{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,5]],"date-time":"2026-03-05T19:13:27Z","timestamp":1772738007142,"version":"3.50.1"},"reference-count":0,"publisher":"National Library of Serbia","issue":"1","license":[{"start":{"date-parts":[[2014,1,1]],"date-time":"2014-01-01T00:00:00Z","timestamp":1388534400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/creativecommons.org\/licenses\/by-nc-nd\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["ComSIS","COMPUT SCI INF SYST","COMPUT SCI INFORM SY","COMPUTER SCI INFORM","COMSIS J"],"published-print":{"date-parts":[[2014]]},"abstract":"<jats:p>In this paper we analyze how to increase the level of accessibility in\n   videogames by adding support for it in game authoring software. This approach\n   can reduce the effort required to make a game accessible for people with\n   disabilities, resulting in significant savings. A case study is presented to\n   support the approach based on the eAdventure educational game authoring\n   platform, which allows semi-automatic adaptation of the games. The game, \"My\n   First Day At Work\", was made accessible for students with different\n   disability profiles, mainly blindness, low vision and limited mobility,\n   although hearing and cognitive disabilities are also considered. Results show\n   that the effort needed to make the games accessible is moderate in comparison\n   to the total effort dedicated to game development. Although the specific\n   solutions proposed are optimized for educational games, they could be\n   generalized to other game frameworks and purposes (e.g. entertainment,\n   advertising, etc.).<\/jats:p>","DOI":"10.2298\/csis121209013t","type":"journal-article","created":{"date-parts":[[2014,1,3]],"date-time":"2014-01-03T11:37:09Z","timestamp":1388749029000},"page":"369-391","source":"Crossref","is-referenced-by-count":30,"title":["Towards a low cost adaptation of educational games for people with disabilities"],"prefix":"10.2298","volume":"11","author":[{"given":"Javier","family":"Torrente","sequence":"first","affiliation":[{"name":"Department of Software Engineering and Artificial Intelligence, Complutense University of Madrid, Madrid, Spain"}]},{"suffix":"\u00c1ngel","given":"Blanco","family":"del","sequence":"additional","affiliation":[{"name":"Department of Software Engineering and Artificial Intelligence, Complutense University of Madrid, Madrid, Spain"}]},{"given":"\u00c1ngel","family":"Serrano-Laguna","sequence":"additional","affiliation":[{"name":"Department of Software Engineering and Artificial Intelligence, Complutense University of Madrid, Madrid, Spain"}]},{"suffix":"\u00c1ngel","given":"Jos\u00e9","family":"Vallejo-Pinto","sequence":"additional","affiliation":[{"name":"Department of Computer Science, University of Oviedo. Asturias, Spain"}]},{"given":"Pablo","family":"Moreno-Ger","sequence":"additional","affiliation":[{"name":"Department of Software Engineering and Artificial Intelligence, Complutense University of Madrid, Madrid, Spain"}]},{"given":"Baltasar","family":"Fern\u00e1ndez-Manj\u00f3n","sequence":"additional","affiliation":[{"name":"Department of Software Engineering and Artificial Intelligence, Complutense University of Madrid, Madrid, Spain"}]}],"member":"1078","container-title":["Computer Science and Information Systems"],"original-title":[],"language":"en","deposited":{"date-parts":[[2023,5,29]],"date-time":"2023-05-29T08:31:21Z","timestamp":1685349081000},"score":1,"resource":{"primary":{"URL":"https:\/\/doiserbia.nb.rs\/Article.aspx?ID=1820-02141400013T"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014]]},"references-count":0,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2014]]}},"URL":"https:\/\/doi.org\/10.2298\/csis121209013t","relation":{},"ISSN":["1820-0214","2406-1018"],"issn-type":[{"value":"1820-0214","type":"print"},{"value":"2406-1018","type":"electronic"}],"subject":[],"published":{"date-parts":[[2014]]}}}