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Two different quantum settings are analysed: a first, in which players are given direct access to an entangled quantum state, and a second, which we introduce here, in which they are only given classical advice obtained from quantum devices. For a given game <mml:math xmlns:mml=\"http:\/\/www.w3.org\/1998\/Math\/MathML\"><mml:mi>G<\/mml:mi><\/mml:math>, these two settings give rise to different equilibria characterised by the sets of equilibrium correlations <mml:math xmlns:mml=\"http:\/\/www.w3.org\/1998\/Math\/MathML\"><mml:msub><mml:mi>Q<\/mml:mi><mml:mrow class=\"MJX-TeXAtom-ORD\"><mml:mtext>corr<\/mml:mtext><\/mml:mrow><\/mml:msub><mml:mo stretchy=\"false\">(<\/mml:mo><mml:mi>G<\/mml:mi><mml:mo stretchy=\"false\">)<\/mml:mo><\/mml:math> and <mml:math xmlns:mml=\"http:\/\/www.w3.org\/1998\/Math\/MathML\"><mml:mi>Q<\/mml:mi><mml:mo stretchy=\"false\">(<\/mml:mo><mml:mi>G<\/mml:mi><mml:mo stretchy=\"false\">)<\/mml:mo><\/mml:math>, respectively.  We show that  <mml:math xmlns:mml=\"http:\/\/www.w3.org\/1998\/Math\/MathML\"><mml:mi>Q<\/mml:mi><mml:mo stretchy=\"false\">(<\/mml:mo><mml:mi>G<\/mml:mi><mml:mo stretchy=\"false\">)<\/mml:mo><mml:mo>&amp;#x2286;<\/mml:mo><mml:msub><mml:mi>Q<\/mml:mi><mml:mrow class=\"MJX-TeXAtom-ORD\"><mml:mtext>corr<\/mml:mtext><\/mml:mrow><\/mml:msub><mml:mo stretchy=\"false\">(<\/mml:mo><mml:mi>G<\/mml:mi><mml:mo stretchy=\"false\">)<\/mml:mo><\/mml:math>, and by exploiting the self-testing property of some correlations, that the inclusion is strict for some games <mml:math xmlns:mml=\"http:\/\/www.w3.org\/1998\/Math\/MathML\"><mml:mi>G<\/mml:mi><\/mml:math>.  We make use of SDP optimisation techniques to study how these quantum resources can improve social welfare, obtaining upper and lower bounds on the social welfare reachable in each setting. We investigate, for several games involving conflicting interests, how the social welfare depends on the bias of the game and improve upon a separation that was previously obtained using pseudo-telepathic solutions.<\/jats:p>","DOI":"10.22331\/q-2024-06-17-1376","type":"journal-article","created":{"date-parts":[[2024,6,17]],"date-time":"2024-06-17T14:48:11Z","timestamp":1718635691000},"page":"1376","update-policy":"https:\/\/doi.org\/10.22331\/q-crossmark-policy-page","source":"Crossref","is-referenced-by-count":1,"title":["Improving social welfare in non-cooperative games with different types of quantum resources"],"prefix":"10.22331","volume":"8","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-2759-633X","authenticated-orcid":false,"given":"Alastair A.","family":"Abbott","sequence":"first","affiliation":[{"name":"Univ. 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