{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,10,31]],"date-time":"2024-10-31T03:15:15Z","timestamp":1730344515766,"version":"3.28.0"},"reference-count":60,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2020,9,28]]},"DOI":"10.23919\/mipro48935.2020.9245225","type":"proceedings-article","created":{"date-parts":[[2020,11,6]],"date-time":"2020-11-06T21:51:34Z","timestamp":1604699494000},"page":"1091-1097","source":"Crossref","is-referenced-by-count":0,"title":["A Conceptual Network Analysis of Gamification Practices in Primary and Secondary Education"],"prefix":"10.23919","author":[{"given":"Igor","family":"Tomicic","sequence":"first","affiliation":[]},{"given":"Markus","family":"Schatten","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref39","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2010.01114.x"},{"key":"ref38","doi-asserted-by":"publisher","DOI":"10.1016\/j.procs.2017.10.009"},{"key":"ref33","first-page":"222","article-title":"A study of gamification on geogebra for remedial pupils in primary mathematics","author":"lim","year":"2017","journal-title":"Proc of Asian Technology Conference in Mathematics (ATCM)"},{"key":"ref32","first-page":"805","article-title":"Mixed reality serious games and gamification for smart education","author":"zikas","year":"2016","journal-title":"European Conference on Games Based Learning"},{"key":"ref31","doi-asserted-by":"publisher","DOI":"10.1145\/2658537.2658688"},{"key":"ref30","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858231"},{"key":"ref37","article-title":"Gamification of assessments in the natural sciences subject in primary education","volume":"19","author":"rivas","year":"2019","journal-title":"Educational Sciences Theory & Practice"},{"key":"ref36","doi-asserted-by":"publisher","DOI":"10.3991\/ijet.v14i01.8894"},{"key":"ref35","doi-asserted-by":"publisher","DOI":"10.1145\/3136907.3136925"},{"key":"ref34","doi-asserted-by":"publisher","DOI":"10.1080\/08993408.2013.780449"},{"key":"ref60","first-page":"13","article-title":"Gamification of game programming education: A case study in a croatian high school","author":"schatten","year":"2019","journal-title":"Central European Conference on Information and Intelligent Systems"},{"key":"ref28","doi-asserted-by":"publisher","DOI":"10.1007\/s00779-017-1073-6"},{"key":"ref27","doi-asserted-by":"publisher","DOI":"10.20533\/ijcdse.2042.6364.2017.0428"},{"key":"ref29","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2018.06.022"},{"key":"ref2","first-page":"75","article-title":"Gamification in education: A systematic mapping study","volume":"18","author":"dicheva","year":"2015","journal-title":"Educational Technology & Society"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181040"},{"key":"ref20","article-title":"An analysis of the social and conceptual networks of ceciis 2005-2010","author":"schatten","year":"2011","journal-title":"Central European Conference on Information and Intelligent Systems"},{"key":"ref22","first-page":"61","article-title":"Gamified digital math lessons for lower primary school students","author":"jagut","year":"2017","journal-title":"2017 6th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI)"},{"article-title":"Gamification in english teaching in primary education","year":"2017","author":"ardoiz garcia","key":"ref21"},{"key":"ref24","first-page":"55","article-title":"Can gamification be introduced within primary classes?","volume":"27","author":"marin","year":"2015","journal-title":"Digital Education Review"},{"key":"ref23","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2015.02.015"},{"key":"ref26","doi-asserted-by":"crossref","first-page":"638","DOI":"10.1016\/j.procs.2017.10.032","article-title":"A gamification interactive typing for primary school visually impaired children in indonesia","volume":"116","author":"udjaja","year":"2017","journal-title":"Procedia Computer Science"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.4018\/ijgbl.2014070104"},{"key":"ref50","doi-asserted-by":"publisher","DOI":"10.1109\/ICoICT.2016.7571962"},{"key":"ref51","first-page":"77","article-title":"From games played by secondary students to a gamification framework","author":"carvalho","year":"2015","journal-title":"Society for Information Technology & Teacher Education International Conference"},{"key":"ref59","doi-asserted-by":"publisher","DOI":"10.1136\/emermed-2018-208108"},{"key":"ref58","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2015.11.021"},{"key":"ref57","doi-asserted-by":"publisher","DOI":"10.1553\/giscience2015s261"},{"key":"ref56","doi-asserted-by":"publisher","DOI":"10.1080\/17501229.2016.1213268"},{"key":"ref55","doi-asserted-by":"publisher","DOI":"10.1016\/j.iheduc.2017.02.002"},{"journal-title":"Gamification and its potential for foreign language learninglessons from a six-week gamified moodle course for german as a foreign language at