{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,7,8]],"date-time":"2025-07-08T04:12:38Z","timestamp":1751947958209,"version":"3.41.2"},"reference-count":0,"publisher":"Central Library of the Slovak Academy of Sciences","issue":"1","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["cai"],"published-print":{"date-parts":[[2021]]},"DOI":"10.31577\/cai_2021_1_216","type":"journal-article","created":{"date-parts":[[2021,8,5]],"date-time":"2021-08-05T04:58:21Z","timestamp":1628139501000},"page":"216-248","source":"Crossref","is-referenced-by-count":4,"title":["Formal Approach Based on Petri Nets for Modeling and Verification of Video Games"],"prefix":"10.31577","volume":"40","author":[{"given":"Franciny M.","family":"Barreto","sequence":"first","affiliation":[]},{"given":"St\u00e9phane","family":"Julia","sequence":"additional","affiliation":[]}],"member":"16018","container-title":["Computing and Informatics"],"original-title":[],"link":[{"URL":"http:\/\/www.cai.sk\/ojs\/index.php\/cai\/article\/view\/2021_1_216\/1081","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,7,7]],"date-time":"2025-07-07T17:17:56Z","timestamp":1751908676000},"score":1,"resource":{"primary":{"URL":"http:\/\/www.cai.sk\/ojs\/index.php\/cai\/article\/view\/2021_1_216"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2021]]},"references-count":0,"journal-issue":{"issue":"1","published-online":{"date-parts":[[2021]]}},"URL":"https:\/\/doi.org\/10.31577\/cai_2021_1_216","relation":{},"ISSN":["2585-8807"],"issn-type":[{"type":"electronic","value":"2585-8807"}],"subject":[],"published":{"date-parts":[[2021]]}}}