput Graph"},{"issue":"4","key":"R41","doi-asserted-by":"publisher","first-page":"1434","DOI":"10.1080\/17483107.2023.2192246","article-title":"Smartphone accessibility: understanding the lived experience of users with cervical spinal cord injuries","volume":"19","author":"Armstrong-Wood","journal-title":"Disabil Rehabil Assist Technol"},{"key":"R42","doi-asserted-by":"publisher","DOI":"10.2196\/41824","article-title":"A conceptual framework (2D-ME) for explaining self-first and self-third person views of prototyping dynamics in serious games design: experimental case study","volume":"11","author":"Hadjileontiadou","journal-title":"JMIR Serious Games"},{"key":"R43","doi-asserted-by":"crossref","unstructured":"Hodent C . The Gamer\u2019s Brain: How Neuroscience and UX Can Impact Video Game Design. CRC Press; 2017. [doi: 10.1201\/9781315154725]","DOI":"10.1201\/9781315154725"},{"issue":"8","key":"R44","doi-asserted-by":"publisher","DOI":"10.1371\/journal.pone.0285925","article-title":"A game-factors approach to cognitive benefits from video-game training: a meta-analysis","volume":"18","author":"Smith","journal-title":"PLOS ONE"},{"key":"R45","unstructured":"Csikszentmihalyi and M Csikszentmihalyi IS . Optimal experience: psychological studies of flow in consciousness. Cambridge University Press; 1992."},{"key":"R46","doi-asserted-by":"publisher","DOI":"10.3389\/fcomp.2024.1478851","article-title":"Detection and monitoring of stress using wearables: a systematic review","volume":"6","author":"Pinge","journal-title":"Front Comput Sci"},{"issue":"2","key":"R47","doi-asserted-by":"publisher","DOI":"10.2196\/36579","article-title":"Interdisciplinary collaborations in digital health research: mixed methods case study","volume":"9","author":"Krause-J\u00fcttler","journal-title":"JMIR Hum Factors"},{"issue":"1","key":"R48","doi-asserted-by":"publisher","DOI":"10.1038\/s41746-024-01385-1","article-title":"An umbrella review on how digital health intervention co-design is conducted and described","volume":"7","author":"Kilfoy","journal-title":"NPJ Digit Med"},{"issue":"1","key":"R49","doi-asserted-by":"publisher","first-page":"185","DOI":"10.30574\/msarr.2024.12.1.0172","article-title":"Creativity and collaboration in creative industries: proposing a conceptual model for enhanced team dynamics","volume":"12","author":"Oham","journal-title":"Magna Sci Adv Res Rev"},{"issue":"3","key":"R50","doi-asserted-by":"publisher","DOI":"10.2196\/14766","article-title":"Serious gaming during multidisciplinary rehabilitation for patients with chronic pain or fatigue symptoms: mixed methods design of a realist process evaluation","volume":"22","author":"Vugts","journal-title":"J Med Internet Res"},{"issue":"2","key":"R51","doi-asserted-by":"publisher","first-page":"105","DOI":"10.3390\/info14020105","article-title":"Serious games and gamification in healthcare: a meta-review","volume":"14","author":"Dama\u0161evi\u010dius","journal-title":"Information"},{"issue":"1","key":"R52","doi-asserted-by":"publisher","DOI":"10.1017\/cts.2022.405","article-title":"Using gamification to enhance clinical trial start-up activities","volume":"6","author":"Lane","journal-title":"J Clin Trans Sci"},{"issue":"2","key":"R53","doi-asserted-by":"publisher","first-page":"230","DOI":"10.3390\/virtualworlds3020012","article-title":"Exploring dynamic difficulty adjustment methods for video games","volume":"3","author":"Fisher","journal-title":"Virtual Worlds"},{"key":"R54","doi-asserted-by":"publisher","DOI":"10.1016\/j.apergo.2013.03.012","article-title":"Making the case for inclusive design","volume":"46","author":"Waller","journal-title":"Appl Ergon"}],"container-title":["JMIR Serious Games"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/games.jmir.org\/2026\/1\/e75072","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,6,30]],"date-time":"2026-06-30T18:05:57Z","timestamp":1782842757000},"score":1,"resource":{"primary":{"URL":"https:\/\/games.jmir.org\/2026\/1\/e75072"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2026,1,30]]},"references-count":54,"URL":"https:\/\/doi.org\/10.2196\/75072","relation":{},"ISSN":["2291-9279"],"issn-type":[{"value":"2291-9279","type":"electronic"}],"subject":[],"published":{"date-parts":[[2026,1,30]]},"article-number":"v14i11e75072"}}