{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2023,5,30]],"date-time":"2023-05-30T04:11:05Z","timestamp":1685419865760},"reference-count":0,"publisher":"National Library of Serbia","issue":"4","license":[{"start":{"date-parts":[[2015,1,1]],"date-time":"2015-01-01T00:00:00Z","timestamp":1420070400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/creativecommons.org\/licenses\/by-nc-nd\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["ComSIS","COMPUT SCI INF SYST","COMPUT SCI INFORM SY","COMPUTER SCI INFORM","COMSIS J"],"published-print":{"date-parts":[[2015]]},"abstract":"<jats:p>Game refinement idea is a unique theory that has been proposed based on the\n   uncertainty of game outcome. A game refinement measure was derived from the\n   game information progress model and has been applied in the domains such as\n   board games and sports games. The present challenge is to apply the game\n   refinement theory in the domain of RTS games. To do so, we use StarCraft II\n   as a testbed and introduce a concept of strategy tree in order to construct a\n   game tree of a RTS game. Then, game refinement values are calculated and\n   compared with other type of games. It is found that StarCraft II has a zone\n   value of game refinement.<\/jats:p>","DOI":"10.2298\/csis141101054x","type":"journal-article","created":{"date-parts":[[2015,11,2]],"date-time":"2015-11-02T16:39:25Z","timestamp":1446482365000},"page":"1217-1234","source":"Crossref","is-referenced-by-count":0,"title":["Attractiveness of real time strategy games"],"prefix":"10.2298","volume":"12","author":[{"given":"Shuo","family":"Xiong","sequence":"first","affiliation":[{"name":"Japan Advanced Institute of Science and Technology Nomi, School of Information Science, Ishikawa, Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Hiroyuki","family":"Iida","sequence":"additional","affiliation":[{"name":"Japan Advanced Institute of Science and Technology Nomi, School of Information Science, Ishikawa, Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"1078","container-title":["Computer Science and Information Systems"],"original-title":[],"language":"en","deposited":{"date-parts":[[2023,5,29]],"date-time":"2023-05-29T08:32:39Z","timestamp":1685349159000},"score":1,"resource":{"primary":{"URL":"https:\/\/doiserbia.nb.rs\/Article.aspx?ID=1820-02141500054X"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015]]},"references-count":0,"journal-issue":{"issue":"4","published-print":{"date-parts":[[2015]]}},"URL":"https:\/\/doi.org\/10.2298\/csis141101054x","relation":{},"ISSN":["1820-0214","2406-1018"],"issn-type":[{"value":"1820-0214","type":"print"},{"value":"2406-1018","type":"electronic"}],"subject":[],"published":{"date-parts":[[2015]]}}}