secondary school level","year":"2018","author":"pardoel","key":"ref54"},{"key":"ref53","first-page":"53","article-title":"Implementation of gamification and elements of augmented reality during the binary lessons in a secondary school","author":"buzko","year":"2018","journal-title":"Proceedings of the 1st International Workshop on Augmented Reality in Education Kryvyi Rih"},{"key":"ref52","doi-asserted-by":"publisher","DOI":"10.1109\/IISA.2015.7388001"},{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.4018\/jcit.2014100104"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1109\/HICSS.2014.377"},{"key":"ref40","doi-asserted-by":"publisher","DOI":"10.1111\/j.1365-2729.2009.00316.x"},{"key":"ref12","doi-asserted-by":"publisher","DOI":"10.1016\/j.sbspro.2015.07.154"},{"key":"ref13","article-title":"Just press play: Design implications for gamifying the undergraduate experience","volume":"8","author":"martinez","year":"2012","journal-title":"Proceedings of Games+ Learning+ Society"},{"key":"ref14","doi-asserted-by":"publisher","DOI":"10.1108\/10650740910984646"},{"key":"ref15","first-page":"197","article-title":"The 10% rule. maximising learning through collaborative game design","author":"polson","year":"2010","journal-title":"Proceedings of the IADIS International Conference Mobile Learning 2010"},{"key":"ref16","first-page":"437","article-title":"Star question: Gamification of a reviewing process using selfsetting question and game mechanism in undergraduate education","volume":"9","author":"kim","year":"2014","journal-title":"The social sciences"},{"journal-title":"The multiplayer classroom Designing coursework as a game Nelson Education","year":"2011","author":"sheldon","key":"ref17"},{"key":"ref18","article-title":"Data mining applications in tourism: A keyword analysis","author":"bach","year":"2013","journal-title":"Central European Conference on Information and Intelligent Systems"},{"key":"ref19","doi-asserted-by":"publisher","DOI":"10.7906\/indecs.11.2.2"},{"key":"ref4","first-page":"50","article-title":"Gamification and education: A literature review","volume":"1","author":"caponetto","year":"2014","journal-title":"European Conference on Games Based Learning"},{"key":"ref3","doi-asserted-by":"publisher","DOI":"10.1145\/2554850.2554956"},{"journal-title":"The Gamification of Learning and Instruction","year":"2012","author":"kapp","key":"ref6"},{"key":"ref5","first-page":"62","article-title":"Gamification of higher education by the example of computer games course","author":"sillaots","year":"2015","journal-title":"The Seventh International Conference on Mobile Hybrid and On-line Learning (eLmL 2015)"},{"key":"ref8","doi-asserted-by":"publisher","DOI":"10.1177\/0306419015591324"},{"key":"ref7","doi-asserted-by":"publisher","DOI":"10.1145\/2538862.2538899"},{"key":"ref49","doi-asserted-by":"publisher","DOI":"10.1016\/j.cptl.2016.08.046"},{"key":"ref9","doi-asserted-by":"publisher","DOI":"10.1109\/VS-GAMES.2013.6624228"},{"key":"ref46","first-page":"3483","article-title":"Effects of gamification on lower secondary school students&#x2019;f motivation and engagement","volume":"8","author":"hong","year":"2014","journal-title":"International Journal of Social Education Economics and Management Engineering"},{"key":"ref45","doi-asserted-by":"publisher","DOI":"10.1016\/j.healthplace.2016.03.001"},{"key":"ref48","first-page":"366","article-title":"Using gamification for supporting an introductory programming course. the case of classcraft in a secondary education classroom","author":"papadakis","year":"2017","journal-title":"book Interactivity Game Creation Design Learning and Innovation"},{"key":"ref47","doi-asserted-by":"publisher","DOI":"10.1007\/s10639-017-9622-1"},{"key":"ref42","doi-asserted-by":"publisher","DOI":"10.1145\/3099023.3099112"},{"key":"ref41","doi-asserted-by":"publisher","DOI":"10.1504\/IJCEELL.2010.036817"},{"key":"ref44","doi-asserted-by":"publisher","DOI":"10.11591\/ijece.v8i5.pp3859-3865"},{"key":"ref43","doi-asserted-by":"publisher","DOI":"10.1007\/s11423-013-9315-4"}],"event":{"name":"2020 43rd International Convention on Information, Communication and Electronic Technology (MIPRO)","start":{"date-parts":[[2020,9,28]]},"location":"Opatija, Croatia","end":{"date-parts":[[2020,10,2]]}},"container-title":["2020 43rd International Convention on Information, Communication and Electronic Technology (MIPRO)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/9245088\/9245075\/09245225.pdf?arnumber=9245225","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,1,13]],"date-time":"2021-01-13T05:10:39Z","timestamp":1610514639000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/9245225\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020,9,28]]},"references-count":60,"URL":"https:\/\/doi.org\/10.23919\/mipro48935.2020.9245225","relation":{},"subject":[],"published":{"date-parts":[[2020,9,28]]}}}